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		<description>GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics. 

Roll for Topic&#039;s regular cohosts are Andy Rau and Chris Salzman. If you or your GM is interested in being a guest, drop us a line!</description>
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		<itunes:author>Roll For Topic</itunes:author>
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		<itunes:summary>GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics. 

Roll for Topic&#039;s regular cohosts are Andy Rau and Chris Salzman. If you or your GM is interested in being a guest, drop us a line!</itunes:summary>
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		<googleplay:author><![CDATA[Roll For Topic]]></googleplay:author>
			<googleplay:email>csalzman@gmail.com</googleplay:email>			<googleplay:description>GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics. 

Roll for Topic&#039;s regular cohosts are Andy Rau and Chris Salzman. If you or your GM is interested in being a guest, drop us a line!</googleplay:description>
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<item>
	<title>Episode 189 &#8211; Do You Let Players Respec Their Characters?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-189-do-you-let-players-respec-their-characters/</link>
	<pubDate>Thu, 12 Mar 2026 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1030</guid>
	<description><![CDATA[Lots to catch up on this episode, including the Dungeon Crawler Carl series, edgelord vampire roleplaying from the 1990s, and Chris&#8217; dilemma as a player: can he respec a PC that isn&#8217;t mechanically working the way he intended?]]></description>
	<itunes:subtitle><![CDATA[Lots to catch up on this episode, including the Dungeon Crawler Carl series, edgelord vampire roleplaying from the 1990s, and Chris&#8217; dilemma as a player: can he respec a PC that isn&#8217;t mechanically working the way he intended?]]></itunes:subtitle>
	<content:encoded><![CDATA[Lots to catch up on this episode, including the Dungeon Crawler Carl series, edgelord vampire roleplaying from the 1990s, and Chris&#8217; dilemma as a player: can he respec a PC that isn&#8217;t mechanically working the way he intended?]]></content:encoded>
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	<itunes:summary><![CDATA[Lots to catch up on this episode, including the Dungeon Crawler Carl series, edgelord vampire roleplaying from the 1990s, and Chris&#8217; dilemma as a player: can he respec a PC that isn&#8217;t mechanically working the way he intended?]]></itunes:summary>
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	<itunes:duration>38:07</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Lots to catch up on this episode, including the Dungeon Crawler Carl series, edgelord vampire roleplaying from the 1990s, and Chris&#8217; dilemma as a player: can he respec a PC that isn&#8217;t mechanically working the way he intended?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
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<item>
	<title>Episode 188 &#8211; Daggerheart Recap with Jess!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-188-daggerheart-recap-with-jess/</link>
	<pubDate>Thu, 26 Feb 2026 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1026</guid>
	<description><![CDATA[Chris and Jess talk about a small Daggerheart campaign that Jess ran and Chris played in! (Andy will be back next time!)]]></description>
	<itunes:subtitle><![CDATA[Chris and Jess talk about a small Daggerheart campaign that Jess ran and Chris played in! (Andy will be back next time!)]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Jess talk about a small Daggerheart campaign that Jess ran and Chris played in! (Andy will be back next time!)]]></content:encoded>
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	<itunes:summary><![CDATA[Chris and Jess talk about a small Daggerheart campaign that Jess ran and Chris played in! (Andy will be back next time!)]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:23</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Jess talk about a small Daggerheart campaign that Jess ran and Chris played in! (Andy will be back next time!)]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 187 &#8211; Antarctic Cthulhu Weekend After-action Report</title>
	<link>https://www.gmdiscussions.com/podcast/episode-187-antarctic-cthulhu-weekend-after-action-report/</link>
	<pubDate>Thu, 12 Feb 2026 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1022</guid>
	<description><![CDATA[Andy&#8217;s back from his weekend GMing an Antarctic Cthulhu campaign, and Chris has questions! Topics covered include the value of creating special game events like this, the challenge of fighting a long campaign into a short weekend, and more.]]></description>
	<itunes:subtitle><![CDATA[Andy&#8217;s back from his weekend GMing an Antarctic Cthulhu campaign, and Chris has questions! Topics covered include the value of creating special game events like this, the challenge of fighting a long campaign into a short weekend, and more.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy&#8217;s back from his weekend GMing an Antarctic Cthulhu campaign, and Chris has questions! Topics covered include the value of creating special game events like this, the challenge of fighting a long campaign into a short weekend, and more.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/1022/episode-187-antarctic-cthulhu-weekend-after-action-report.mp3" length="32644533" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy&#8217;s back from his weekend GMing an Antarctic Cthulhu campaign, and Chris has questions! Topics covered include the value of creating special game events like this, the challenge of fighting a long campaign into a short weekend, and more.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:00</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy&#8217;s back from his weekend GMing an Antarctic Cthulhu campaign, and Chris has questions! Topics covered include the value of creating special game events like this, the challenge of fighting a long campaign into a short weekend, and more.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 186 &#8211; What Games Do You Bring on Trips?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-186-what-games-do-you-bring-on-trips/</link>
	<pubDate>Thu, 29 Jan 2026 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1019</guid>
	<description><![CDATA[Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it&#8217;s a short episode&#8211;but we&#8217;ll be back next episode with a detailed breakdown of Andy&#8217;s epic Arkham Horror RPG weekend.]]></description>
	<itunes:subtitle><![CDATA[Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it&#8217;s a short episode&#8211;but we&#8217;ll be back next ep]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it&#8217;s a short episode&#8211;but we&#8217;ll be back next episode with a detailed breakdown of Andy&#8217;s epic Arkham Horror RPG weekend.]]></content:encoded>
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	<itunes:summary><![CDATA[Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it&#8217;s a short episode&#8211;but we&#8217;ll be back next episode with a detailed breakdown of Andy&#8217;s epic Arkham Horror RPG weekend.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:47</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it&#8217;s a short episode&#8211;but we&#8217;ll be back next episode with a detailed breakdown of Andy&#8217;s epic Arkham Horror RPG weekend.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 185 &#8211; Catch up</title>
	<link>https://www.gmdiscussions.com/podcast/episode-185-catch-up/</link>
	<pubDate>Thu, 15 Jan 2026 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1015</guid>
	<description><![CDATA[Andy and Chris have a lot to talk about! They discuss Splatbook, how the build-a-dungeon/play-a-dungeon went, the worst part of the D&#38;D ruleset, Shadowdark, and Andy&#8217;s upcoming weekend game in a secluded cottage.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris have a lot to talk about! They discuss Splatbook, how the build-a-dungeon/play-a-dungeon went, the worst part of the D&#38;D ruleset, Shadowdark, and Andy&#8217;s upcoming weekend game in a secluded cottage.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris have a lot to talk about! They discuss Splatbook, how the build-a-dungeon/play-a-dungeon went, the worst part of the D&#38;D ruleset, Shadowdark, and Andy&#8217;s upcoming weekend game in a secluded cottage.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/1015/episode-185-catch-up.mp3" length="32363520" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris have a lot to talk about! They discuss Splatbook, how the build-a-dungeon/play-a-dungeon went, the worst part of the D&#38;D ruleset, Shadowdark, and Andy&#8217;s upcoming weekend game in a secluded cottage.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:57</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris have a lot to talk about! They discuss Splatbook, how the build-a-dungeon/play-a-dungeon went, the worst part of the D&#38;D ruleset, Shadowdark, and Andy&#8217;s upcoming weekend game in a secluded cottage.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 184 &#8211; Play-a-Dungeon 2025: Kaiju vs. Theme Park Employees</title>
	<link>https://www.gmdiscussions.com/podcast/episode-184-play-a-dungeon-2025-kaiju-vs-theme-park-employees/</link>
	<pubDate>Thu, 01 Jan 2026 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1012</guid>
	<description><![CDATA[It&#8217;s time to play this year&#8217;s &#8220;Build-a-Dungeon&#8221;! Chris GMs a party of five intrepid amusement park employees as they try to save the fair from a rampaging kaiju. This is part of our annual tradition wherein we create an adventure collaboratively in one episode and play it in the next. For the making of this &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-184-play-a-dungeon-2025-kaiju-vs-theme-park-employees/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 184 &#8211; Play-a-Dungeon 2025: Kaiju vs. Theme Park Employees"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s time to play this year&#8217;s &#8220;Build-a-Dungeon&#8221;! Chris GMs a party of five intrepid amusement park employees as they try to save the fair from a rampaging kaiju. This is part of our annual tradition wherein we create an adventure ]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s time to play this year&#8217;s &#8220;Build-a-Dungeon&#8221;! Chris GMs a party of five intrepid amusement park employees as they try to save the fair from a rampaging kaiju. This is part of our annual tradition wherein we create an adventure collaboratively in one episode and play it in the next. For the making of this &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-184-play-a-dungeon-2025-kaiju-vs-theme-park-employees/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 184 &#8211; Play-a-Dungeon 2025: Kaiju vs. Theme Park Employees"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/1012/episode-184-play-a-dungeon-2025-kaiju-vs-theme-park-employees.mp3" length="88058037" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s time to play this year&#8217;s &#8220;Build-a-Dungeon&#8221;! Chris GMs a party of five intrepid amusement park employees as they try to save the fair from a rampaging kaiju. This is part of our annual tradition wherein we create an adventure collaboratively in one episode and play it in the next. For the making of this &#8230; Continue reading "Episode 184 &#8211; Play-a-Dungeon 2025: Kaiju vs. Theme Park Employees"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:31:44</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s time to play this year&#8217;s &#8220;Build-a-Dungeon&#8221;! Chris GMs a party of five intrepid amusement park employees as they try to save the fair from a rampaging kaiju. This is part of our annual tradition wherein we create an adventure collaboratively in one episode and play it in the next. For the making of this &#8230; Continue reading "Episode 184 &#8211; Play-a-Dungeon 2025: Kaiju vs. Theme Park Employees"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 183 &#8211; Build-a-Dungeon 2025: Kaiju vs. Theme Park Employees</title>
	<link>https://www.gmdiscussions.com/podcast/episode-183-build-a-dungeon-2025/</link>
	<pubDate>Thu, 18 Dec 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1008</guid>
	<description><![CDATA[This is part 1 of our 2 part Build-A-Dungeon Play-a-Dungeon special for 2025! Chris and Andy are joined, yet again, by John Corey and Kyle Latino! In this episode we brainstorm and build out a one shot adventure that Chris will run in the following episode.]]></description>
	<itunes:subtitle><![CDATA[This is part 1 of our 2 part Build-A-Dungeon Play-a-Dungeon special for 2025! Chris and Andy are joined, yet again, by John Corey and Kyle Latino! In this episode we brainstorm and build out a one shot adventure that Chris will run in the following episo]]></itunes:subtitle>
	<content:encoded><![CDATA[This is part 1 of our 2 part Build-A-Dungeon Play-a-Dungeon special for 2025! Chris and Andy are joined, yet again, by John Corey and Kyle Latino! In this episode we brainstorm and build out a one shot adventure that Chris will run in the following episode.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/1008/episode-183-build-a-dungeon-2025.mp3" length="65598798" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This is part 1 of our 2 part Build-A-Dungeon Play-a-Dungeon special for 2025! Chris and Andy are joined, yet again, by John Corey and Kyle Latino! In this episode we brainstorm and build out a one shot adventure that Chris will run in the following episode.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:31:07</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[This is part 1 of our 2 part Build-A-Dungeon Play-a-Dungeon special for 2025! Chris and Andy are joined, yet again, by John Corey and Kyle Latino! In this episode we brainstorm and build out a one shot adventure that Chris will run in the following episode.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 182 &#8211; Stranger Things, Doom, and One Shot Systems</title>
	<link>https://www.gmdiscussions.com/podcast/episode-182-stranger-things-doom-and-one-shot-systems/</link>
	<pubDate>Thu, 04 Dec 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1005</guid>
	<description><![CDATA[Chris tries to get Andy to watch the new season of Stranger Things. Andy talks about Doom&#8217;s brilliance. Then they talk about simple systems for running one shots.]]></description>
	<itunes:subtitle><![CDATA[Chris tries to get Andy to watch the new season of Stranger Things. Andy talks about Doom&#8217;s brilliance. Then they talk about simple systems for running one shots.]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris tries to get Andy to watch the new season of Stranger Things. Andy talks about Doom&#8217;s brilliance. Then they talk about simple systems for running one shots.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/1005/episode-182-stranger-things-doom-and-one-shot-systems.mp3" length="19731017" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris tries to get Andy to watch the new season of Stranger Things. Andy talks about Doom&#8217;s brilliance. Then they talk about simple systems for running one shots.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>27:24</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris tries to get Andy to watch the new season of Stranger Things. Andy talks about Doom&#8217;s brilliance. Then they talk about simple systems for running one shots.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 181 &#8211; Netcrawl, Blades, and 13th Age, Oh My!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-181-netcrawl-blades-and-13th-age-oh-my/</link>
	<pubDate>Thu, 20 Nov 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=1003</guid>
	<description><![CDATA[Every TTRPG Kickstarter from the last few years seemed to fulfill this month, so Andy and Chris take an episode to go through the piles of shiny new roleplaying games they&#8217;ve acquired recently. Along the way they discuss the impact of strong authorial voices in RPG books and plot to ensnare the author of Netcrawl.]]></description>
	<itunes:subtitle><![CDATA[Every TTRPG Kickstarter from the last few years seemed to fulfill this month, so Andy and Chris take an episode to go through the piles of shiny new roleplaying games they&#8217;ve acquired recently. Along the way they discuss the impact of strong author]]></itunes:subtitle>
	<content:encoded><![CDATA[Every TTRPG Kickstarter from the last few years seemed to fulfill this month, so Andy and Chris take an episode to go through the piles of shiny new roleplaying games they&#8217;ve acquired recently. Along the way they discuss the impact of strong authorial voices in RPG books and plot to ensnare the author of Netcrawl.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/1003/episode-181-netcrawl-blades-and-13th-age-oh-my.mp3" length="25222965" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Every TTRPG Kickstarter from the last few years seemed to fulfill this month, so Andy and Chris take an episode to go through the piles of shiny new roleplaying games they&#8217;ve acquired recently. Along the way they discuss the impact of strong authorial voices in RPG books and plot to ensnare the author of Netcrawl.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>26:16</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Every TTRPG Kickstarter from the last few years seemed to fulfill this month, so Andy and Chris take an episode to go through the piles of shiny new roleplaying games they&#8217;ve acquired recently. Along the way they discuss the impact of strong authorial voices in RPG books and plot to ensnare the author of Netcrawl.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 180 &#8211; How To Be a Good Player</title>
	<link>https://www.gmdiscussions.com/podcast/180-how-to-be-a-good-player/</link>
	<pubDate>Thu, 06 Nov 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=999</guid>
	<description><![CDATA[Chris has found himself playing in two campaigns, so Andy and Chris talk about how he can be the best player he can be!]]></description>
	<itunes:subtitle><![CDATA[Chris has found himself playing in two campaigns, so Andy and Chris talk about how he can be the best player he can be!]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris has found himself playing in two campaigns, so Andy and Chris talk about how he can be the best player he can be!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/999/180-how-to-be-a-good-player.mp3" length="20804022" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris has found himself playing in two campaigns, so Andy and Chris talk about how he can be the best player he can be!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:54</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris has found himself playing in two campaigns, so Andy and Chris talk about how he can be the best player he can be!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 179 &#8211; Daggerheart, Draw Steel, and the Post-OGL Landscape</title>
	<link>https://www.gmdiscussions.com/podcast/episode-179-daggerheart-draw-steel-and-the-post-ogl-landscape/</link>
	<pubDate>Thu, 23 Oct 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=996</guid>
	<description><![CDATA[Chris and Andy take a break from their usual format and have an open discussion about Chris&#8217; new Daggerheart game, and what has their attention now that a wave of post-OGL D&#38;D-alikes are finally arriving. As a bonus, we learn about the corporate merch with which Chris bedecks himself.]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy take a break from their usual format and have an open discussion about Chris&#8217; new Daggerheart game, and what has their attention now that a wave of post-OGL D&#38;D-alikes are finally arriving. As a bonus, we learn about the corporat]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy take a break from their usual format and have an open discussion about Chris&#8217; new Daggerheart game, and what has their attention now that a wave of post-OGL D&#38;D-alikes are finally arriving. As a bonus, we learn about the corporate merch with which Chris bedecks himself.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/996/episode-179-daggerheart-draw-steel-and-the-post-ogl-landscape.mp3" length="27350709" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy take a break from their usual format and have an open discussion about Chris&#8217; new Daggerheart game, and what has their attention now that a wave of post-OGL D&#38;D-alikes are finally arriving. As a bonus, we learn about the corporate merch with which Chris bedecks himself.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:29</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy take a break from their usual format and have an open discussion about Chris&#8217; new Daggerheart game, and what has their attention now that a wave of post-OGL D&#38;D-alikes are finally arriving. As a bonus, we learn about the corporate merch with which Chris bedecks himself.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 178 &#8211; Stranger Things and Aliens</title>
	<link>https://www.gmdiscussions.com/podcast/episode-178-stranger-things-and-aliens/</link>
	<pubDate>Thu, 09 Oct 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=992</guid>
	<description><![CDATA[Andy and Chris talk about Stranger Things and then an issue that Andy had at the table with players and their pregen characters.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about Stranger Things and then an issue that Andy had at the table with players and their pregen characters.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about Stranger Things and then an issue that Andy had at the table with players and their pregen characters.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/992/episode-178-stranger-things-and-aliens.mp3" length="21005897" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about Stranger Things and then an issue that Andy had at the table with players and their pregen characters.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:10</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about Stranger Things and then an issue that Andy had at the table with players and their pregen characters.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 177 &#8211; RPG Trivia from RfT Con 2025</title>
	<link>https://www.gmdiscussions.com/podcast/episode-177-rpg-trivia-from-rft-con-2025/</link>
	<pubDate>Thu, 25 Sep 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=990</guid>
	<description><![CDATA[Every year, we host a game convention in Ann Arbor. And every year, a highlight of the con is our obscure RPG trivia contest! This is the live recording of RfT Con 2025&#8217;s trivia segment. How does your RPG trivia knowledge stack up?]]></description>
	<itunes:subtitle><![CDATA[Every year, we host a game convention in Ann Arbor. And every year, a highlight of the con is our obscure RPG trivia contest! This is the live recording of RfT Con 2025&#8217;s trivia segment. How does your RPG trivia knowledge stack up?]]></itunes:subtitle>
	<content:encoded><![CDATA[Every year, we host a game convention in Ann Arbor. And every year, a highlight of the con is our obscure RPG trivia contest! This is the live recording of RfT Con 2025&#8217;s trivia segment. How does your RPG trivia knowledge stack up?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/990/episode-177-rpg-trivia-from-rft-con-2025.mp3" length="31403671" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Every year, we host a game convention in Ann Arbor. And every year, a highlight of the con is our obscure RPG trivia contest! This is the live recording of RfT Con 2025&#8217;s trivia segment. How does your RPG trivia knowledge stack up?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:43</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Every year, we host a game convention in Ann Arbor. And every year, a highlight of the con is our obscure RPG trivia contest! This is the live recording of RfT Con 2025&#8217;s trivia segment. How does your RPG trivia knowledge stack up?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 176 &#8211; Autumn GM Plans and Convention Prep</title>
	<link>https://www.gmdiscussions.com/podcast/episode-176-autumn-gm-plans-and-convention-prep/</link>
	<pubDate>Thu, 11 Sep 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=987</guid>
	<description><![CDATA[Chris and Andy are busy planning RfT Con, but that doesn&#8217;t mean they aren&#8217;t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they&#8217;re gearing up to run this autumn/winter.]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy are busy planning RfT Con, but that doesn&#8217;t mean they aren&#8217;t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they&#8217;re gearing up to run this autumn/winter.]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy are busy planning RfT Con, but that doesn&#8217;t mean they aren&#8217;t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they&#8217;re gearing up to run this autumn/winter.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/987/episode-176-autumn-gm-plans-and-convention-prep.mp3" length="19035957" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy are busy planning RfT Con, but that doesn&#8217;t mean they aren&#8217;t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they&#8217;re gearing up to run this autumn/winter.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:50</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy are busy planning RfT Con, but that doesn&#8217;t mean they aren&#8217;t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they&#8217;re gearing up to run this autumn/winter.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 175 &#8211; How Do You Run a Game in Two Hours or Less? (with Garrett Douglas)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-175-how-do-you-run-a-game-in-two-hours-or-less-with-garrett-douglas/</link>
	<pubDate>Thu, 28 Aug 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=983</guid>
	<description><![CDATA[We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting&#8217;s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he&#8217;s run, but not before we chat Ars Magica and share our favorite Chicagoland game stores. Show notes]]></description>
	<itunes:subtitle><![CDATA[We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting&#8217;s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he&#8217;s run, but not before we chat Ars Magi]]></itunes:subtitle>
	<content:encoded><![CDATA[We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting&#8217;s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he&#8217;s run, but not before we chat Ars Magica and share our favorite Chicagoland game stores. Show notes]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/983/episode-175-how-do-you-run-a-game-in-two-hours-or-less-with-garrett-douglas.mp3" length="32171829" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting&#8217;s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he&#8217;s run, but not before we chat Ars Magica and share our favorite Chicagoland game stores. Show notes]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:31</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting&#8217;s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he&#8217;s run, but not before we chat Ars Magica and share our favorite Chicagoland game stores. Show notes]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 174 &#8211; Theater and Gaming with Andy Jones</title>
	<link>https://www.gmdiscussions.com/podcast/episode-174-theater-and-gaming-with-andy-jones/</link>
	<pubDate>Thu, 14 Aug 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=977</guid>
	<description><![CDATA[Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.]]></description>
	<itunes:subtitle><![CDATA[Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/977/episode-174-theater-and-gaming-with-andy-jones.mp3" length="25295412" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:08</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 173 &#8211; Mechs with Toby Shearman</title>
	<link>https://www.gmdiscussions.com/podcast/episode-173-mechs-with-toby-shearman/</link>
	<pubDate>Thu, 31 Jul 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=974</guid>
	<description><![CDATA[Toby&#8217;s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!]]></description>
	<itunes:subtitle><![CDATA[Toby&#8217;s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!]]></itunes:subtitle>
	<content:encoded><![CDATA[Toby&#8217;s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/974/episode-173-mechs-with-toby-shearman.mp3" length="38951706" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Toby&#8217;s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>54:06</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Toby&#8217;s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 172 &#8211; D&#038;D on the Beach, Blue Prince, and The Gunslinger</title>
	<link>https://www.gmdiscussions.com/podcast/episode-172-dd-on-the-beacth-blue-prince-and-the-gunslinger/</link>
	<pubDate>Thu, 17 Jul 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=971</guid>
	<description><![CDATA[Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.]]></description>
	<itunes:subtitle><![CDATA[Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/971/episode-172-dd-on-the-beacth-blue-prince-and-the-gunslinger.mp3" length="34239634" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:33</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 171 &#8211; The Kids Are Alright</title>
	<link>https://www.gmdiscussions.com/podcast/episode-171-the-kids-are-alright/</link>
	<pubDate>Thu, 03 Jul 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=969</guid>
	<description><![CDATA[Chris shares the experience of watching his young daughter and her friends play D&#38;D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&#38;D adventure? And in what is becoming our regular book discussion segment, Chris and Andy discuss the gaming appeal of Stephen King&#8217;s The &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-171-the-kids-are-alright/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 171 &#8211; The Kids Are Alright"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Chris shares the experience of watching his young daughter and her friends play D&#38;D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&#38;D adventure? And in what is becoming our regular book discussion ]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris shares the experience of watching his young daughter and her friends play D&#38;D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&#38;D adventure? And in what is becoming our regular book discussion segment, Chris and Andy discuss the gaming appeal of Stephen King&#8217;s The &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-171-the-kids-are-alright/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 171 &#8211; The Kids Are Alright"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/969/episode-171-the-kids-are-alright.mp3" length="36980277" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris shares the experience of watching his young daughter and her friends play D&#38;D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&#38;D adventure? And in what is becoming our regular book discussion segment, Chris and Andy discuss the gaming appeal of Stephen King&#8217;s The &#8230; Continue reading "Episode 171 &#8211; The Kids Are Alright"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:31</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris shares the experience of watching his young daughter and her friends play D&#38;D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&#38;D adventure? And in what is becoming our regular book discussion segment, Chris and Andy discuss the gaming appeal of Stephen King&#8217;s The &#8230; Continue reading "Episode 171 &#8211; The Kids Are Alright"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 170 &#8211; How Do You Run a One-shot for Non-gamers?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-170-how-do-you-run-a-one-shot-for-non-gamers/</link>
	<pubDate>Thu, 19 Jun 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=966</guid>
	<description><![CDATA[Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.]]></description>
	<itunes:subtitle><![CDATA[Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/966/episode-170-how-do-you-run-a-one-shot-for-non-gamers.mp3" length="37443381" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:00</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 169 &#8211; I Know a Guy and Changing Rules</title>
	<link>https://www.gmdiscussions.com/podcast/episode-169-i-know-a-guy-and-changing-rules/</link>
	<pubDate>Thu, 05 Jun 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=961</guid>
	<description><![CDATA[Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/961/episode-169-i-know-a-guy-and-changing-rules.mp3" length="20954174" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:06</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 168 &#8211; Do You Replay TTRPG Scenes That Go Wrong?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-168-do-you-replay-ttrpg-scenes-that-go-wrong/</link>
	<pubDate>Thu, 22 May 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=959</guid>
	<description><![CDATA[Would you ever call for a &#8220;re-do&#8221; of a scene or encounter that didn&#8217;t go as planned? In what situations might that make sense? And are there better ways to &#8220;roll with&#8221; an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy&#8217;s million-dollar idea for a mystery &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-168-do-you-replay-ttrpg-scenes-that-go-wrong/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 168 &#8211; Do You Replay TTRPG Scenes That Go Wrong?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Would you ever call for a &#8220;re-do&#8221; of a scene or encounter that didn&#8217;t go as planned? In what situations might that make sense? And are there better ways to &#8220;roll with&#8221; an unwelcome development in the game? Chris and Andy dis]]></itunes:subtitle>
	<content:encoded><![CDATA[Would you ever call for a &#8220;re-do&#8221; of a scene or encounter that didn&#8217;t go as planned? In what situations might that make sense? And are there better ways to &#8220;roll with&#8221; an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy&#8217;s million-dollar idea for a mystery &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-168-do-you-replay-ttrpg-scenes-that-go-wrong/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 168 &#8211; Do You Replay TTRPG Scenes That Go Wrong?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/959/episode-168-do-you-replay-ttrpg-scenes-that-go-wrong.mp3" length="41138613" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Would you ever call for a &#8220;re-do&#8221; of a scene or encounter that didn&#8217;t go as planned? In what situations might that make sense? And are there better ways to &#8220;roll with&#8221; an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy&#8217;s million-dollar idea for a mystery &#8230; Continue reading "Episode 168 &#8211; Do You Replay TTRPG Scenes That Go Wrong?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:51</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Would you ever call for a &#8220;re-do&#8221; of a scene or encounter that didn&#8217;t go as planned? In what situations might that make sense? And are there better ways to &#8220;roll with&#8221; an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy&#8217;s million-dollar idea for a mystery &#8230; Continue reading "Episode 168 &#8211; Do You Replay TTRPG Scenes That Go Wrong?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 167 &#8211; How Do You Use Weather in Your TTRPGs?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-167-how-do-you-use-weather-in-your-ttrpgs/</link>
	<pubDate>Thu, 08 May 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=955</guid>
	<description><![CDATA[Does it matter in your D&#38;D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don&#8217;t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games&#8217; The Skeletons.]]></description>
	<itunes:subtitle><![CDATA[Does it matter in your D&#38;D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don&#8217;t just boil down to the occasional die roll penalty? Chris and Andy discuss, and ]]></itunes:subtitle>
	<content:encoded><![CDATA[Does it matter in your D&#38;D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don&#8217;t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games&#8217; The Skeletons.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/955/episode-167-how-do-you-use-weather-in-your-ttrpgs.mp3" length="33639477" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Does it matter in your D&#38;D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don&#8217;t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games&#8217; The Skeletons.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:02</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Does it matter in your D&#38;D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don&#8217;t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games&#8217; The Skeletons.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 166 &#8211; Do your characters have lives outside of the adventure?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-166-do-your-characters-have-lives-outside-of-the-adventure/</link>
	<pubDate>Thu, 24 Apr 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=951</guid>
	<description><![CDATA[Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/951/episode-166-do-your-characters-have-lives-outside-of-the-adventure.mp3" length="26549289" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>36:52</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 165 &#8211; How Do You Handle Character Aging and Age Differences?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-165-how-do-you-handle-character-aging-and-age-differences/</link>
	<pubDate>Thu, 10 Apr 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=949</guid>
	<description><![CDATA[Have you played in games where your character&#8217;s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&#38;D character is 18 or 65 years old, and how exploring those nuances might make your game more interesting.]]></description>
	<itunes:subtitle><![CDATA[Have you played in games where your character&#8217;s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&#38;D character is 18 or 65 years old, and how exploring those nuances might make your game more inte]]></itunes:subtitle>
	<content:encoded><![CDATA[Have you played in games where your character&#8217;s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&#38;D character is 18 or 65 years old, and how exploring those nuances might make your game more interesting.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/949/episode-165-how-do-you-handle-character-aging-and-age-differences.mp3" length="32691381" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Have you played in games where your character&#8217;s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&#38;D character is 18 or 65 years old, and how exploring those nuances might make your game more interesting.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:03</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Have you played in games where your character&#8217;s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&#38;D character is 18 or 65 years old, and how exploring those nuances might make your game more interesting.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 164 &#8211; How Do You Handle Player Mounts and Horses?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-164-how-do-you-handle-player-mounts-and-horses/</link>
	<pubDate>Thu, 27 Mar 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=946</guid>
	<description><![CDATA[What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn&#8217;t cheat the player of their mount, but which also doesn&#8217;t hurt &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-164-how-do-you-handle-player-mounts-and-horses/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 164 &#8211; How Do You Handle Player Mounts and Horses?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn&#8217;t cheat the pl]]></itunes:subtitle>
	<content:encoded><![CDATA[What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn&#8217;t cheat the player of their mount, but which also doesn&#8217;t hurt &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-164-how-do-you-handle-player-mounts-and-horses/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 164 &#8211; How Do You Handle Player Mounts and Horses?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/946/episode-164-how-do-you-handle-player-mounts-and-horses.mp3" length="40862133" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn&#8217;t cheat the player of their mount, but which also doesn&#8217;t hurt &#8230; Continue reading "Episode 164 &#8211; How Do You Handle Player Mounts and Horses?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:34</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn&#8217;t cheat the player of their mount, but which also doesn&#8217;t hurt &#8230; Continue reading "Episode 164 &#8211; How Do You Handle Player Mounts and Horses?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 163 &#8211; Do you hand out documents at the table?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-163-do-you-hand-out-documents-at-the-table/</link>
	<pubDate>Thu, 13 Mar 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=942</guid>
	<description><![CDATA[Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/942/episode-163-do-you-hand-out-documents-at-the-table.mp3" length="31245061" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>43:24</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 162 &#8211; How Do You Run Wilderness Survival Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-162-how-do-you-run-wilderness-survival-games/</link>
	<pubDate>Thu, 27 Feb 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=940</guid>
	<description><![CDATA[What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King&#8217;s Dark Tower series and The Wizard of Oz.]]></description>
	<itunes:subtitle><![CDATA[What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King&#8217;s Dark Tower series and The Wizard of Oz.]]></itunes:subtitle>
	<content:encoded><![CDATA[What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King&#8217;s Dark Tower series and The Wizard of Oz.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/940/episode-162-how-do-you-run-wilderness-survival-games.mp3" length="30280629" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King&#8217;s Dark Tower series and The Wizard of Oz.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>31:32</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King&#8217;s Dark Tower series and The Wizard of Oz.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 161 &#8211; How Do You Handle Religion in Your Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-161-how-do-you-handle-religion-in-your-games/</link>
	<pubDate>Thu, 13 Feb 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=937</guid>
	<description><![CDATA[What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss&#8211;but not before a few detours into the Dune setting, Tolkien (again), and more.]]></description>
	<itunes:subtitle><![CDATA[What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss&#8211;but not before a few deto]]></itunes:subtitle>
	<content:encoded><![CDATA[What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss&#8211;but not before a few detours into the Dune setting, Tolkien (again), and more.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/937/episode-161-how-do-you-handle-religion-in-your-games.mp3" length="47538357" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss&#8211;but not before a few detours into the Dune setting, Tolkien (again), and more.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>49:31</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss&#8211;but not before a few detours into the Dune setting, Tolkien (again), and more.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 160 &#8211; How Do You Game in Times of Difficulty?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-160-how-do-you-game-in-times-of-difficulty/</link>
	<pubDate>Thu, 30 Jan 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=934</guid>
	<description><![CDATA[Is tabletop roleplaying &#8220;just&#8221; an escapist diversion? How and why do we approach a hobby like gaming when news and politics and life in general are so heavy and overwhelming? Chris and Andy talk about the value of creative action in times of stress.]]></description>
	<itunes:subtitle><![CDATA[Is tabletop roleplaying &#8220;just&#8221; an escapist diversion? How and why do we approach a hobby like gaming when news and politics and life in general are so heavy and overwhelming? Chris and Andy talk about the value of creative action in times of ]]></itunes:subtitle>
	<content:encoded><![CDATA[Is tabletop roleplaying &#8220;just&#8221; an escapist diversion? How and why do we approach a hobby like gaming when news and politics and life in general are so heavy and overwhelming? Chris and Andy talk about the value of creative action in times of stress.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/934/episode-160-how-do-you-game-in-times-of-difficulty.mp3" length="26492085" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Is tabletop roleplaying &#8220;just&#8221; an escapist diversion? How and why do we approach a hobby like gaming when news and politics and life in general are so heavy and overwhelming? Chris and Andy talk about the value of creative action in times of stress.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>27:36</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Is tabletop roleplaying &#8220;just&#8221; an escapist diversion? How and why do we approach a hobby like gaming when news and politics and life in general are so heavy and overwhelming? Chris and Andy talk about the value of creative action in times of stress.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 159 &#8211; To Chase or Not to Chase Your White Whales</title>
	<link>https://www.gmdiscussions.com/podcast/episode-159-to-chase-or-not-to-chase-your-white-whales/</link>
	<pubDate>Thu, 16 Jan 2025 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=930</guid>
	<description><![CDATA[Andy and Chris recap the build-a-dungeon/play-a-dungeon and then talk about their gaming plans for 2025. Andy wonders aloud about whether to &#8220;just&#8221; play D&#38;D or to keep chasing his white whales.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris recap the build-a-dungeon/play-a-dungeon and then talk about their gaming plans for 2025. Andy wonders aloud about whether to &#8220;just&#8221; play D&#38;D or to keep chasing his white whales.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris recap the build-a-dungeon/play-a-dungeon and then talk about their gaming plans for 2025. Andy wonders aloud about whether to &#8220;just&#8221; play D&#38;D or to keep chasing his white whales.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/930/episode-159-to-chase-or-not-to-chase-your-white-whales.mp3" length="29108140" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris recap the build-a-dungeon/play-a-dungeon and then talk about their gaming plans for 2025. Andy wonders aloud about whether to &#8220;just&#8221; play D&#38;D or to keep chasing his white whales.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:26</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris recap the build-a-dungeon/play-a-dungeon and then talk about their gaming plans for 2025. Andy wonders aloud about whether to &#8220;just&#8221; play D&#38;D or to keep chasing his white whales.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 158 &#8211; Holiday Actual Play Special</title>
	<link>https://www.gmdiscussions.com/podcast/episode-158-holiday-actual-play-special/</link>
	<pubDate>Thu, 02 Jan 2025 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=926</guid>
	<description><![CDATA[It&#8217;s our annual holiday tradition&#8211;a TTRPG actual play in which we run the roleplaying scenario that we designed in the last episode! Join Chris and he GMs a motley band of heroes try to save Christmas. The game system we&#8217;re using is Caltrop Core (https://caltropcore.com/), adapted for this holiday-cheer-filled scenario!]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s our annual holiday tradition&#8211;a TTRPG actual play in which we run the roleplaying scenario that we designed in the last episode! Join Chris and he GMs a motley band of heroes try to save Christmas. The game system we&#8217;re using is Cal]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s our annual holiday tradition&#8211;a TTRPG actual play in which we run the roleplaying scenario that we designed in the last episode! Join Chris and he GMs a motley band of heroes try to save Christmas. The game system we&#8217;re using is Caltrop Core (https://caltropcore.com/), adapted for this holiday-cheer-filled scenario!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/926/episode-158-holiday-actual-play-special.mp3" length="106062645" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s our annual holiday tradition&#8211;a TTRPG actual play in which we run the roleplaying scenario that we designed in the last episode! Join Chris and he GMs a motley band of heroes try to save Christmas. The game system we&#8217;re using is Caltrop Core (https://caltropcore.com/), adapted for this holiday-cheer-filled scenario!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:50:29</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s our annual holiday tradition&#8211;a TTRPG actual play in which we run the roleplaying scenario that we designed in the last episode! Join Chris and he GMs a motley band of heroes try to save Christmas. The game system we&#8217;re using is Caltrop Core (https://caltropcore.com/), adapted for this holiday-cheer-filled scenario!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 157 &#8211; Build a Dungeon 2024!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-157-build-a-dungeon-2024/</link>
	<pubDate>Thu, 19 Dec 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=921</guid>
	<description><![CDATA[It&#8217;s that time of year again! Join Chris and Andy with special guests, John Corey and Kyle Latino, as they build a dungeon live on air! This is part 1 of 2. In the next episode Chris will run the dungeon for a bunch of lovely folks.]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s that time of year again! Join Chris and Andy with special guests, John Corey and Kyle Latino, as they build a dungeon live on air! This is part 1 of 2. In the next episode Chris will run the dungeon for a bunch of lovely folks.]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s that time of year again! Join Chris and Andy with special guests, John Corey and Kyle Latino, as they build a dungeon live on air! This is part 1 of 2. In the next episode Chris will run the dungeon for a bunch of lovely folks.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/921/episode-157-build-a-dungeon-2024.mp3" length="65038315" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s that time of year again! Join Chris and Andy with special guests, John Corey and Kyle Latino, as they build a dungeon live on air! This is part 1 of 2. In the next episode Chris will run the dungeon for a bunch of lovely folks.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:30:20</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s that time of year again! Join Chris and Andy with special guests, John Corey and Kyle Latino, as they build a dungeon live on air! This is part 1 of 2. In the next episode Chris will run the dungeon for a bunch of lovely folks.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>156 &#8211; Chit Haters</title>
	<link>https://www.gmdiscussions.com/podcast/156-chit-haters/</link>
	<pubDate>Thu, 05 Dec 2024 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=917</guid>
	<description><![CDATA[Andy and Chris talk about the feelings they have about different methods of getting a random number. Rolling a die is great; drawing a chit from a bag is bad.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about the feelings they have about different methods of getting a random number. Rolling a die is great; drawing a chit from a bag is bad.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about the feelings they have about different methods of getting a random number. Rolling a die is great; drawing a chit from a bag is bad.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/917/156-chit-haters.mp3" length="28533551" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about the feelings they have about different methods of getting a random number. Rolling a die is great; drawing a chit from a bag is bad.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:38</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about the feelings they have about different methods of getting a random number. Rolling a die is great; drawing a chit from a bag is bad.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 155 &#8211; Gold in Games</title>
	<link>https://www.gmdiscussions.com/podcast/episode-155-gold-in-games/</link>
	<pubDate>Thu, 21 Nov 2024 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=914</guid>
	<description><![CDATA[Andy and Chris talk about Baldur&#8217;s Gate 3 for too long and then Chris surprises everyone by having done a small amount of research before they discuss money in games.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about Baldur&#8217;s Gate 3 for too long and then Chris surprises everyone by having done a small amount of research before they discuss money in games.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about Baldur&#8217;s Gate 3 for too long and then Chris surprises everyone by having done a small amount of research before they discuss money in games.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/914/episode-155-gold-in-games.mp3" length="33184182" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about Baldur&#8217;s Gate 3 for too long and then Chris surprises everyone by having done a small amount of research before they discuss money in games.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:05</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about Baldur&#8217;s Gate 3 for too long and then Chris surprises everyone by having done a small amount of research before they discuss money in games.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 154 &#8211; How Do You Prepare to Run an Epic Campaign? (with Matt Wilson)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-154-how-do-you-prepare-to-run-an-epic-campaign-with-matt-wilson/</link>
	<pubDate>Thu, 07 Nov 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=913</guid>
	<description><![CDATA[Have you thought about running an epic RPG campaign&#8211;perhaps a complex published campaign like Curse of Strahd or Masks of Nyarlathotep&#8211;but find yourself unsure how to start preparing? In this episode, Andy talks with Matt Wilson, a GM who has run several large, complex campaigns to learn some tips and tricks for preparing to run &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-154-how-do-you-prepare-to-run-an-epic-campaign-with-matt-wilson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 154 &#8211; How Do You Prepare to Run an Epic Campaign? (with Matt Wilson)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Have you thought about running an epic RPG campaign&#8211;perhaps a complex published campaign like Curse of Strahd or Masks of Nyarlathotep&#8211;but find yourself unsure how to start preparing? In this episode, Andy talks with Matt Wilson, a GM who has]]></itunes:subtitle>
	<content:encoded><![CDATA[Have you thought about running an epic RPG campaign&#8211;perhaps a complex published campaign like Curse of Strahd or Masks of Nyarlathotep&#8211;but find yourself unsure how to start preparing? In this episode, Andy talks with Matt Wilson, a GM who has run several large, complex campaigns to learn some tips and tricks for preparing to run &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-154-how-do-you-prepare-to-run-an-epic-campaign-with-matt-wilson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 154 &#8211; How Do You Prepare to Run an Epic Campaign? (with Matt Wilson)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/913/episode-154-how-do-you-prepare-to-run-an-epic-campaign-with-matt-wilson.mp3" length="44833845" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Have you thought about running an epic RPG campaign&#8211;perhaps a complex published campaign like Curse of Strahd or Masks of Nyarlathotep&#8211;but find yourself unsure how to start preparing? In this episode, Andy talks with Matt Wilson, a GM who has run several large, complex campaigns to learn some tips and tricks for preparing to run &#8230; Continue reading "Episode 154 &#8211; How Do You Prepare to Run an Epic Campaign? (with Matt Wilson)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:42</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Have you thought about running an epic RPG campaign&#8211;perhaps a complex published campaign like Curse of Strahd or Masks of Nyarlathotep&#8211;but find yourself unsure how to start preparing? In this episode, Andy talks with Matt Wilson, a GM who has run several large, complex campaigns to learn some tips and tricks for preparing to run &#8230; Continue reading "Episode 154 &#8211; How Do You Prepare to Run an Epic Campaign? (with Matt Wilson)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 153 &#8211; Spooky and Cheery Holiday Games</title>
	<link>https://www.gmdiscussions.com/podcast/episode-153-spooky-and-cheery-holiday-games/</link>
	<pubDate>Thu, 24 Oct 2024 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=909</guid>
	<description><![CDATA[Andy and Chris talk about running games on holidays and what exactly makes it so compelling. They also talk about the upcoming D&#38;D DMG, Alien tie-in novels, and The Left Hand of Darkness.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about running games on holidays and what exactly makes it so compelling. They also talk about the upcoming D&#38;D DMG, Alien tie-in novels, and The Left Hand of Darkness.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about running games on holidays and what exactly makes it so compelling. They also talk about the upcoming D&#38;D DMG, Alien tie-in novels, and The Left Hand of Darkness.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/909/episode-153-spooky-and-cheery-holiday-games.mp3" length="30294622" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about running games on holidays and what exactly makes it so compelling. They also talk about the upcoming D&#38;D DMG, Alien tie-in novels, and The Left Hand of Darkness.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:05</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about running games on holidays and what exactly makes it so compelling. They also talk about the upcoming D&#38;D DMG, Alien tie-in novels, and The Left Hand of Darkness.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 152 &#8211; What Can Mini-games Add to an RPG?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-152-what-can-mini-games-add-to-an-rpg/</link>
	<pubDate>Thu, 10 Oct 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=906</guid>
	<description><![CDATA[Have you ever used a mini-game in a tabletop RPG&#8211;a game that steps completely outside the official rules of your RPG to resolve a particular situation? We discuss Chris&#8217; experimental one-shot in which he tried out some fun mini-games. Also discussed: Chris&#8217; experience reading The Silmarillion.]]></description>
	<itunes:subtitle><![CDATA[Have you ever used a mini-game in a tabletop RPG&#8211;a game that steps completely outside the official rules of your RPG to resolve a particular situation? We discuss Chris&#8217; experimental one-shot in which he tried out some fun mini-games. Also di]]></itunes:subtitle>
	<content:encoded><![CDATA[Have you ever used a mini-game in a tabletop RPG&#8211;a game that steps completely outside the official rules of your RPG to resolve a particular situation? We discuss Chris&#8217; experimental one-shot in which he tried out some fun mini-games. Also discussed: Chris&#8217; experience reading The Silmarillion.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/906/episode-152-what-can-mini-games-add-to-an-rpg.mp3" length="49106613" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Have you ever used a mini-game in a tabletop RPG&#8211;a game that steps completely outside the official rules of your RPG to resolve a particular situation? We discuss Chris&#8217; experimental one-shot in which he tried out some fun mini-games. Also discussed: Chris&#8217; experience reading The Silmarillion.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>51:09</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Have you ever used a mini-game in a tabletop RPG&#8211;a game that steps completely outside the official rules of your RPG to resolve a particular situation? We discuss Chris&#8217; experimental one-shot in which he tried out some fun mini-games. Also discussed: Chris&#8217; experience reading The Silmarillion.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 151 &#8211; RfT Con 2024 Trivia Quiz and Diamond Heist!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-151-rft-con-2024-trivia-quiz-and-diamond-heist/</link>
	<pubDate>Thu, 26 Sep 2024 11:19:13 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=902</guid>
	<description><![CDATA[Recorded live at the fourth annual Roll for Topic Con! Follow along as the audience takes our annual roleplaying trivia quiz, and plays a brand new game called Diamond Heist.]]></description>
	<itunes:subtitle><![CDATA[Recorded live at the fourth annual Roll for Topic Con! Follow along as the audience takes our annual roleplaying trivia quiz, and plays a brand new game called Diamond Heist.]]></itunes:subtitle>
	<content:encoded><![CDATA[Recorded live at the fourth annual Roll for Topic Con! Follow along as the audience takes our annual roleplaying trivia quiz, and plays a brand new game called Diamond Heist.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/902/episode-151-rft-con-2024-trivia-quiz-and-diamond-heist.mp3" length="43341421" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Recorded live at the fourth annual Roll for Topic Con! Follow along as the audience takes our annual roleplaying trivia quiz, and plays a brand new game called Diamond Heist.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>45:09</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Recorded live at the fourth annual Roll for Topic Con! Follow along as the audience takes our annual roleplaying trivia quiz, and plays a brand new game called Diamond Heist.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 150 &#8211; What Does Crime Look Like in Your Game Setting?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-150-what-does-crime-look-like-in-your-game-setting/</link>
	<pubDate>Thu, 12 Sep 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=899</guid>
	<description><![CDATA[What does the criminal underworld in your setting look like, and how do the players interact with it? Andy and Chris discuss the topic of crime in RPG settings, along with their plans to run some one-shots at the upcoming RfT Con.]]></description>
	<itunes:subtitle><![CDATA[What does the criminal underworld in your setting look like, and how do the players interact with it? Andy and Chris discuss the topic of crime in RPG settings, along with their plans to run some one-shots at the upcoming RfT Con.]]></itunes:subtitle>
	<content:encoded><![CDATA[What does the criminal underworld in your setting look like, and how do the players interact with it? Andy and Chris discuss the topic of crime in RPG settings, along with their plans to run some one-shots at the upcoming RfT Con.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/899/episode-150-what-does-crime-look-like-in-your-game-setting.mp3" length="31358517" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What does the criminal underworld in your setting look like, and how do the players interact with it? Andy and Chris discuss the topic of crime in RPG settings, along with their plans to run some one-shots at the upcoming RfT Con.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:40</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What does the criminal underworld in your setting look like, and how do the players interact with it? Andy and Chris discuss the topic of crime in RPG settings, along with their plans to run some one-shots at the upcoming RfT Con.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 149 &#8211; How Do You Use Languages?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-149-how-do-you-use-languages/</link>
	<pubDate>Thu, 29 Aug 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=891</guid>
	<description><![CDATA[Andy and Chris talk about going to the dentist and also about using languages at the table. Chris makes a reference to a 29 year old movie and Andy makes a reference to a 23 year old tv show.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about going to the dentist and also about using languages at the table. Chris makes a reference to a 29 year old movie and Andy makes a reference to a 23 year old tv show.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about going to the dentist and also about using languages at the table. Chris makes a reference to a 29 year old movie and Andy makes a reference to a 23 year old tv show.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/891/episode-149-how-do-you-use-languages.mp3" length="27486249" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about going to the dentist and also about using languages at the table. Chris makes a reference to a 29 year old movie and Andy makes a reference to a 23 year old tv show.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:10</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about going to the dentist and also about using languages at the table. Chris makes a reference to a 29 year old movie and Andy makes a reference to a 23 year old tv show.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 148 &#8211; How Do You Use Alignment?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-148-how-do-you-use-alignment/</link>
	<pubDate>Thu, 15 Aug 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=889</guid>
	<description><![CDATA[Is character alignment a central part of your D&#38;D (and D&#38;D-alike) games, or is it something you change or ignore? Chris and Andy discuss the benefits and drawbacks of the classic alignment chart, and the ways it&#8217;s useful at the table.]]></description>
	<itunes:subtitle><![CDATA[Is character alignment a central part of your D&#38;D (and D&#38;D-alike) games, or is it something you change or ignore? Chris and Andy discuss the benefits and drawbacks of the classic alignment chart, and the ways it&#8217;s useful at the table.]]></itunes:subtitle>
	<content:encoded><![CDATA[Is character alignment a central part of your D&#38;D (and D&#38;D-alike) games, or is it something you change or ignore? Chris and Andy discuss the benefits and drawbacks of the classic alignment chart, and the ways it&#8217;s useful at the table.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/889/episode-148-how-do-you-use-alignment.mp3" length="37328181" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Is character alignment a central part of your D&#38;D (and D&#38;D-alike) games, or is it something you change or ignore? Chris and Andy discuss the benefits and drawbacks of the classic alignment chart, and the ways it&#8217;s useful at the table.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:53</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Is character alignment a central part of your D&#38;D (and D&#38;D-alike) games, or is it something you change or ignore? Chris and Andy discuss the benefits and drawbacks of the classic alignment chart, and the ways it&#8217;s useful at the table.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 147 &#8211; The Enthusiasm of a Con</title>
	<link>https://www.gmdiscussions.com/podcast/episode-147-the-enthusiasm-of-a-con/</link>
	<pubDate>Thu, 01 Aug 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=885</guid>
	<description><![CDATA[Andy and Chris talk about Gen Con, Roll for Topic Con, and what makes cons so special!]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about Gen Con, Roll for Topic Con, and what makes cons so special!]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about Gen Con, Roll for Topic Con, and what makes cons so special!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/885/episode-147-the-enthusiasm-of-a-con.mp3" length="14220538" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about Gen Con, Roll for Topic Con, and what makes cons so special!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:45</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about Gen Con, Roll for Topic Con, and what makes cons so special!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 146 &#8211; Running Minigames Within Your Games</title>
	<link>https://www.gmdiscussions.com/podcast/episode-146-running-minigames-within-your-games/</link>
	<pubDate>Thu, 18 Jul 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=883</guid>
	<description><![CDATA[Have you used a minigame within your RPG to handle a specific scene or sequence? Chris and Andy brainstorm a bit about a jousting minigame for Chris&#8217; upcoming convention game, with discursions into game playtesting, Battletech, and the upcoming RfT Con 2024.]]></description>
	<itunes:subtitle><![CDATA[Have you used a minigame within your RPG to handle a specific scene or sequence? Chris and Andy brainstorm a bit about a jousting minigame for Chris&#8217; upcoming convention game, with discursions into game playtesting, Battletech, and the upcoming RfT]]></itunes:subtitle>
	<content:encoded><![CDATA[Have you used a minigame within your RPG to handle a specific scene or sequence? Chris and Andy brainstorm a bit about a jousting minigame for Chris&#8217; upcoming convention game, with discursions into game playtesting, Battletech, and the upcoming RfT Con 2024.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/883/episode-146-running-minigames-within-your-games.mp3" length="24418485" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Have you used a minigame within your RPG to handle a specific scene or sequence? Chris and Andy brainstorm a bit about a jousting minigame for Chris&#8217; upcoming convention game, with discursions into game playtesting, Battletech, and the upcoming RfT Con 2024.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>25:26</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Have you used a minigame within your RPG to handle a specific scene or sequence? Chris and Andy brainstorm a bit about a jousting minigame for Chris&#8217; upcoming convention game, with discursions into game playtesting, Battletech, and the upcoming RfT Con 2024.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 145 &#8211; How to Prep for a Game When You Have No Time (with John Corey)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-145-how-to-prep-for-a-game-when-you-have-no-time-with-john-corey/</link>
	<pubDate>Thu, 04 Jul 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=879</guid>
	<description><![CDATA[Guest host John Corey fills in for Chris this week, bringing his expertise in low-prep GMing! John and Andy discuss what they&#8217;ve been reading about the early days of the gaming hobby and then go on to talk about how you can move from high-prep GMing to lower-prep, improv-style GMing.]]></description>
	<itunes:subtitle><![CDATA[Guest host John Corey fills in for Chris this week, bringing his expertise in low-prep GMing! John and Andy discuss what they&#8217;ve been reading about the early days of the gaming hobby and then go on to talk about how you can move from high-prep GMin]]></itunes:subtitle>
	<content:encoded><![CDATA[Guest host John Corey fills in for Chris this week, bringing his expertise in low-prep GMing! John and Andy discuss what they&#8217;ve been reading about the early days of the gaming hobby and then go on to talk about how you can move from high-prep GMing to lower-prep, improv-style GMing.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/879/episode-145-how-to-prep-for-a-game-when-you-have-no-time-with-john-corey.mp3" length="33196716" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Guest host John Corey fills in for Chris this week, bringing his expertise in low-prep GMing! John and Andy discuss what they&#8217;ve been reading about the early days of the gaming hobby and then go on to talk about how you can move from high-prep GMing to lower-prep, improv-style GMing.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:35</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Guest host John Corey fills in for Chris this week, bringing his expertise in low-prep GMing! John and Andy discuss what they&#8217;ve been reading about the early days of the gaming hobby and then go on to talk about how you can move from high-prep GMing to lower-prep, improv-style GMing.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 144 &#8211; How Do You Handle Light Sources in Dungeons?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-144-how-do-you-handle-light-sources-in-dungeons/</link>
	<pubDate>Thu, 20 Jun 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=875</guid>
	<description><![CDATA[Do you meticulously track the light radius of each torch? Do you handwave it away? Something in between? Inspired by Andy&#8217;s recent trip to Mammoth Caves, Andy and Chris talk about the challenges and rewards of taking lighting seriously in your dungeon crawls.]]></description>
	<itunes:subtitle><![CDATA[Do you meticulously track the light radius of each torch? Do you handwave it away? Something in between? Inspired by Andy&#8217;s recent trip to Mammoth Caves, Andy and Chris talk about the challenges and rewards of taking lighting seriously in your dung]]></itunes:subtitle>
	<content:encoded><![CDATA[Do you meticulously track the light radius of each torch? Do you handwave it away? Something in between? Inspired by Andy&#8217;s recent trip to Mammoth Caves, Andy and Chris talk about the challenges and rewards of taking lighting seriously in your dungeon crawls.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/875/episode-144-how-do-you-handle-light-sources-in-dungeons.mp3" length="38699829" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Do you meticulously track the light radius of each torch? Do you handwave it away? Something in between? Inspired by Andy&#8217;s recent trip to Mammoth Caves, Andy and Chris talk about the challenges and rewards of taking lighting seriously in your dungeon crawls.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:19</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Do you meticulously track the light radius of each torch? Do you handwave it away? Something in between? Inspired by Andy&#8217;s recent trip to Mammoth Caves, Andy and Chris talk about the challenges and rewards of taking lighting seriously in your dungeon crawls.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 143 &#8211; How Do You Convey Setting Detail to Your Players?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-143-how-do-you-convey-setting-detail-to-your-players/</link>
	<pubDate>Thu, 06 Jun 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=869</guid>
	<description><![CDATA[Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about good RPG action scenes. Show notes:]]></description>
	<itunes:subtitle><![CDATA[Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about goo]]></itunes:subtitle>
	<content:encoded><![CDATA[Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about good RPG action scenes. Show notes:]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/869/episode-143-how-do-you-convey-setting-detail-to-your-players.mp3" length="42825141" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about good RPG action scenes. Show notes:]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:37</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Your setting is full of interesting history and fascinating detail. How do you convey that to your players at the table with boring or overwhelming them? Chris and Andy discuss, but not before they talk about what the movie Furiosa can teach us about good RPG action scenes. Show notes:]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 142 &#8211; Our Mount Rushmore of Gaming</title>
	<link>https://www.gmdiscussions.com/podcast/episode-142-our-mount-rushmore-of-gaming/</link>
	<pubDate>Thu, 23 May 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=861</guid>
	<description><![CDATA[Andy and Chris talk for a while about books and then talk about their own personal Mt. Rushmore&#8217;s of RPG Creatives:]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk for a while about books and then talk about their own personal Mt. Rushmore&#8217;s of RPG Creatives:]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk for a while about books and then talk about their own personal Mt. Rushmore&#8217;s of RPG Creatives:]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/861/episode-142-our-mount-rushmore-of-gaming.mp3" length="26867774" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk for a while about books and then talk about their own personal Mt. Rushmore&#8217;s of RPG Creatives:]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:19</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk for a while about books and then talk about their own personal Mt. Rushmore&#8217;s of RPG Creatives:]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 141 &#8211; How Do You Help Players with the Rules?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-141-how-do-you-help-players-with-the-rules/</link>
	<pubDate>Thu, 09 May 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=854</guid>
	<description><![CDATA[Do any of your players struggle to grasp the rules of the game you&#8217;re all playing? How can GMs help them? Andy and Chris discuss, along with discursions into the weirdness of everyday life and Andy&#8217;s recent GMing for a group of sixth graders.]]></description>
	<itunes:subtitle><![CDATA[Do any of your players struggle to grasp the rules of the game you&#8217;re all playing? How can GMs help them? Andy and Chris discuss, along with discursions into the weirdness of everyday life and Andy&#8217;s recent GMing for a group of sixth graders.]]></itunes:subtitle>
	<content:encoded><![CDATA[Do any of your players struggle to grasp the rules of the game you&#8217;re all playing? How can GMs help them? Andy and Chris discuss, along with discursions into the weirdness of everyday life and Andy&#8217;s recent GMing for a group of sixth graders.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/854/episode-141-how-do-you-help-players-with-the-rules.mp3" length="30480693" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Do any of your players struggle to grasp the rules of the game you&#8217;re all playing? How can GMs help them? Andy and Chris discuss, along with discursions into the weirdness of everyday life and Andy&#8217;s recent GMing for a group of sixth graders.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>31:45</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Do any of your players struggle to grasp the rules of the game you&#8217;re all playing? How can GMs help them? Andy and Chris discuss, along with discursions into the weirdness of everyday life and Andy&#8217;s recent GMing for a group of sixth graders.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 140 &#8211; Live from the AADL Game Con 2024!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-140-live-from-the-aadl-game-con-2024/</link>
	<pubDate>Thu, 25 Apr 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=849</guid>
	<description><![CDATA[Andy and Chris were on a panel with Phil Cameron at the AADL Game Con! We talked about &#8220;How to GM like a pro&#8221;. Thanks to everyone who came out! It was a lovely time. The panel is also on youtube if you want to watch us talk instead of listen.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris were on a panel with Phil Cameron at the AADL Game Con! We talked about &#8220;How to GM like a pro&#8221;. Thanks to everyone who came out! It was a lovely time. The panel is also on youtube if you want to watch us talk instead of listen.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris were on a panel with Phil Cameron at the AADL Game Con! We talked about &#8220;How to GM like a pro&#8221;. Thanks to everyone who came out! It was a lovely time. The panel is also on youtube if you want to watch us talk instead of listen.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/849/episode-140-live-from-the-aadl-game-con-2024.mp3" length="42934961" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris were on a panel with Phil Cameron at the AADL Game Con! We talked about &#8220;How to GM like a pro&#8221;. Thanks to everyone who came out! It was a lovely time. The panel is also on youtube if you want to watch us talk instead of listen.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:38</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris were on a panel with Phil Cameron at the AADL Game Con! We talked about &#8220;How to GM like a pro&#8221;. Thanks to everyone who came out! It was a lovely time. The panel is also on youtube if you want to watch us talk instead of listen.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 139 &#8211; When do you invite players to help you build the world?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-139-when-do-you-invite-players-to-help-you-build-the-world/</link>
	<pubDate>Thu, 11 Apr 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=844</guid>
	<description><![CDATA[Andy and Chris talk about sharing the narrative at the game table. It gets surprisingly philosophical! Also, Andy and Chris will be at the 2024 AADL Game Con on Saturday April 13th! Come say hi!]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about sharing the narrative at the game table. It gets surprisingly philosophical! Also, Andy and Chris will be at the 2024 AADL Game Con on Saturday April 13th! Come say hi!]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about sharing the narrative at the game table. It gets surprisingly philosophical! Also, Andy and Chris will be at the 2024 AADL Game Con on Saturday April 13th! Come say hi!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/844/episode-139-when-do-you-invite-players-to-help-you-build-the-world.mp3" length="23799222" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about sharing the narrative at the game table. It gets surprisingly philosophical! Also, Andy and Chris will be at the 2024 AADL Game Con on Saturday April 13th! Come say hi!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:03</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about sharing the narrative at the game table. It gets surprisingly philosophical! Also, Andy and Chris will be at the 2024 AADL Game Con on Saturday April 13th! Come say hi!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 138 &#8211; How Do You Spotlight Characters?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-138-how-do-you-spotlight-characters/</link>
	<pubDate>Thu, 28 Mar 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=838</guid>
	<description><![CDATA[What does it look like to shine the spotlight on a particular character in a TTRPG? In this episode, we talk through some player feedback about our last episode, then move on to this important GMing practice. Show notes:]]></description>
	<itunes:subtitle><![CDATA[What does it look like to shine the spotlight on a particular character in a TTRPG? In this episode, we talk through some player feedback about our last episode, then move on to this important GMing practice. Show notes:]]></itunes:subtitle>
	<content:encoded><![CDATA[What does it look like to shine the spotlight on a particular character in a TTRPG? In this episode, we talk through some player feedback about our last episode, then move on to this important GMing practice. Show notes:]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/838/episode-138-how-do-you-spotlight-characters.mp3" length="32480565" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What does it look like to shine the spotlight on a particular character in a TTRPG? In this episode, we talk through some player feedback about our last episode, then move on to this important GMing practice. Show notes:]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:50</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What does it look like to shine the spotlight on a particular character in a TTRPG? In this episode, we talk through some player feedback about our last episode, then move on to this important GMing practice. Show notes:]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 137 &#8211; What Famous Person Would You Like to Game With?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-137-what-famous-person-would-you-like-to-game-with/</link>
	<pubDate>Thu, 14 Mar 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=830</guid>
	<description><![CDATA[Andy and Chris ponder what famous figure, past or present, would be most fun to have at the gaming table! We also check in on Andy&#8217;s Band of Blades game and Chris&#8217; progress through The Lord of the Rings.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris ponder what famous figure, past or present, would be most fun to have at the gaming table! We also check in on Andy&#8217;s Band of Blades game and Chris&#8217; progress through The Lord of the Rings.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris ponder what famous figure, past or present, would be most fun to have at the gaming table! We also check in on Andy&#8217;s Band of Blades game and Chris&#8217; progress through The Lord of the Rings.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/830/episode-137-what-famous-person-would-you-like-to-game-with.mp3" length="35740725" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris ponder what famous figure, past or present, would be most fun to have at the gaming table! We also check in on Andy&#8217;s Band of Blades game and Chris&#8217; progress through The Lord of the Rings.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:14</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris ponder what famous figure, past or present, would be most fun to have at the gaming table! We also check in on Andy&#8217;s Band of Blades game and Chris&#8217; progress through The Lord of the Rings.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 136 &#8211; Band of Blades and One Gandalf is Enough</title>
	<link>https://www.gmdiscussions.com/podcast/episode-136-band-of-blades-and-one-gandalf-is-enough/</link>
	<pubDate>Thu, 29 Feb 2024 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=822</guid>
	<description><![CDATA[Join Andy and Chris as they talk about LotR and Andy&#8217;s Band of Blades game!]]></description>
	<itunes:subtitle><![CDATA[Join Andy and Chris as they talk about LotR and Andy&#8217;s Band of Blades game!]]></itunes:subtitle>
	<content:encoded><![CDATA[Join Andy and Chris as they talk about LotR and Andy&#8217;s Band of Blades game!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/822/episode-136-band-of-blades-and-one-gandalf-is-enough.mp3" length="28267102" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Join Andy and Chris as they talk about LotR and Andy&#8217;s Band of Blades game!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:16</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Join Andy and Chris as they talk about LotR and Andy&#8217;s Band of Blades game!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 135 &#8211; Dialect, Savage Worlds, and Campaign Length</title>
	<link>https://www.gmdiscussions.com/podcast/episode-135-dialect-savage-worlds-and-campaign-length/</link>
	<pubDate>Thu, 15 Feb 2024 10:45:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=819</guid>
	<description><![CDATA[Andy and Chris got to game in-person with each other! They talk about the experience of playing Dialect as a world building game for a campaign.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris got to game in-person with each other! They talk about the experience of playing Dialect as a world building game for a campaign.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris got to game in-person with each other! They talk about the experience of playing Dialect as a world building game for a campaign.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/819/episode-135-dialect-savage-worlds-and-campaign-length.mp3" length="27070589" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris got to game in-person with each other! They talk about the experience of playing Dialect as a world building game for a campaign.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:36</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris got to game in-person with each other! They talk about the experience of playing Dialect as a world building game for a campaign.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 134 &#8211; The Book of the New Sun, and Challenging Game Settings</title>
	<link>https://www.gmdiscussions.com/podcast/episode-134-the-book-of-the-new-sun-and-challenging-game-settings/</link>
	<pubDate>Thu, 01 Feb 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=815</guid>
	<description><![CDATA[We&#8217;ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe&#8217;s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has a parallel in RPG campaigns. What kind of value do we get out of dense, difficult settings and &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-134-the-book-of-the-new-sun-and-challenging-game-settings/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 134 &#8211; The Book of the New Sun, and Challenging Game Settings"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[We&#8217;ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe&#8217;s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has ]]></itunes:subtitle>
	<content:encoded><![CDATA[We&#8217;ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe&#8217;s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has a parallel in RPG campaigns. What kind of value do we get out of dense, difficult settings and &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-134-the-book-of-the-new-sun-and-challenging-game-settings/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 134 &#8211; The Book of the New Sun, and Challenging Game Settings"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/815/episode-134-the-book-of-the-new-sun-and-challenging-game-settings.mp3" length="33276981" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We&#8217;ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe&#8217;s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has a parallel in RPG campaigns. What kind of value do we get out of dense, difficult settings and &#8230; Continue reading "Episode 134 &#8211; The Book of the New Sun, and Challenging Game Settings"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:40</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We&#8217;ve all read books or watched movies that were difficult, but ultimately rewarding. With Andy having just finished Gene Wolfe&#8217;s Book of the New Sun, we talk about whether that kind of challenging but satisfying-in-retrospect experience has a parallel in RPG campaigns. What kind of value do we get out of dense, difficult settings and &#8230; Continue reading "Episode 134 &#8211; The Book of the New Sun, and Challenging Game Settings"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 133 &#8212; What Makes a Great First D&#038;D Adventure?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-133-what-makes-a-great-first-dd-adventure/</link>
	<pubDate>Thu, 18 Jan 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=812</guid>
	<description><![CDATA[As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&#38;D starter set or introductory adventure. What experiences do you think best embody D&#38;D? Bonus content in this episode includes more discussion of The Thing, and (if you listen closely) the sound of Andy&#8217;s pet guinea pigs squeaking and chattering in &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-133-what-makes-a-great-first-dd-adventure/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 133 &#8212; What Makes a Great First D&#038;D Adventure?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&#38;D starter set or introductory adventure. What experiences do you think best embody D&#38;D? Bonus content in this episode includes more discussion of The Thing, and (]]></itunes:subtitle>
	<content:encoded><![CDATA[As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&#38;D starter set or introductory adventure. What experiences do you think best embody D&#38;D? Bonus content in this episode includes more discussion of The Thing, and (if you listen closely) the sound of Andy&#8217;s pet guinea pigs squeaking and chattering in &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-133-what-makes-a-great-first-dd-adventure/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 133 &#8212; What Makes a Great First D&#038;D Adventure?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/812/episode-133-what-makes-a-great-first-dd-adventure.mp3" length="48314805" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&#38;D starter set or introductory adventure. What experiences do you think best embody D&#38;D? Bonus content in this episode includes more discussion of The Thing, and (if you listen closely) the sound of Andy&#8217;s pet guinea pigs squeaking and chattering in &#8230; Continue reading "Episode 133 &#8212; What Makes a Great First D&#038;D Adventure?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>50:20</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[As Andy prepares to run Stormwreck Isle, conversation turns to what makes a great D&#38;D starter set or introductory adventure. What experiences do you think best embody D&#38;D? Bonus content in this episode includes more discussion of The Thing, and (if you listen closely) the sound of Andy&#8217;s pet guinea pigs squeaking and chattering in &#8230; Continue reading "Episode 133 &#8212; What Makes a Great First D&#038;D Adventure?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 132 &#8212; All About Randomness and Dice! (with guest GM Toby)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-132-all-about-randomness-and-dice-with-guest-gm-toby/</link>
	<pubDate>Thu, 04 Jan 2024 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=805</guid>
	<description><![CDATA[How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We&#8217;re joined by mathematician and GM Toby, who talks with Chris about both the mechanics of probability and the ways we use randomness to have &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-132-all-about-randomness-and-dice-with-guest-gm-toby/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 132 &#8212; All About Randomness and Dice! (with guest GM Toby)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We&#8217;re joined by mathematician and GM Toby, who talks with Chris about both the mec]]></itunes:subtitle>
	<content:encoded><![CDATA[How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We&#8217;re joined by mathematician and GM Toby, who talks with Chris about both the mechanics of probability and the ways we use randomness to have &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-132-all-about-randomness-and-dice-with-guest-gm-toby/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 132 &#8212; All About Randomness and Dice! (with guest GM Toby)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/805/episode-132-all-about-randomness-and-dice-with-guest-gm-toby.mp3" length="35651637" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We&#8217;re joined by mathematician and GM Toby, who talks with Chris about both the mechanics of probability and the ways we use randomness to have &#8230; Continue reading "Episode 132 &#8212; All About Randomness and Dice! (with guest GM Toby)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:08</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[How do you calculate odds and probabilities at the game table? What do we get out of random dice rolls and random tables? And how do dice probabilities work, anyway? We&#8217;re joined by mathematician and GM Toby, who talks with Chris about both the mechanics of probability and the ways we use randomness to have &#8230; Continue reading "Episode 132 &#8212; All About Randomness and Dice! (with guest GM Toby)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 131 &#8211; Play a Dungeon &#8211; The Mice of The Artemis</title>
	<link>https://www.gmdiscussions.com/podcast/episode-131-play-a-dungeon-the-mice-of-the-artemis/</link>
	<pubDate>Thu, 21 Dec 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=801</guid>
	<description><![CDATA[It&#8217;s part 2 of our annual Build-a-Dungeon/Play-a-Dungeon specials! Jo, Abby, Liz, and Brandon come on to play through &#8220;The Mice of The Artemis&#8221; with Chris as GM. Happy holidays everyone!]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s part 2 of our annual Build-a-Dungeon/Play-a-Dungeon specials! Jo, Abby, Liz, and Brandon come on to play through &#8220;The Mice of The Artemis&#8221; with Chris as GM. Happy holidays everyone!]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s part 2 of our annual Build-a-Dungeon/Play-a-Dungeon specials! Jo, Abby, Liz, and Brandon come on to play through &#8220;The Mice of The Artemis&#8221; with Chris as GM. Happy holidays everyone!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/801/episode-131-play-a-dungeon-the-mice-of-the-artemis.mp3" length="87162671" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s part 2 of our annual Build-a-Dungeon/Play-a-Dungeon specials! Jo, Abby, Liz, and Brandon come on to play through &#8220;The Mice of The Artemis&#8221; with Chris as GM. Happy holidays everyone!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:01:04</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s part 2 of our annual Build-a-Dungeon/Play-a-Dungeon specials! Jo, Abby, Liz, and Brandon come on to play through &#8220;The Mice of The Artemis&#8221; with Chris as GM. Happy holidays everyone!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 130 &#8211; Build a Dungeon 2023!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-130-build-a-dungeon-2023/</link>
	<pubDate>Thu, 07 Dec 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=798</guid>
	<description><![CDATA[It&#8217;s the holidays so that can only mean one thing: it&#8217;s time for us to build a dungeon and then play it live on air! In this year&#8217;s Build episode, Andy and Chris are joined, yet again, by John Corey and Kyle Latino of The Splatbook!]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s the holidays so that can only mean one thing: it&#8217;s time for us to build a dungeon and then play it live on air! In this year&#8217;s Build episode, Andy and Chris are joined, yet again, by John Corey and Kyle Latino of The Splatbook!]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s the holidays so that can only mean one thing: it&#8217;s time for us to build a dungeon and then play it live on air! In this year&#8217;s Build episode, Andy and Chris are joined, yet again, by John Corey and Kyle Latino of The Splatbook!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/798/episode-130-build-a-dungeon-2023.mp3" length="64210442" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s the holidays so that can only mean one thing: it&#8217;s time for us to build a dungeon and then play it live on air! In this year&#8217;s Build episode, Andy and Chris are joined, yet again, by John Corey and Kyle Latino of The Splatbook!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:29:11</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s the holidays so that can only mean one thing: it&#8217;s time for us to build a dungeon and then play it live on air! In this year&#8217;s Build episode, Andy and Chris are joined, yet again, by John Corey and Kyle Latino of The Splatbook!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 129 &#8211; Long-running Campaigns and their Challenges</title>
	<link>https://www.gmdiscussions.com/podcast/episode-129-long-running-campaigns-and-their-challenges/</link>
	<pubDate>Thu, 23 Nov 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=795</guid>
	<description><![CDATA[Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/795/episode-129-long-running-campaigns-and-their-challenges.mp3" length="34348408" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:42</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 128 &#8211; Palladium Surprise Package Unboxing and More</title>
	<link>https://www.gmdiscussions.com/podcast/episode-128-palladium-surprise-package-unboxing-and-more/</link>
	<pubDate>Thu, 09 Nov 2023 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=791</guid>
	<description><![CDATA[With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we&#8217;ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one. Show notes]]></description>
	<itunes:subtitle><![CDATA[With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we&#8217;ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which w]]></itunes:subtitle>
	<content:encoded><![CDATA[With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we&#8217;ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one. Show notes]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/791/episode-128-palladium-surprise-package-unboxing-and-more.mp3" length="38660661" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we&#8217;ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one. Show notes]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:16</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we&#8217;ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one. Show notes]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 127 &#8211; Are Your Games &#8220;Interesting Failures&#8221;?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-127-are-your-games-interesting-failures/</link>
	<pubDate>Thu, 26 Oct 2023 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=786</guid>
	<description><![CDATA[Andy and Chris take a different approach to gaming in this episode as they discuss the idea of &#8220;interesting failures&#8221;–art and experiences that don&#8217;t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy&#8217;s favorite example of an interesting disaster, they move on to talk about what &#8220;interesting failure&#8221; looks like in a &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-127-are-your-games-interesting-failures/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 127 &#8211; Are Your Games &#8220;Interesting Failures&#8221;?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris take a different approach to gaming in this episode as they discuss the idea of &#8220;interesting failures&#8221;–art and experiences that don&#8217;t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resu]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris take a different approach to gaming in this episode as they discuss the idea of &#8220;interesting failures&#8221;–art and experiences that don&#8217;t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy&#8217;s favorite example of an interesting disaster, they move on to talk about what &#8220;interesting failure&#8221; looks like in a &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-127-are-your-games-interesting-failures/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 127 &#8211; Are Your Games &#8220;Interesting Failures&#8221;?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/786/episode-127-are-your-games-interesting-failures.mp3" length="40107189" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris take a different approach to gaming in this episode as they discuss the idea of &#8220;interesting failures&#8221;–art and experiences that don&#8217;t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy&#8217;s favorite example of an interesting disaster, they move on to talk about what &#8220;interesting failure&#8221; looks like in a &#8230; Continue reading "Episode 127 &#8211; Are Your Games &#8220;Interesting Failures&#8221;?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:47</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris take a different approach to gaming in this episode as they discuss the idea of &#8220;interesting failures&#8221;–art and experiences that don&#8217;t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy&#8217;s favorite example of an interesting disaster, they move on to talk about what &#8220;interesting failure&#8221; looks like in a &#8230; Continue reading "Episode 127 &#8211; Are Your Games &#8220;Interesting Failures&#8221;?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 126 &#8211; Maintaining Momentum</title>
	<link>https://www.gmdiscussions.com/podcast/episode-126-maintaining-momentum/</link>
	<pubDate>Thu, 12 Oct 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=781</guid>
	<description><![CDATA[Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/781/episode-126-maintaining-momentum.mp3" length="29658592" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:12</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 125 &#8211; When Players Do the Unexpected</title>
	<link>https://www.gmdiscussions.com/podcast/episode-125-when-players-do-the-unexpected/</link>
	<pubDate>Thu, 28 Sep 2023 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=775</guid>
	<description><![CDATA[What do you do when your players make in-game choices you weren&#8217;t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they&#8217;re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-125-when-players-do-the-unexpected/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 125 &#8211; When Players Do the Unexpected"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What do you do when your players make in-game choices you weren&#8217;t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they&#8217;re throwing your way? Chris listens as Andy describes a recent adventure]]></itunes:subtitle>
	<content:encoded><![CDATA[What do you do when your players make in-game choices you weren&#8217;t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they&#8217;re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-125-when-players-do-the-unexpected/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 125 &#8211; When Players Do the Unexpected"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/775/episode-125-when-players-do-the-unexpected.mp3" length="33399861" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do you do when your players make in-game choices you weren&#8217;t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they&#8217;re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been &#8230; Continue reading "Episode 125 &#8211; When Players Do the Unexpected"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:47</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do you do when your players make in-game choices you weren&#8217;t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they&#8217;re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been &#8230; Continue reading "Episode 125 &#8211; When Players Do the Unexpected"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 124 &#8212; Do You Require Your Players To Read the Rules?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-124-do-you-require-your-players-to-read-the-rules/</link>
	<pubDate>Thu, 14 Sep 2023 11:44:46 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">https://www.gmdiscussions.com/?post_type=podcast&#038;p=771</guid>
	<description><![CDATA[How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.]]></description>
	<itunes:subtitle><![CDATA[How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the gam]]></itunes:subtitle>
	<content:encoded><![CDATA[How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/771/episode-124-do-you-require-your-players-to-read-the-rules.mp3" length="38572341" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:11</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 123 &#8211; Live at Roll For Topic Con!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-123-live-at-roll-for-topic-con/</link>
	<pubDate>Thu, 31 Aug 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=760</guid>
	<description><![CDATA[Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!]]></description>
	<itunes:subtitle><![CDATA[Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!]]></itunes:subtitle>
	<content:encoded><![CDATA[Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/760/episode-123-live-at-roll-for-topic-con.mp3" length="21572022" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:58</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 122 &#8212; How Do You Encourage Your Players to Roleplay Among Themselves?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-122-how-do-you-encourage-your-players-to-roleplay-among-themselves/</link>
	<pubDate>Thu, 17 Aug 2023 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=741</guid>
	<description><![CDATA[Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?]]></description>
	<itunes:subtitle><![CDATA[Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?]]></itunes:subtitle>
	<content:encoded><![CDATA[Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/741/episode-122-how-do-you-encourage-your-players-to-roleplay-among-themselves.mp3" length="25882293" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>26:58</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 121 &#8212; What Makes a Good Flawed Hero?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-121-what-makes-a-good-flawed-hero/</link>
	<pubDate>Thu, 03 Aug 2023 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=737</guid>
	<description><![CDATA[What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy&#8217;s &#8220;Masks of Nyarlathotep&#8221; campaign and talk about what makes &#8220;Masks&#8221; unique in a hobby full of great campaigns.]]></description>
	<itunes:subtitle><![CDATA[What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy&#8217;s &#8220;Masks of Nyarlathotep&#8221; campaign and talk about what makes &#]]></itunes:subtitle>
	<content:encoded><![CDATA[What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy&#8217;s &#8220;Masks of Nyarlathotep&#8221; campaign and talk about what makes &#8220;Masks&#8221; unique in a hobby full of great campaigns.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/737/episode-121-what-makes-a-good-flawed-hero.mp3" length="36371253" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy&#8217;s &#8220;Masks of Nyarlathotep&#8221; campaign and talk about what makes &#8220;Masks&#8221; unique in a hobby full of great campaigns.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:53</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy&#8217;s &#8220;Masks of Nyarlathotep&#8221; campaign and talk about what makes &#8220;Masks&#8221; unique in a hobby full of great campaigns.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 120 &#8212; Choosing the Right Convention Game</title>
	<link>https://www.gmdiscussions.com/podcast/episode-120-choosing-the-right-convention-game/</link>
	<pubDate>Thu, 20 Jul 2023 10:17:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=733</guid>
	<description><![CDATA[In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy&#8217;s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-120-choosing-the-right-convention-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 120 &#8212; Choosing the Right Convention Game"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy&#8217;s list of possibilities until they narrow down the one tha]]></itunes:subtitle>
	<content:encoded><![CDATA[In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy&#8217;s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-120-choosing-the-right-convention-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 120 &#8212; Choosing the Right Convention Game"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/733/episode-120-choosing-the-right-convention-game.mp3" length="36871605" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy&#8217;s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, &#8230; Continue reading "Episode 120 &#8212; Choosing the Right Convention Game"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:24</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy&#8217;s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, &#8230; Continue reading "Episode 120 &#8212; Choosing the Right Convention Game"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 119 &#8211; Audio Equipment, Mysteries, Aliens, and Repetition</title>
	<link>https://www.gmdiscussions.com/podcast/episode-119-audio-equipment-mysteries-aliens-and-repetition/</link>
	<pubDate>Thu, 06 Jul 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=730</guid>
	<description><![CDATA[Andy and Chris fail to roll on the table for a topic, but of course have plenty to talk about. Listen as they talk about wrangling audio equipment for a live taping, Brindlewood Bay thoughts, Alien worries, and playing the same games over and over again.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris fail to roll on the table for a topic, but of course have plenty to talk about. Listen as they talk about wrangling audio equipment for a live taping, Brindlewood Bay thoughts, Alien worries, and playing the same games over and over again.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris fail to roll on the table for a topic, but of course have plenty to talk about. Listen as they talk about wrangling audio equipment for a live taping, Brindlewood Bay thoughts, Alien worries, and playing the same games over and over again.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/730/episode-119-audio-equipment-mysteries-aliens-and-repetition.mp3" length="24108617" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris fail to roll on the table for a topic, but of course have plenty to talk about. Listen as they talk about wrangling audio equipment for a live taping, Brindlewood Bay thoughts, Alien worries, and playing the same games over and over again.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:29</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris fail to roll on the table for a topic, but of course have plenty to talk about. Listen as they talk about wrangling audio equipment for a live taping, Brindlewood Bay thoughts, Alien worries, and playing the same games over and over again.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 118 &#8212; How to Make Small Towns in Your Fantasy Setting Memorable</title>
	<link>https://www.gmdiscussions.com/podcast/episode-118-how-to-make-small-towns-in-your-fantasy-setting-memorable/</link>
	<pubDate>Thu, 22 Jun 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=728</guid>
	<description><![CDATA[Andy&#8217;s back from a cross-country road trip, and he&#8217;s eager to talk about all weird and wonderful claims to fame that small, rural towns celebrate. In this episode, Chris and Andy talk about how to make the small towns in your fantasy setting quirky and memorable places to travel through. But first they take time &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-118-how-to-make-small-towns-in-your-fantasy-setting-memorable/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 118 &#8212; How to Make Small Towns in Your Fantasy Setting Memorable"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Andy&#8217;s back from a cross-country road trip, and he&#8217;s eager to talk about all weird and wonderful claims to fame that small, rural towns celebrate. In this episode, Chris and Andy talk about how to make the small towns in your fantasy setting ]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy&#8217;s back from a cross-country road trip, and he&#8217;s eager to talk about all weird and wonderful claims to fame that small, rural towns celebrate. In this episode, Chris and Andy talk about how to make the small towns in your fantasy setting quirky and memorable places to travel through. But first they take time &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-118-how-to-make-small-towns-in-your-fantasy-setting-memorable/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 118 &#8212; How to Make Small Towns in Your Fantasy Setting Memorable"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/728/episode-118-how-to-make-small-towns-in-your-fantasy-setting-memorable.mp3" length="37215285" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy&#8217;s back from a cross-country road trip, and he&#8217;s eager to talk about all weird and wonderful claims to fame that small, rural towns celebrate. In this episode, Chris and Andy talk about how to make the small towns in your fantasy setting quirky and memorable places to travel through. But first they take time &#8230; Continue reading "Episode 118 &#8212; How to Make Small Towns in Your Fantasy Setting Memorable"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:46</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy&#8217;s back from a cross-country road trip, and he&#8217;s eager to talk about all weird and wonderful claims to fame that small, rural towns celebrate. In this episode, Chris and Andy talk about how to make the small towns in your fantasy setting quirky and memorable places to travel through. But first they take time &#8230; Continue reading "Episode 118 &#8212; How to Make Small Towns in Your Fantasy Setting Memorable"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 117 &#8211; How do You Steal from Movies and Books?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-117-how-do-you-steal-from-movies-and-books/</link>
	<pubDate>Thu, 08 Jun 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=723</guid>
	<description><![CDATA[Andy and Chris are thieves! Everyone likes reading books and watching movies, but have you ever lifted a scene or character from them for your campaign?]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris are thieves! Everyone likes reading books and watching movies, but have you ever lifted a scene or character from them for your campaign?]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris are thieves! Everyone likes reading books and watching movies, but have you ever lifted a scene or character from them for your campaign?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/723/episode-117-how-do-you-steal-from-movies-and-books.mp3" length="25903856" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris are thieves! Everyone likes reading books and watching movies, but have you ever lifted a scene or character from them for your campaign?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:59</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris are thieves! Everyone likes reading books and watching movies, but have you ever lifted a scene or character from them for your campaign?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 116 &#8212; What Goes Into a Great Online TTRPG Experience?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-116-what-goes-into-a-great-online-ttrpg-experience/</link>
	<pubDate>Thu, 25 May 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=719</guid>
	<description><![CDATA[We cover a lot of ground in this episode! We talk about health and injury rules, the quirky LitRPG genre, and rethinking alien species in tabletops RPGs. And of course we move onto our main topic: what has the last few years taught us about what makes for a great virtual RPG? Episode notes: Dungeon &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-116-what-goes-into-a-great-online-ttrpg-experience/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 116 &#8212; What Goes Into a Great Online TTRPG Experience?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[We cover a lot of ground in this episode! We talk about health and injury rules, the quirky LitRPG genre, and rethinking alien species in tabletops RPGs. And of course we move onto our main topic: what has the last few years taught us about what makes fo]]></itunes:subtitle>
	<content:encoded><![CDATA[We cover a lot of ground in this episode! We talk about health and injury rules, the quirky LitRPG genre, and rethinking alien species in tabletops RPGs. And of course we move onto our main topic: what has the last few years taught us about what makes for a great virtual RPG? Episode notes: Dungeon &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-116-what-goes-into-a-great-online-ttrpg-experience/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 116 &#8212; What Goes Into a Great Online TTRPG Experience?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/719/episode-116-what-goes-into-a-great-online-ttrpg-experience.mp3" length="45946677" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We cover a lot of ground in this episode! We talk about health and injury rules, the quirky LitRPG genre, and rethinking alien species in tabletops RPGs. And of course we move onto our main topic: what has the last few years taught us about what makes for a great virtual RPG? Episode notes: Dungeon &#8230; Continue reading "Episode 116 &#8212; What Goes Into a Great Online TTRPG Experience?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:52</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We cover a lot of ground in this episode! We talk about health and injury rules, the quirky LitRPG genre, and rethinking alien species in tabletops RPGs. And of course we move onto our main topic: what has the last few years taught us about what makes for a great virtual RPG? Episode notes: Dungeon &#8230; Continue reading "Episode 116 &#8212; What Goes Into a Great Online TTRPG Experience?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 115 &#8212; The 30-Year D&#038;D Campaign (with Bryn Mills)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-115-the-30-year-dd-campaign-with-bryn-mills/</link>
	<pubDate>Thu, 11 May 2023 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=715</guid>
	<description><![CDATA[What&#8217;s the longest RPG campaign you&#8217;ve ever run? Six months? A year? Two? We&#8217;re pretty sure you can&#8217;t beat our guest for this episode, who&#8217;s been running a weekly D&#38;D campaign for nearly three decades straight. Join us as we learn about Bryn&#8217;s truly epic D&#38;D campaign and try to identify the secret of his &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-115-the-30-year-dd-campaign-with-bryn-mills/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 115 &#8212; The 30-Year D&#038;D Campaign (with Bryn Mills)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What&#8217;s the longest RPG campaign you&#8217;ve ever run? Six months? A year? Two? We&#8217;re pretty sure you can&#8217;t beat our guest for this episode, who&#8217;s been running a weekly D&#38;D campaign for nearly three decades straight. Join us a]]></itunes:subtitle>
	<content:encoded><![CDATA[What&#8217;s the longest RPG campaign you&#8217;ve ever run? Six months? A year? Two? We&#8217;re pretty sure you can&#8217;t beat our guest for this episode, who&#8217;s been running a weekly D&#38;D campaign for nearly three decades straight. Join us as we learn about Bryn&#8217;s truly epic D&#38;D campaign and try to identify the secret of his &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-115-the-30-year-dd-campaign-with-bryn-mills/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 115 &#8212; The 30-Year D&#038;D Campaign (with Bryn Mills)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/715/episode-115-the-30-year-dd-campaign-with-bryn-mills.mp3" length="34361781" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What&#8217;s the longest RPG campaign you&#8217;ve ever run? Six months? A year? Two? We&#8217;re pretty sure you can&#8217;t beat our guest for this episode, who&#8217;s been running a weekly D&#38;D campaign for nearly three decades straight. Join us as we learn about Bryn&#8217;s truly epic D&#38;D campaign and try to identify the secret of his &#8230; Continue reading "Episode 115 &#8212; The 30-Year D&#038;D Campaign (with Bryn Mills)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:48</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What&#8217;s the longest RPG campaign you&#8217;ve ever run? Six months? A year? Two? We&#8217;re pretty sure you can&#8217;t beat our guest for this episode, who&#8217;s been running a weekly D&#38;D campaign for nearly three decades straight. Join us as we learn about Bryn&#8217;s truly epic D&#38;D campaign and try to identify the secret of his &#8230; Continue reading "Episode 115 &#8212; The 30-Year D&#038;D Campaign (with Bryn Mills)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 114 &#8212; Making Food and Meals a Part of an RPG Campaign (with Jeremy Bai)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-114-making-food-and-meals-a-part-of-an-rpg-campaign-with-jeremy-bai/</link>
	<pubDate>Thu, 27 Apr 2023 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=705</guid>
	<description><![CDATA[Chris and Andy are joined by Jeremy Bai, a prolific translator and author whose RPG Righteous Blood, Ruthless Blades: Wuxia Roleplaying brings the wuxia genre to your game table! We begin by talking to Jeremy about his various projects, RPG-related and otherwise, before discussing different ways that you can make food, drink, and meals more &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-114-making-food-and-meals-a-part-of-an-rpg-campaign-with-jeremy-bai/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 114 &#8212; Making Food and Meals a Part of an RPG Campaign (with Jeremy Bai)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy are joined by Jeremy Bai, a prolific translator and author whose RPG Righteous Blood, Ruthless Blades: Wuxia Roleplaying brings the wuxia genre to your game table! We begin by talking to Jeremy about his various projects, RPG-related and o]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy are joined by Jeremy Bai, a prolific translator and author whose RPG Righteous Blood, Ruthless Blades: Wuxia Roleplaying brings the wuxia genre to your game table! We begin by talking to Jeremy about his various projects, RPG-related and otherwise, before discussing different ways that you can make food, drink, and meals more &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-114-making-food-and-meals-a-part-of-an-rpg-campaign-with-jeremy-bai/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 114 &#8212; Making Food and Meals a Part of an RPG Campaign (with Jeremy Bai)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/705/episode-114-making-food-and-meals-a-part-of-an-rpg-campaign-with-jeremy-bai.mp3" length="40690869" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy are joined by Jeremy Bai, a prolific translator and author whose RPG Righteous Blood, Ruthless Blades: Wuxia Roleplaying brings the wuxia genre to your game table! We begin by talking to Jeremy about his various projects, RPG-related and otherwise, before discussing different ways that you can make food, drink, and meals more &#8230; Continue reading "Episode 114 &#8212; Making Food and Meals a Part of an RPG Campaign (with Jeremy Bai)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:23</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy are joined by Jeremy Bai, a prolific translator and author whose RPG Righteous Blood, Ruthless Blades: Wuxia Roleplaying brings the wuxia genre to your game table! We begin by talking to Jeremy about his various projects, RPG-related and otherwise, before discussing different ways that you can make food, drink, and meals more &#8230; Continue reading "Episode 114 &#8212; Making Food and Meals a Part of an RPG Campaign (with Jeremy Bai)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 113 &#8211; Running Hacking Scenes (with James Pozenel)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-113-running-hacking-scenes-with-james-pozenel/</link>
	<pubDate>Thu, 13 Apr 2023 11:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=694</guid>
	<description><![CDATA[Andy and Chris are joined by James Pozenel of Horse Shark Games to talk about the best way to handle hacking scenes in your TTRPGs (as well as others scenes in which one PC is the star of the show). James is uniquely suited to dispense advice on this, since he&#8217;s working on a very &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-113-running-hacking-scenes-with-james-pozenel/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 113 &#8211; Running Hacking Scenes (with James Pozenel)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris are joined by James Pozenel of Horse Shark Games to talk about the best way to handle hacking scenes in your TTRPGs (as well as others scenes in which one PC is the star of the show). James is uniquely suited to dispense advice on this, si]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris are joined by James Pozenel of Horse Shark Games to talk about the best way to handle hacking scenes in your TTRPGs (as well as others scenes in which one PC is the star of the show). James is uniquely suited to dispense advice on this, since he&#8217;s working on a very &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-113-running-hacking-scenes-with-james-pozenel/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 113 &#8211; Running Hacking Scenes (with James Pozenel)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/694/episode-113-running-hacking-scenes-with-james-pozenel.mp3" length="35846791" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris are joined by James Pozenel of Horse Shark Games to talk about the best way to handle hacking scenes in your TTRPGs (as well as others scenes in which one PC is the star of the show). James is uniquely suited to dispense advice on this, since he&#8217;s working on a very &#8230; Continue reading "Episode 113 &#8211; Running Hacking Scenes (with James Pozenel)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>49:47</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris are joined by James Pozenel of Horse Shark Games to talk about the best way to handle hacking scenes in your TTRPGs (as well as others scenes in which one PC is the star of the show). James is uniquely suited to dispense advice on this, since he&#8217;s working on a very &#8230; Continue reading "Episode 113 &#8211; Running Hacking Scenes (with James Pozenel)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 112 &#8212; Running RPGs with Kids</title>
	<link>https://www.gmdiscussions.com/podcast/episode-112-running-rpgs-with-kids/</link>
	<pubDate>Thu, 30 Mar 2023 10:18:36 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=687</guid>
	<description><![CDATA[What do you need to know to run tabletop RPGs with kids? Guest GMs Liz Decker and Tim Saucer bring their experience organizing games for kids to a special roundtable discussion. Liz runs an RPG club at a local high school, and Tim incorporates RPGs into a summer camp for kids. Both have a lot &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-112-running-rpgs-with-kids/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 112 &#8212; Running RPGs with Kids"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What do you need to know to run tabletop RPGs with kids? Guest GMs Liz Decker and Tim Saucer bring their experience organizing games for kids to a special roundtable discussion. Liz runs an RPG club at a local high school, and Tim incorporates RPGs into ]]></itunes:subtitle>
	<content:encoded><![CDATA[What do you need to know to run tabletop RPGs with kids? Guest GMs Liz Decker and Tim Saucer bring their experience organizing games for kids to a special roundtable discussion. Liz runs an RPG club at a local high school, and Tim incorporates RPGs into a summer camp for kids. Both have a lot &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-112-running-rpgs-with-kids/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 112 &#8212; Running RPGs with Kids"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/687/episode-112-running-rpgs-with-kids.mp3" length="52253493" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do you need to know to run tabletop RPGs with kids? Guest GMs Liz Decker and Tim Saucer bring their experience organizing games for kids to a special roundtable discussion. Liz runs an RPG club at a local high school, and Tim incorporates RPGs into a summer camp for kids. Both have a lot &#8230; Continue reading "Episode 112 &#8212; Running RPGs with Kids"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>54:26</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do you need to know to run tabletop RPGs with kids? Guest GMs Liz Decker and Tim Saucer bring their experience organizing games for kids to a special roundtable discussion. Liz runs an RPG club at a local high school, and Tim incorporates RPGs into a summer camp for kids. Both have a lot &#8230; Continue reading "Episode 112 &#8212; Running RPGs with Kids"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 111 &#8211; What Role Does Nostalgia Play in Your Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-111-what-role-does-nostalgia-play-in-your-games/</link>
	<pubDate>Thu, 16 Mar 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=681</guid>
	<description><![CDATA[Does nostalgia for your youth, and the games you played as a kid, play an active role in the games you play today? And it&#8217;s impossible to talk about D&#38;D nostalgia without taking note of the upcoming D&#38;D movie. Listen as they share their hopes and dreams (or lack thereof) for Dungeons and Dragons: Honor &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-111-what-role-does-nostalgia-play-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 111 &#8211; What Role Does Nostalgia Play in Your Games?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Does nostalgia for your youth, and the games you played as a kid, play an active role in the games you play today? And it&#8217;s impossible to talk about D&#38;D nostalgia without taking note of the upcoming D&#38;D movie. Listen as they share their hop]]></itunes:subtitle>
	<content:encoded><![CDATA[Does nostalgia for your youth, and the games you played as a kid, play an active role in the games you play today? And it&#8217;s impossible to talk about D&#38;D nostalgia without taking note of the upcoming D&#38;D movie. Listen as they share their hopes and dreams (or lack thereof) for Dungeons and Dragons: Honor &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-111-what-role-does-nostalgia-play-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 111 &#8211; What Role Does Nostalgia Play in Your Games?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/681/episode-111-what-role-does-nostalgia-play-in-your-games.mp3" length="27877773" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Does nostalgia for your youth, and the games you played as a kid, play an active role in the games you play today? And it&#8217;s impossible to talk about D&#38;D nostalgia without taking note of the upcoming D&#38;D movie. Listen as they share their hopes and dreams (or lack thereof) for Dungeons and Dragons: Honor &#8230; Continue reading "Episode 111 &#8211; What Role Does Nostalgia Play in Your Games?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:43</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Does nostalgia for your youth, and the games you played as a kid, play an active role in the games you play today? And it&#8217;s impossible to talk about D&#38;D nostalgia without taking note of the upcoming D&#38;D movie. Listen as they share their hopes and dreams (or lack thereof) for Dungeons and Dragons: Honor &#8230; Continue reading "Episode 111 &#8211; What Role Does Nostalgia Play in Your Games?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 110 &#8212; How Do You Adjust the Tone at Your Gaming Table?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-110-how-do-you-adjust-the-tone-at-your-gaming-table/</link>
	<pubDate>Thu, 02 Mar 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=678</guid>
	<description><![CDATA[How do you fine-tune the tone&#8211;whether it&#8217;s grim, comedic, or something else&#8211;at your gaming table? Chris and Andy talk about this, but not before they muse on the challenge of running murder mysteries in the TTRPG medium, among other things.]]></description>
	<itunes:subtitle><![CDATA[How do you fine-tune the tone&#8211;whether it&#8217;s grim, comedic, or something else&#8211;at your gaming table? Chris and Andy talk about this, but not before they muse on the challenge of running murder mysteries in the TTRPG medium, among other thi]]></itunes:subtitle>
	<content:encoded><![CDATA[How do you fine-tune the tone&#8211;whether it&#8217;s grim, comedic, or something else&#8211;at your gaming table? Chris and Andy talk about this, but not before they muse on the challenge of running murder mysteries in the TTRPG medium, among other things.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/678/episode-110-how-do-you-adjust-the-tone-at-your-gaming-table.mp3" length="38668725" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How do you fine-tune the tone&#8211;whether it&#8217;s grim, comedic, or something else&#8211;at your gaming table? Chris and Andy talk about this, but not before they muse on the challenge of running murder mysteries in the TTRPG medium, among other things.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:17</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[How do you fine-tune the tone&#8211;whether it&#8217;s grim, comedic, or something else&#8211;at your gaming table? Chris and Andy talk about this, but not before they muse on the challenge of running murder mysteries in the TTRPG medium, among other things.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 109 &#8212; How Do You Incorporate PCs&#8217; Family and Loved Ones?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-109-how-do-you-incorporate-pcs-family-and-loved-ones/</link>
	<pubDate>Thu, 16 Feb 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=673</guid>
	<description><![CDATA[Family, friends, and loved ones of PCs, when they appear at all, often serve primarily as victims whose plight motivates the PCs. Are there more and better ways to make the PCs&#8217; loved ones a part of the game? Andy and Chris discuss!]]></description>
	<itunes:subtitle><![CDATA[Family, friends, and loved ones of PCs, when they appear at all, often serve primarily as victims whose plight motivates the PCs. Are there more and better ways to make the PCs&#8217; loved ones a part of the game? Andy and Chris discuss!]]></itunes:subtitle>
	<content:encoded><![CDATA[Family, friends, and loved ones of PCs, when they appear at all, often serve primarily as victims whose plight motivates the PCs. Are there more and better ways to make the PCs&#8217; loved ones a part of the game? Andy and Chris discuss!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/673/episode-109-how-do-you-incorporate-pcs-family-and-loved-ones.mp3" length="30896949" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Family, friends, and loved ones of PCs, when they appear at all, often serve primarily as victims whose plight motivates the PCs. Are there more and better ways to make the PCs&#8217; loved ones a part of the game? Andy and Chris discuss!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:11</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Family, friends, and loved ones of PCs, when they appear at all, often serve primarily as victims whose plight motivates the PCs. Are there more and better ways to make the PCs&#8217; loved ones a part of the game? Andy and Chris discuss!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 108 &#8212; Dealing with GM Distraction</title>
	<link>https://www.gmdiscussions.com/podcast/episode-108-dealing-with-gm-distraction/</link>
	<pubDate>Thu, 02 Feb 2023 13:48:35 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=670</guid>
	<description><![CDATA[Have you ever struggled to stay focused on the campaign you&#8217;re running because you&#8217;re distracted by all the shiny new games on your bookshelf that you&#8217;d also like to be running? Andy and Chris talk about the challenge of avoiding &#8220;shiny object syndrome.&#8221;]]></description>
	<itunes:subtitle><![CDATA[Have you ever struggled to stay focused on the campaign you&#8217;re running because you&#8217;re distracted by all the shiny new games on your bookshelf that you&#8217;d also like to be running? Andy and Chris talk about the challenge of avoiding &#8220]]></itunes:subtitle>
	<content:encoded><![CDATA[Have you ever struggled to stay focused on the campaign you&#8217;re running because you&#8217;re distracted by all the shiny new games on your bookshelf that you&#8217;d also like to be running? Andy and Chris talk about the challenge of avoiding &#8220;shiny object syndrome.&#8221;]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/670/episode-108-dealing-with-gm-distraction.mp3" length="35729589" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Have you ever struggled to stay focused on the campaign you&#8217;re running because you&#8217;re distracted by all the shiny new games on your bookshelf that you&#8217;d also like to be running? Andy and Chris talk about the challenge of avoiding &#8220;shiny object syndrome.&#8221;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:13</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Have you ever struggled to stay focused on the campaign you&#8217;re running because you&#8217;re distracted by all the shiny new games on your bookshelf that you&#8217;d also like to be running? Andy and Chris talk about the challenge of avoiding &#8220;shiny object syndrome.&#8221;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 107 &#8212; What Do You Do When Your Players Get Stuck?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-107-what-do-you-do-when-your-players-get-stuck/</link>
	<pubDate>Thu, 19 Jan 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=662</guid>
	<description><![CDATA[Andy and Chris go back to their Roll For Topic roots and roll on the old Table of Topics for this one! They (briefly) discuss the OGL and D&#38;D and what it all means to them before diving into just what in the world a GM should do when their players have no idea what &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-107-what-do-you-do-when-your-players-get-stuck/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 107 &#8212; What Do You Do When Your Players Get Stuck?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris go back to their Roll For Topic roots and roll on the old Table of Topics for this one! They (briefly) discuss the OGL and D&#38;D and what it all means to them before diving into just what in the world a GM should do when their players ha]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris go back to their Roll For Topic roots and roll on the old Table of Topics for this one! They (briefly) discuss the OGL and D&#38;D and what it all means to them before diving into just what in the world a GM should do when their players have no idea what &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-107-what-do-you-do-when-your-players-get-stuck/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 107 &#8212; What Do You Do When Your Players Get Stuck?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/662/episode-107-what-do-you-do-when-your-players-get-stuck.mp3" length="31530945" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris go back to their Roll For Topic roots and roll on the old Table of Topics for this one! They (briefly) discuss the OGL and D&#38;D and what it all means to them before diving into just what in the world a GM should do when their players have no idea what &#8230; Continue reading "Episode 107 &#8212; What Do You Do When Your Players Get Stuck?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>43:48</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris go back to their Roll For Topic roots and roll on the old Table of Topics for this one! They (briefly) discuss the OGL and D&#38;D and what it all means to them before diving into just what in the world a GM should do when their players have no idea what &#8230; Continue reading "Episode 107 &#8212; What Do You Do When Your Players Get Stuck?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 106 &#8212; Old Year Reflections, New Year Ambitions (with Matt Wilson)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-106-old-year-reflections-new-year-ambitions-with-matt-wilson/</link>
	<pubDate>Thu, 05 Jan 2023 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=658</guid>
	<description><![CDATA[Chris is temporarily out for this episode, which means that there&#8217;s nobody to stop Andy and guest GM Matt Wilson from venturing down all kinds of historical tangents! Join us as we try to keep our enthusiasm for the Late Antique period in check, and reflect on the GMing lessons we learned in 2022 and &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-106-old-year-reflections-new-year-ambitions-with-matt-wilson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 106 &#8212; Old Year Reflections, New Year Ambitions (with Matt Wilson)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Chris is temporarily out for this episode, which means that there&#8217;s nobody to stop Andy and guest GM Matt Wilson from venturing down all kinds of historical tangents! Join us as we try to keep our enthusiasm for the Late Antique period in check, an]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris is temporarily out for this episode, which means that there&#8217;s nobody to stop Andy and guest GM Matt Wilson from venturing down all kinds of historical tangents! Join us as we try to keep our enthusiasm for the Late Antique period in check, and reflect on the GMing lessons we learned in 2022 and &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-106-old-year-reflections-new-year-ambitions-with-matt-wilson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 106 &#8212; Old Year Reflections, New Year Ambitions (with Matt Wilson)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/658/episode-106-old-year-reflections-new-year-ambitions-with-matt-wilson.mp3" length="32696373" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris is temporarily out for this episode, which means that there&#8217;s nobody to stop Andy and guest GM Matt Wilson from venturing down all kinds of historical tangents! Join us as we try to keep our enthusiasm for the Late Antique period in check, and reflect on the GMing lessons we learned in 2022 and &#8230; Continue reading "Episode 106 &#8212; Old Year Reflections, New Year Ambitions (with Matt Wilson)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:03</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris is temporarily out for this episode, which means that there&#8217;s nobody to stop Andy and guest GM Matt Wilson from venturing down all kinds of historical tangents! Join us as we try to keep our enthusiasm for the Late Antique period in check, and reflect on the GMing lessons we learned in 2022 and &#8230; Continue reading "Episode 106 &#8212; Old Year Reflections, New Year Ambitions (with Matt Wilson)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 105 &#8212; Actual Play: Snake Oil&#8217;s Last Score</title>
	<link>https://www.gmdiscussions.com/podcast/episode-105-actual-play-snake-oils-last-score/</link>
	<pubDate>Thu, 22 Dec 2022 05:06:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=653</guid>
	<description><![CDATA[In the last episode, we planned a Wild West adventure and &#8220;dungeon.&#8221; Now, we force a gang of hapless players through it! Guest players John, Ben, Toby, and Brandon team up to take on the sinister Snake Oil Kid and his gang. Will things go smoothly and according to plan? Or will they veer wildly &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-105-actual-play-snake-oils-last-score/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 105 &#8212; Actual Play: Snake Oil&#8217;s Last Score"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[In the last episode, we planned a Wild West adventure and &#8220;dungeon.&#8221; Now, we force a gang of hapless players through it! Guest players John, Ben, Toby, and Brandon team up to take on the sinister Snake Oil Kid and his gang. Will things go smo]]></itunes:subtitle>
	<content:encoded><![CDATA[In the last episode, we planned a Wild West adventure and &#8220;dungeon.&#8221; Now, we force a gang of hapless players through it! Guest players John, Ben, Toby, and Brandon team up to take on the sinister Snake Oil Kid and his gang. Will things go smoothly and according to plan? Or will they veer wildly &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-105-actual-play-snake-oils-last-score/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 105 &#8212; Actual Play: Snake Oil&#8217;s Last Score"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/653/episode-105-actual-play-snake-oils-last-score.mp3" length="130467381" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In the last episode, we planned a Wild West adventure and &#8220;dungeon.&#8221; Now, we force a gang of hapless players through it! Guest players John, Ben, Toby, and Brandon team up to take on the sinister Snake Oil Kid and his gang. Will things go smoothly and according to plan? Or will they veer wildly &#8230; Continue reading "Episode 105 &#8212; Actual Play: Snake Oil&#8217;s Last Score"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:15:54</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[In the last episode, we planned a Wild West adventure and &#8220;dungeon.&#8221; Now, we force a gang of hapless players through it! Guest players John, Ben, Toby, and Brandon team up to take on the sinister Snake Oil Kid and his gang. Will things go smoothly and according to plan? Or will they veer wildly &#8230; Continue reading "Episode 105 &#8212; Actual Play: Snake Oil&#8217;s Last Score"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 104 &#8211; Build a Dungeon 2022!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-104-build-a-dungeon-2022/</link>
	<pubDate>Thu, 08 Dec 2022 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=649</guid>
	<description><![CDATA[It&#8217;s the holidays which means it&#8217;s the return of Roll For Topic&#8217;s traditional Build-a-Dungeon/Play-a-Dungeon! This episode we design a &#8220;dungeon&#8221; with our pals, Kyle and John, from The Splatbook. Next episode we&#8217;ll run what we came up with as an actual play. You can listen to these episodes in whatever order you&#8217;d like. Happy holidays!]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s the holidays which means it&#8217;s the return of Roll For Topic&#8217;s traditional Build-a-Dungeon/Play-a-Dungeon! This episode we design a &#8220;dungeon&#8221; with our pals, Kyle and John, from The Splatbook. Next episode we&#8217;ll run ]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s the holidays which means it&#8217;s the return of Roll For Topic&#8217;s traditional Build-a-Dungeon/Play-a-Dungeon! This episode we design a &#8220;dungeon&#8221; with our pals, Kyle and John, from The Splatbook. Next episode we&#8217;ll run what we came up with as an actual play. You can listen to these episodes in whatever order you&#8217;d like. Happy holidays!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/649/episode-104-build-a-dungeon-2022.mp3" length="82023653" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s the holidays which means it&#8217;s the return of Roll For Topic&#8217;s traditional Build-a-Dungeon/Play-a-Dungeon! This episode we design a &#8220;dungeon&#8221; with our pals, Kyle and John, from The Splatbook. Next episode we&#8217;ll run what we came up with as an actual play. You can listen to these episodes in whatever order you&#8217;d like. Happy holidays!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:53:55</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s the holidays which means it&#8217;s the return of Roll For Topic&#8217;s traditional Build-a-Dungeon/Play-a-Dungeon! This episode we design a &#8220;dungeon&#8221; with our pals, Kyle and John, from The Splatbook. Next episode we&#8217;ll run what we came up with as an actual play. You can listen to these episodes in whatever order you&#8217;d like. Happy holidays!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 103 &#8211; Design an encumbrance system that even encumbrance haters will want to use</title>
	<link>https://www.gmdiscussions.com/podcast/episode-103-design-an-encumbrance-system-that-even-encumbrance-haters-will-want-to-use/</link>
	<pubDate>Thu, 24 Nov 2022 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=647</guid>
	<description><![CDATA[This week Andy and Chris are joined by Toby to talk about encumbrance systems. Listen as they slowly convince themselves that encumbrance isn&#8217;t all bad. This topic was added by listener, Wulf Mungus. Thanks, Wulf!]]></description>
	<itunes:subtitle><![CDATA[This week Andy and Chris are joined by Toby to talk about encumbrance systems. Listen as they slowly convince themselves that encumbrance isn&#8217;t all bad. This topic was added by listener, Wulf Mungus. Thanks, Wulf!]]></itunes:subtitle>
	<content:encoded><![CDATA[This week Andy and Chris are joined by Toby to talk about encumbrance systems. Listen as they slowly convince themselves that encumbrance isn&#8217;t all bad. This topic was added by listener, Wulf Mungus. Thanks, Wulf!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/647/episode-103-design-an-encumbrance-system-that-even-encumbrance-haters-will-want-to-use.mp3" length="33744352" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This week Andy and Chris are joined by Toby to talk about encumbrance systems. Listen as they slowly convince themselves that encumbrance isn&#8217;t all bad. This topic was added by listener, Wulf Mungus. Thanks, Wulf!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:52</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[This week Andy and Chris are joined by Toby to talk about encumbrance systems. Listen as they slowly convince themselves that encumbrance isn&#8217;t all bad. This topic was added by listener, Wulf Mungus. Thanks, Wulf!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 102 &#8212; Using Cellphones Creatively at the Game Table</title>
	<link>https://www.gmdiscussions.com/podcast/episode-102-using-cellphones-creatively-at-the-game-table/</link>
	<pubDate>Thu, 10 Nov 2022 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=641</guid>
	<description><![CDATA[Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/641/episode-102-using-cellphones-creatively-at-the-game-table.mp3" length="43353909" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>45:10</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris recap their Halloween roleplaying experiences before tackling a tricky design challenge: can they come up with an interesting way to use cellphones as part of a roleplaying experience?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 101&#8212;Design an Adventure Built Around a Performance (with guest GM Alban)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-101-design-an-adventure-built-around-a-performance-with-guest-gm-alban/</link>
	<pubDate>Thu, 27 Oct 2022 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=638</guid>
	<description><![CDATA[Chris and Andy are joined by guest GM Alban to discuss how you might build an entire adventure around a performance. Is that a performance by the PCs, or by the players? We discuss that, with side forays into topics like Ars Magica, finding GM inspiration in the natural world around you, and more!]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy are joined by guest GM Alban to discuss how you might build an entire adventure around a performance. Is that a performance by the PCs, or by the players? We discuss that, with side forays into topics like Ars Magica, finding GM inspiratio]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy are joined by guest GM Alban to discuss how you might build an entire adventure around a performance. Is that a performance by the PCs, or by the players? We discuss that, with side forays into topics like Ars Magica, finding GM inspiration in the natural world around you, and more!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/638/episode-101-design-an-adventure-built-around-a-performance-with-guest-gm-alban.mp3" length="37748661" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy are joined by guest GM Alban to discuss how you might build an entire adventure around a performance. Is that a performance by the PCs, or by the players? We discuss that, with side forays into topics like Ars Magica, finding GM inspiration in the natural world around you, and more!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:19</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy are joined by guest GM Alban to discuss how you might build an entire adventure around a performance. Is that a performance by the PCs, or by the players? We discuss that, with side forays into topics like Ars Magica, finding GM inspiration in the natural world around you, and more!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 100 &#8212; Looking Back at 100 Episodes</title>
	<link>https://www.gmdiscussions.com/podcast/episode-100-looking-back-at-100-episodes/</link>
	<pubDate>Thu, 13 Oct 2022 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=634</guid>
	<description><![CDATA[Can you believe we&#8217;ve produced 100 episodes? What a wonderful ride it&#8217;s been. Join Andy and Chris for a special episode of reflection on the last four years of roleplaying and podcasting. This episode departs from our usual format and asks you to indulge Andy and Chris as they discuss what they&#8217;ve learned and where &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-100-looking-back-at-100-episodes/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 100 &#8212; Looking Back at 100 Episodes"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Can you believe we&#8217;ve produced 100 episodes? What a wonderful ride it&#8217;s been. Join Andy and Chris for a special episode of reflection on the last four years of roleplaying and podcasting. This episode departs from our usual format and asks yo]]></itunes:subtitle>
	<content:encoded><![CDATA[Can you believe we&#8217;ve produced 100 episodes? What a wonderful ride it&#8217;s been. Join Andy and Chris for a special episode of reflection on the last four years of roleplaying and podcasting. This episode departs from our usual format and asks you to indulge Andy and Chris as they discuss what they&#8217;ve learned and where &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-100-looking-back-at-100-episodes/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 100 &#8212; Looking Back at 100 Episodes"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/634/episode-100-looking-back-at-100-episodes.mp3" length="36904124" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Can you believe we&#8217;ve produced 100 episodes? What a wonderful ride it&#8217;s been. Join Andy and Chris for a special episode of reflection on the last four years of roleplaying and podcasting. This episode departs from our usual format and asks you to indulge Andy and Chris as they discuss what they&#8217;ve learned and where &#8230; Continue reading "Episode 100 &#8212; Looking Back at 100 Episodes"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>51:15</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Can you believe we&#8217;ve produced 100 episodes? What a wonderful ride it&#8217;s been. Join Andy and Chris for a special episode of reflection on the last four years of roleplaying and podcasting. This episode departs from our usual format and asks you to indulge Andy and Chris as they discuss what they&#8217;ve learned and where &#8230; Continue reading "Episode 100 &#8212; Looking Back at 100 Episodes"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 99 &#8211; Create a Cult that Your Party Would Want to Join</title>
	<link>https://www.gmdiscussions.com/podcast/episode-99-create-a-cult-that-your-party-would-want-to-join/</link>
	<pubDate>Thu, 29 Sep 2022 10:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=625</guid>
	<description><![CDATA[What makes a &#8220;good&#8221; cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they&#8217;d be happy to answer any questions you might have!]]></description>
	<itunes:subtitle><![CDATA[What makes a &#8220;good&#8221; cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they&#8217;d be happy to answer any questions you might have!]]></itunes:subtitle>
	<content:encoded><![CDATA[What makes a &#8220;good&#8221; cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they&#8217;d be happy to answer any questions you might have!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/625/episode-99-create-a-cult-that-your-party-would-want-to-join.mp3" length="35386618" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What makes a &#8220;good&#8221; cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they&#8217;d be happy to answer any questions you might have!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>49:09</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What makes a &#8220;good&#8221; cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they&#8217;d be happy to answer any questions you might have!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 98 &#8212; Tracking Time and Tension</title>
	<link>https://www.gmdiscussions.com/podcast/episode-98-tracking-time-and-tension/</link>
	<pubDate>Thu, 15 Sep 2022 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=617</guid>
	<description><![CDATA[Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/617/episode-98-tracking-time-and-tension.mp3" length="44719432" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:35</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 97 &#8211; Design a 1 Page RPG with John Corey</title>
	<link>https://www.gmdiscussions.com/podcast/episode-97-design-a-1-page-rpg-with-john-corey/</link>
	<pubDate>Thu, 01 Sep 2022 11:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=609</guid>
	<description><![CDATA[John Corey, on loan from The Splatbook, comes on to talk about Vaesen and then helps Chris design a 1 Page RPG.]]></description>
	<itunes:subtitle><![CDATA[John Corey, on loan from The Splatbook, comes on to talk about Vaesen and then helps Chris design a 1 Page RPG.]]></itunes:subtitle>
	<content:encoded><![CDATA[John Corey, on loan from The Splatbook, comes on to talk about Vaesen and then helps Chris design a 1 Page RPG.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/609/episode-97-design-a-1-page-rpg-with-john-corey.mp3" length="27459291" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[John Corey, on loan from The Splatbook, comes on to talk about Vaesen and then helps Chris design a 1 Page RPG.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:08</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[John Corey, on loan from The Splatbook, comes on to talk about Vaesen and then helps Chris design a 1 Page RPG.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 96 &#8211; Roll For Topic Con 2022 Recap -Stars and Wishes</title>
	<link>https://www.gmdiscussions.com/podcast/episode-96-roll-for-topic-con-2022-recap-stars-and-wishes/</link>
	<pubDate>Thu, 18 Aug 2022 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=607</guid>
	<description><![CDATA[Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the &#8220;Stars and Wishes&#8221; framework and then immediately deviate into a less structured conversation.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the &#8220;Stars and Wishes&#8221; framework and then immediately deviate into a less structured conversation.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the &#8220;Stars and Wishes&#8221; framework and then immediately deviate into a less structured conversation.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/607/episode-96-roll-for-topic-con-2022-recap-stars-and-wishes.mp3" length="23388264" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the &#8220;Stars and Wishes&#8221; framework and then immediately deviate into a less structured conversation.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:29</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the &#8220;Stars and Wishes&#8221; framework and then immediately deviate into a less structured conversation.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 95 &#8212; Preparing a Convention One-shot</title>
	<link>https://www.gmdiscussions.com/podcast/episode-95-preparing-a-convention-one-shot/</link>
	<pubDate>Thu, 04 Aug 2022 05:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=603</guid>
	<description><![CDATA[Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!]]></description>
	<itunes:subtitle><![CDATA[Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for]]></itunes:subtitle>
	<content:encoded><![CDATA[Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/603/episode-95-preparing-a-convention-one-shot.mp3" length="27835135" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:00</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 94 — Design a Deadly 10-foot Room</title>
	<link>https://www.gmdiscussions.com/podcast/episode-94-design-a-deadly-10-foot-room/</link>
	<pubDate>Thu, 21 Jul 2022 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=599</guid>
	<description><![CDATA[Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the &#8220;GM brain&#8221; curse of constantly thinking about gaming when you should be admiring the great outdoors.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the &#8220;GM brain&#8221; curse of constantly thinking about gami]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the &#8220;GM brain&#8221; curse of constantly thinking about gaming when you should be admiring the great outdoors.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/599/episode-94-design-a-deadly-10-foot-room.mp3" length="27378724" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the &#8220;GM brain&#8221; curse of constantly thinking about gaming when you should be admiring the great outdoors.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:31</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the &#8220;GM brain&#8221; curse of constantly thinking about gaming when you should be admiring the great outdoors.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 93 &#8211; Conversation On the Road</title>
	<link>https://www.gmdiscussions.com/podcast/episode-93-conversation-on-the-road/</link>
	<pubDate>Thu, 07 Jul 2022 08:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=596</guid>
	<description><![CDATA[Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.]]></description>
	<itunes:subtitle><![CDATA[Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.]]></itunes:subtitle>
	<content:encoded><![CDATA[Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/596/episode-93-conversation-on-the-road.mp3" length="23711764" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:56</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 92 &#8211; Design an adventure for a mouse</title>
	<link>https://www.gmdiscussions.com/podcast/episode-92-design-an-adventure-for-a-mouse/</link>
	<pubDate>Thu, 23 Jun 2022 07:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=593</guid>
	<description><![CDATA[Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/593/episode-92-design-an-adventure-for-a-mouse.mp3" length="25949622" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>36:02</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 91 &#8212; Design a Door that Both Terrifies and Intrigues Your Players</title>
	<link>https://www.gmdiscussions.com/podcast/episode-91-design-a-door-that-both-terrifies-and-intrigues-your-players/</link>
	<pubDate>Thu, 09 Jun 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=591</guid>
	<description><![CDATA[What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.]]></description>
	<itunes:subtitle><![CDATA[What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.]]></itunes:subtitle>
	<content:encoded><![CDATA[What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/591/episode-91-design-a-door-that-both-terrifies-and-intrigues-your-players.mp3" length="31602201" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:55</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 90 &#8211; Design a sequence of devious dungeon traps</title>
	<link>https://www.gmdiscussions.com/podcast/episode-90-design-a-sequence-of-devious-dungeon-traps/</link>
	<pubDate>Thu, 26 May 2022 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=587</guid>
	<description><![CDATA[Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer&#8217;s dungeon.]]></description>
	<itunes:subtitle><![CDATA[Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer&#8217;s dungeon.]]></itunes:subtitle>
	<content:encoded><![CDATA[Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer&#8217;s dungeon.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/587/episode-90-design-a-sequence-of-devious-dungeon-traps.mp3" length="28984006" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer&#8217;s dungeon.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:15</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer&#8217;s dungeon.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 89 &#8212; Design the Coolest Boat for an RPG</title>
	<link>https://www.gmdiscussions.com/podcast/episode-89-design-the-coolest-boat-for-an-rpg/</link>
	<pubDate>Thu, 12 May 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=580</guid>
	<description><![CDATA[What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.]]></description>
	<itunes:subtitle><![CDATA[What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.]]></itunes:subtitle>
	<content:encoded><![CDATA[What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/580/episode-89-design-the-coolest-boat-for-an-rpg.mp3" length="34824667" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>36:16</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 88 &#8211; Design an Arena Boss Rush</title>
	<link>https://www.gmdiscussions.com/podcast/episode-88-design-an-arena-boss-rush/</link>
	<pubDate>Thu, 28 Apr 2022 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=573</guid>
	<description><![CDATA[Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!]]></description>
	<itunes:subtitle><![CDATA[Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!]]></itunes:subtitle>
	<content:encoded><![CDATA[Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/573/episode-88-design-an-arena-boss-rush.mp3" length="40034742" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>55:36</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 87 &#8212; Design an Interesting Shop</title>
	<link>https://www.gmdiscussions.com/podcast/episode-87-design-an-interesting-shop/</link>
	<pubDate>Thu, 14 Apr 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=562</guid>
	<description><![CDATA[Can Chris and Andy design a shop for a roleplaying game that&#8217;s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure. Episode 87 appendix (aka show notes): The Deep House, a horror movie that takes place entirely &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-87-design-an-interesting-shop/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 87 &#8212; Design an Interesting Shop"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Can Chris and Andy design a shop for a roleplaying game that&#8217;s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure. Epis]]></itunes:subtitle>
	<content:encoded><![CDATA[Can Chris and Andy design a shop for a roleplaying game that&#8217;s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure. Episode 87 appendix (aka show notes): The Deep House, a horror movie that takes place entirely &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-87-design-an-interesting-shop/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 87 &#8212; Design an Interesting Shop"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/562/episode-87-design-an-interesting-shop.mp3" length="35230923" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Can Chris and Andy design a shop for a roleplaying game that&#8217;s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure. Episode 87 appendix (aka show notes): The Deep House, a horror movie that takes place entirely &#8230; Continue reading "Episode 87 &#8212; Design an Interesting Shop"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>36:42</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Can Chris and Andy design a shop for a roleplaying game that&#8217;s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure. Episode 87 appendix (aka show notes): The Deep House, a horror movie that takes place entirely &#8230; Continue reading "Episode 87 &#8212; Design an Interesting Shop"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 86 &#8211; Create a Festival!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-86-create-a-festival/</link>
	<pubDate>Thu, 31 Mar 2022 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=557</guid>
	<description><![CDATA[Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: &#8220;Create a festival&#8221; (a topic added by Tim Saucer)! Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-86-create-a-festival/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 86 &#8211; Create a Festival!"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: &#8220;Create a festival&#8221; (a topic added by Tim Saucer)! Chris reminisces way too much his stint in Indiana and Andy relives some m]]></itunes:subtitle>
	<content:encoded><![CDATA[Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: &#8220;Create a festival&#8221; (a topic added by Tim Saucer)! Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-86-create-a-festival/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 86 &#8211; Create a Festival!"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/557/episode-86-create-a-festival.mp3" length="32185155" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: &#8220;Create a festival&#8221; (a topic added by Tim Saucer)! Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival &#8230; Continue reading "Episode 86 &#8211; Create a Festival!"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:42</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: &#8220;Create a festival&#8221; (a topic added by Tim Saucer)! Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival &#8230; Continue reading "Episode 86 &#8211; Create a Festival!"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 85 &#8212; Space Anomalies That Beg to be Investigated</title>
	<link>https://www.gmdiscussions.com/podcast/episode-85-space-anomalies-that-beg-to-be-investigated/</link>
	<pubDate>Thu, 17 Mar 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=549</guid>
	<description><![CDATA[What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn&#8217;t stop themselves from investigating.]]></description>
	<itunes:subtitle><![CDATA[What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn&#8217;t stop themselves from]]></itunes:subtitle>
	<content:encoded><![CDATA[What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn&#8217;t stop themselves from investigating.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/549/episode-85-space-anomalies-that-beg-to-be-investigated.mp3" length="31690809" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn&#8217;t stop themselves from investigating.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:01</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn&#8217;t stop themselves from investigating.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 84 &#8212; Underwater Adventures  (That Are Actually Fun)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-84-underwater-adventures-that-are-actually-fun/</link>
	<pubDate>Thu, 03 Mar 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=544</guid>
	<description><![CDATA[Big news in this episode! Roll for Topic isn&#8217;t on its own anymore&#8211;we&#8217;re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock&#8217;s Elric novels), Chris and Andy puts their GM brains together to come up with an idea for an underwater adventure that sounds not just workable, &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-84-underwater-adventures-that-are-actually-fun/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 84 &#8212; Underwater Adventures  (That Are Actually Fun)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Big news in this episode! Roll for Topic isn&#8217;t on its own anymore&#8211;we&#8217;re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock&#8217;s Elric novels), Chris and Andy puts their GM brai]]></itunes:subtitle>
	<content:encoded><![CDATA[Big news in this episode! Roll for Topic isn&#8217;t on its own anymore&#8211;we&#8217;re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock&#8217;s Elric novels), Chris and Andy puts their GM brains together to come up with an idea for an underwater adventure that sounds not just workable, &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-84-underwater-adventures-that-are-actually-fun/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 84 &#8212; Underwater Adventures  (That Are Actually Fun)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/544/episode-84-underwater-adventures-that-are-actually-fun.mp3" length="37556866" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Big news in this episode! Roll for Topic isn&#8217;t on its own anymore&#8211;we&#8217;re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock&#8217;s Elric novels), Chris and Andy puts their GM brains together to come up with an idea for an underwater adventure that sounds not just workable, &#8230; Continue reading "Episode 84 &#8212; Underwater Adventures  (That Are Actually Fun)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:07</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Big news in this episode! Roll for Topic isn&#8217;t on its own anymore&#8211;we&#8217;re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock&#8217;s Elric novels), Chris and Andy puts their GM brains together to come up with an idea for an underwater adventure that sounds not just workable, &#8230; Continue reading "Episode 84 &#8212; Underwater Adventures  (That Are Actually Fun)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 83 &#8212; AMBUSH! (with Peter Dillman)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-83-ambush-with-peter-dillman/</link>
	<pubDate>Thu, 17 Feb 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=539</guid>
	<description><![CDATA[Andy and Chris ambush Peter Dillman, creator of the Dillman&#8217;s Dungeon: A Gamer&#8217;s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter&#8217;s amazing vision for an &#8220;Air D&#38;D&#8221; venue to host gaming getaways. Show notes: The Dillman&#8217;s Dungeon Kickstarter campaign. &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-83-ambush-with-peter-dillman/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 83 &#8212; AMBUSH! (with Peter Dillman)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris ambush Peter Dillman, creator of the Dillman&#8217;s Dungeon: A Gamer&#8217;s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter&#8217;s amazing v]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris ambush Peter Dillman, creator of the Dillman&#8217;s Dungeon: A Gamer&#8217;s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter&#8217;s amazing vision for an &#8220;Air D&#38;D&#8221; venue to host gaming getaways. Show notes: The Dillman&#8217;s Dungeon Kickstarter campaign. &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-83-ambush-with-peter-dillman/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 83 &#8212; AMBUSH! (with Peter Dillman)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/539/episode-83-ambush-with-peter-dillman.mp3" length="38734675" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris ambush Peter Dillman, creator of the Dillman&#8217;s Dungeon: A Gamer&#8217;s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter&#8217;s amazing vision for an &#8220;Air D&#38;D&#8221; venue to host gaming getaways. Show notes: The Dillman&#8217;s Dungeon Kickstarter campaign. &#8230; Continue reading "Episode 83 &#8212; AMBUSH! (with Peter Dillman)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:21</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris ambush Peter Dillman, creator of the Dillman&#8217;s Dungeon: A Gamer&#8217;s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter&#8217;s amazing vision for an &#8220;Air D&#38;D&#8221; venue to host gaming getaways. Show notes: The Dillman&#8217;s Dungeon Kickstarter campaign. &#8230; Continue reading "Episode 83 &#8212; AMBUSH! (with Peter Dillman)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 82 &#8212; Useless Magic Items (That Might Have a Use)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-82-useless-magic-items-that-might-have-a-use/</link>
	<pubDate>Thu, 03 Feb 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=532</guid>
	<description><![CDATA[Ever given the player characters a magic item that seems to have no practical use&#8230; only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such &#8220;useless&#8221; magic items you could drop into your campaign.]]></description>
	<itunes:subtitle><![CDATA[Ever given the player characters a magic item that seems to have no practical use&#8230; only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such &#8220;useless&#8221; magic items you could drop into your ca]]></itunes:subtitle>
	<content:encoded><![CDATA[Ever given the player characters a magic item that seems to have no practical use&#8230; only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such &#8220;useless&#8221; magic items you could drop into your campaign.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/532/episode-82-useless-magic-items-that-might-have-a-use.mp3" length="32214512" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Ever given the player characters a magic item that seems to have no practical use&#8230; only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such &#8220;useless&#8221; magic items you could drop into your campaign.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:33</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Ever given the player characters a magic item that seems to have no practical use&#8230; only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such &#8220;useless&#8221; magic items you could drop into your campaign.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 81 &#8212; Creating a Love Triangle for Your Game</title>
	<link>https://www.gmdiscussions.com/podcast/episode-81-creating-a-love-triangle-for-your-game/</link>
	<pubDate>Thu, 20 Jan 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=527</guid>
	<description><![CDATA[We&#8217;re starting something new with this episode! Join as we roll on our brand new Table of Design Challenges to determine a random GM design challenge for Andy and Chris to create on air. The first challenge is to create a love triangle that can be added to any D&#38;D campaign!]]></description>
	<itunes:subtitle><![CDATA[We&#8217;re starting something new with this episode! Join as we roll on our brand new Table of Design Challenges to determine a random GM design challenge for Andy and Chris to create on air. The first challenge is to create a love triangle that can be ]]></itunes:subtitle>
	<content:encoded><![CDATA[We&#8217;re starting something new with this episode! Join as we roll on our brand new Table of Design Challenges to determine a random GM design challenge for Andy and Chris to create on air. The first challenge is to create a love triangle that can be added to any D&#38;D campaign!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/527/episode-81-creating-a-love-triangle-for-your-game.mp3" length="35903001" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We&#8217;re starting something new with this episode! Join as we roll on our brand new Table of Design Challenges to determine a random GM design challenge for Andy and Chris to create on air. The first challenge is to create a love triangle that can be added to any D&#38;D campaign!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:24</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We&#8217;re starting something new with this episode! Join as we roll on our brand new Table of Design Challenges to determine a random GM design challenge for Andy and Chris to create on air. The first challenge is to create a love triangle that can be added to any D&#38;D campaign!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 80 &#8212; Actual Play Retrospective, and New Year GMing Goals</title>
	<link>https://www.gmdiscussions.com/podcast/episode-80-actual-play-retrospective-and-new-year-gming-goals/</link>
	<pubDate>Thu, 06 Jan 2022 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=519</guid>
	<description><![CDATA[It&#8217;s a brand new year! We start with Chris&#8217; reflections on running last episode&#8217;s live game, and then Andy and Chris both talk about GMing goals for 2022&#38;mdash;as well as about plans for the podcast!]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s a brand new year! We start with Chris&#8217; reflections on running last episode&#8217;s live game, and then Andy and Chris both talk about GMing goals for 2022&#38;mdash;as well as about plans for the podcast!]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s a brand new year! We start with Chris&#8217; reflections on running last episode&#8217;s live game, and then Andy and Chris both talk about GMing goals for 2022&#38;mdash;as well as about plans for the podcast!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/519/episode-80-actual-play-retrospective-and-new-year-gming-goals.mp3" length="23776334" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s a brand new year! We start with Chris&#8217; reflections on running last episode&#8217;s live game, and then Andy and Chris both talk about GMing goals for 2022&#38;mdash;as well as about plans for the podcast!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>24:46</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s a brand new year! We start with Chris&#8217; reflections on running last episode&#8217;s live game, and then Andy and Chris both talk about GMing goals for 2022&#38;mdash;as well as about plans for the podcast!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 79 &#8212; Play-a-Dungeon 2021!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-79-play-a-dungeon-2021/</link>
	<pubDate>Thu, 23 Dec 2021 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=510</guid>
	<description><![CDATA[Join Nicole, Cory, Phill, and Brandon as they explore the crazy sci-fi dungeon we created in Episode 78! With Chris as GM, they encounter space pirates, escape from space bugs, and do many other exciting space-related things. The system used to run this game is the excellent Caltrop Core, which puts the divisive d4 to &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-79-play-a-dungeon-2021/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 79 &#8212; Play-a-Dungeon 2021!"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Join Nicole, Cory, Phill, and Brandon as they explore the crazy sci-fi dungeon we created in Episode 78! With Chris as GM, they encounter space pirates, escape from space bugs, and do many other exciting space-related things. The system used to run this ]]></itunes:subtitle>
	<content:encoded><![CDATA[Join Nicole, Cory, Phill, and Brandon as they explore the crazy sci-fi dungeon we created in Episode 78! With Chris as GM, they encounter space pirates, escape from space bugs, and do many other exciting space-related things. The system used to run this game is the excellent Caltrop Core, which puts the divisive d4 to &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-79-play-a-dungeon-2021/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 79 &#8212; Play-a-Dungeon 2021!"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/510/episode-79-play-a-dungeon-2021.mp3" length="119606709" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Join Nicole, Cory, Phill, and Brandon as they explore the crazy sci-fi dungeon we created in Episode 78! With Chris as GM, they encounter space pirates, escape from space bugs, and do many other exciting space-related things. The system used to run this game is the excellent Caltrop Core, which puts the divisive d4 to &#8230; Continue reading "Episode 79 &#8212; Play-a-Dungeon 2021!"]]></itunes:summary>
	<itunes:image href="https://www.gmdiscussions.com/wp-content/uploads/scifi-dungeon-map-thumbnail.png"></itunes:image>
	<image>
		<url>https://www.gmdiscussions.com/wp-content/uploads/scifi-dungeon-map-thumbnail.png</url>
		<title>Episode 79 &#8212; Play-a-Dungeon 2021!</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:04:35</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Join Nicole, Cory, Phill, and Brandon as they explore the crazy sci-fi dungeon we created in Episode 78! With Chris as GM, they encounter space pirates, escape from space bugs, and do many other exciting space-related things. The system used to run this game is the excellent Caltrop Core, which puts the divisive d4 to &#8230; Continue reading "Episode 79 &#8212; Play-a-Dungeon 2021!"]]></googleplay:description>
	<googleplay:image href="https://www.gmdiscussions.com/wp-content/uploads/scifi-dungeon-map-thumbnail.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 78 &#8211; Build a Dungeon Special 2021!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-78-build-a-dungeon-special-2021/</link>
	<pubDate>Thu, 09 Dec 2021 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=507</guid>
	<description><![CDATA[It&#8217;s our annual Build a Dungeon Special! Andy and Chris are joined by John Corey and Kyle Latino to brainstorm and build out a dungeon/adventure live on-air. Our next episode will be a play-through of the dungeon with some other special guests. Enjoy!]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s our annual Build a Dungeon Special! Andy and Chris are joined by John Corey and Kyle Latino to brainstorm and build out a dungeon/adventure live on-air. Our next episode will be a play-through of the dungeon with some other special guests. Enj]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s our annual Build a Dungeon Special! Andy and Chris are joined by John Corey and Kyle Latino to brainstorm and build out a dungeon/adventure live on-air. Our next episode will be a play-through of the dungeon with some other special guests. Enjoy!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/507/episode-78-build-a-dungeon-special-2021.mp3" length="87000293" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s our annual Build a Dungeon Special! Andy and Chris are joined by John Corey and Kyle Latino to brainstorm and build out a dungeon/adventure live on-air. Our next episode will be a play-through of the dungeon with some other special guests. Enjoy!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:00:50</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s our annual Build a Dungeon Special! Andy and Chris are joined by John Corey and Kyle Latino to brainstorm and build out a dungeon/adventure live on-air. Our next episode will be a play-through of the dungeon with some other special guests. Enjoy!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 77 &#8211; What location or time would make a great RPG setting?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-77-what-location-or-time-would-make-a-great-rpg-setting/</link>
	<pubDate>Thu, 25 Nov 2021 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=502</guid>
	<description><![CDATA[It&#8217;s our last &#8220;normal episode&#8221; of the year! Listen as Andy and Chris talk about what locations and time periods would make for great RPG settings.]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s our last &#8220;normal episode&#8221; of the year! Listen as Andy and Chris talk about what locations and time periods would make for great RPG settings.]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s our last &#8220;normal episode&#8221; of the year! Listen as Andy and Chris talk about what locations and time periods would make for great RPG settings.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/502/episode-77-what-location-or-time-would-make-a-great-rpg-setting.mp3" length="29545430" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s our last &#8220;normal episode&#8221; of the year! Listen as Andy and Chris talk about what locations and time periods would make for great RPG settings.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:02</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s our last &#8220;normal episode&#8221; of the year! Listen as Andy and Chris talk about what locations and time periods would make for great RPG settings.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 76 &#8212; How Do You Incorporate PCs&#8217; Family and Friends into Your Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-76-how-do-you-incorporate-pcs-family-and-friends-into-your-games/</link>
	<pubDate>Thu, 11 Nov 2021 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=498</guid>
	<description><![CDATA[Do the family, friends, and loved ones of your PCs play a role in your campaigns? Are they mostly there to disadvantage the PCs, or do they contribute something more to the game?]]></description>
	<itunes:subtitle><![CDATA[Do the family, friends, and loved ones of your PCs play a role in your campaigns? Are they mostly there to disadvantage the PCs, or do they contribute something more to the game?]]></itunes:subtitle>
	<content:encoded><![CDATA[Do the family, friends, and loved ones of your PCs play a role in your campaigns? Are they mostly there to disadvantage the PCs, or do they contribute something more to the game?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/498/episode-76-how-do-you-incorporate-pcs-family-and-friends-into-your-games.mp3" length="38563312" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Do the family, friends, and loved ones of your PCs play a role in your campaigns? Are they mostly there to disadvantage the PCs, or do they contribute something more to the game?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:10</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Do the family, friends, and loved ones of your PCs play a role in your campaigns? Are they mostly there to disadvantage the PCs, or do they contribute something more to the game?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 75 &#8212; How Do You Prepare a One-shot?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-75-how-do-you-prepare-a-one-shot/</link>
	<pubDate>Thu, 28 Oct 2021 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=492</guid>
	<description><![CDATA[It&#8217;s Halloween one-shot season! Andy and Chris are both prepping spooky one-shots, and talk about how to quickly ease players into game rules that are new to them and make the most of the session.]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s Halloween one-shot season! Andy and Chris are both prepping spooky one-shots, and talk about how to quickly ease players into game rules that are new to them and make the most of the session.]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s Halloween one-shot season! Andy and Chris are both prepping spooky one-shots, and talk about how to quickly ease players into game rules that are new to them and make the most of the session.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/492/episode-75-how-do-you-prepare-a-one-shot.mp3" length="31427495" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s Halloween one-shot season! Andy and Chris are both prepping spooky one-shots, and talk about how to quickly ease players into game rules that are new to them and make the most of the session.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:44</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s Halloween one-shot season! Andy and Chris are both prepping spooky one-shots, and talk about how to quickly ease players into game rules that are new to them and make the most of the session.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 74 &#8212; How Do You Deal with Imposter Syndrome?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-74-how-do-you-deal-with-imposter-syndrome/</link>
	<pubDate>Thu, 14 Oct 2021 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=487</guid>
	<description><![CDATA[This episode takes an unusual turn as Chris and Andy chat about the experience of &#8220;imposter syndrome&#8221;&#38;mdash;of feeling unworthy to participate in this hobby we all love. After a heartfelt discussion, the episode closes out with a more upbeat talk about Halloween one-shots.]]></description>
	<itunes:subtitle><![CDATA[This episode takes an unusual turn as Chris and Andy chat about the experience of &#8220;imposter syndrome&#8221;&#38;mdash;of feeling unworthy to participate in this hobby we all love. After a heartfelt discussion, the episode closes out with a more upb]]></itunes:subtitle>
	<content:encoded><![CDATA[This episode takes an unusual turn as Chris and Andy chat about the experience of &#8220;imposter syndrome&#8221;&#38;mdash;of feeling unworthy to participate in this hobby we all love. After a heartfelt discussion, the episode closes out with a more upbeat talk about Halloween one-shots.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/487/episode-74-how-do-you-deal-with-imposter-syndrome.mp3" length="31841692" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This episode takes an unusual turn as Chris and Andy chat about the experience of &#8220;imposter syndrome&#8221;&#38;mdash;of feeling unworthy to participate in this hobby we all love. After a heartfelt discussion, the episode closes out with a more upbeat talk about Halloween one-shots.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:10</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[This episode takes an unusual turn as Chris and Andy chat about the experience of &#8220;imposter syndrome&#8221;&#38;mdash;of feeling unworthy to participate in this hobby we all love. After a heartfelt discussion, the episode closes out with a more upbeat talk about Halloween one-shots.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 73 &#8212; How Do You Increase Player Investment in Your Game?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-73-how-do-you-increase-player-investment-in-your-game/</link>
	<pubDate>Thu, 30 Sep 2021 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=485</guid>
	<description><![CDATA[Andy and Chris discuss ways to get your players more invested in a roleplaying game&#38;mdash;but not before they pursue tangents including Jack Vance&#8217;s &#8220;Dying Earth&#8221; novels and how to handle keeping-watch sequences at the table.]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris discuss ways to get your players more invested in a roleplaying game&#38;mdash;but not before they pursue tangents including Jack Vance&#8217;s &#8220;Dying Earth&#8221; novels and how to handle keeping-watch sequences at the table.]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris discuss ways to get your players more invested in a roleplaying game&#38;mdash;but not before they pursue tangents including Jack Vance&#8217;s &#8220;Dying Earth&#8221; novels and how to handle keeping-watch sequences at the table.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/485/episode-73-how-do-you-increase-player-investment-in-your-game.mp3" length="29416907" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris discuss ways to get your players more invested in a roleplaying game&#38;mdash;but not before they pursue tangents including Jack Vance&#8217;s &#8220;Dying Earth&#8221; novels and how to handle keeping-watch sequences at the table.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:51</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris discuss ways to get your players more invested in a roleplaying game&#38;mdash;but not before they pursue tangents including Jack Vance&#8217;s &#8220;Dying Earth&#8221; novels and how to handle keeping-watch sequences at the table.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 72 &#8211; Trent Reznor, butterflies, and puzzles  (with Phill Cameron)</title>
	<link>https://www.gmdiscussions.com/podcast/trent-reznor-butterflies-and-puzzles-with-phill-cameron/</link>
	<pubDate>Thu, 16 Sep 2021 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=480</guid>
	<description><![CDATA[This week Chris talks with GM Phill Cameron! We talk about a lot of stuff including Vampire: The Masquerade, make a d6 table about the places you&#8217;ll go if you follow a butterfly, and then we even roll on the table to talk about designing puzzles.]]></description>
	<itunes:subtitle><![CDATA[This week Chris talks with GM Phill Cameron! We talk about a lot of stuff including Vampire: The Masquerade, make a d6 table about the places you&#8217;ll go if you follow a butterfly, and then we even roll on the table to talk about designing puzzles.]]></itunes:subtitle>
	<content:encoded><![CDATA[This week Chris talks with GM Phill Cameron! We talk about a lot of stuff including Vampire: The Masquerade, make a d6 table about the places you&#8217;ll go if you follow a butterfly, and then we even roll on the table to talk about designing puzzles.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/480/trent-reznor-butterflies-and-puzzles-with-phill-cameron.mp3" length="29418161" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This week Chris talks with GM Phill Cameron! We talk about a lot of stuff including Vampire: The Masquerade, make a d6 table about the places you&#8217;ll go if you follow a butterfly, and then we even roll on the table to talk about designing puzzles.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:51</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[This week Chris talks with GM Phill Cameron! We talk about a lot of stuff including Vampire: The Masquerade, make a d6 table about the places you&#8217;ll go if you follow a butterfly, and then we even roll on the table to talk about designing puzzles.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 71 &#8212; What&#8217;s Up with D&#038;D Character Creation?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-71-whats-up-with-dd-character-creation/</link>
	<pubDate>Thu, 02 Sep 2021 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=475</guid>
	<description><![CDATA[Andy and Chris diverge from the show&#8217;s regular format to discuss a novel they both love and how to set meaningful stakes for RPG encounters&#8230; until Chris fails his saving throw and goes into a wild rant about the character creation process in D&#38;D. Listen as they try to salvage some positive insight from Chris&#8217; &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-71-whats-up-with-dd-character-creation/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 71 &#8212; What&#8217;s Up with D&#038;D Character Creation?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris diverge from the show&#8217;s regular format to discuss a novel they both love and how to set meaningful stakes for RPG encounters&#8230; until Chris fails his saving throw and goes into a wild rant about the character creation process in ]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris diverge from the show&#8217;s regular format to discuss a novel they both love and how to set meaningful stakes for RPG encounters&#8230; until Chris fails his saving throw and goes into a wild rant about the character creation process in D&#38;D. Listen as they try to salvage some positive insight from Chris&#8217; &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-71-whats-up-with-dd-character-creation/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 71 &#8212; What&#8217;s Up with D&#038;D Character Creation?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/475/episode-71-whats-up-with-dd-character-creation.mp3" length="42639668" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris diverge from the show&#8217;s regular format to discuss a novel they both love and how to set meaningful stakes for RPG encounters&#8230; until Chris fails his saving throw and goes into a wild rant about the character creation process in D&#38;D. Listen as they try to salvage some positive insight from Chris&#8217; &#8230; Continue reading "Episode 71 &#8212; What&#8217;s Up with D&#038;D Character Creation?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:25</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris diverge from the show&#8217;s regular format to discuss a novel they both love and how to set meaningful stakes for RPG encounters&#8230; until Chris fails his saving throw and goes into a wild rant about the character creation process in D&#38;D. Listen as they try to salvage some positive insight from Chris&#8217; &#8230; Continue reading "Episode 71 &#8212; What&#8217;s Up with D&#038;D Character Creation?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 70 &#8212; Convention Reflections!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-70-convention-reflections/</link>
	<pubDate>Thu, 19 Aug 2021 06:00:55 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=470</guid>
	<description><![CDATA[We had ourselves a game convention! Chris and Andy share some brief reflections on the first Roll for Topic Con, a (very) mini-convention at which games were run, old RPG sourcebooks were traded, and fun was had.]]></description>
	<itunes:subtitle><![CDATA[We had ourselves a game convention! Chris and Andy share some brief reflections on the first Roll for Topic Con, a (very) mini-convention at which games were run, old RPG sourcebooks were traded, and fun was had.]]></itunes:subtitle>
	<content:encoded><![CDATA[We had ourselves a game convention! Chris and Andy share some brief reflections on the first Roll for Topic Con, a (very) mini-convention at which games were run, old RPG sourcebooks were traded, and fun was had.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/470/episode-70-convention-reflections.mp3" length="16413621" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We had ourselves a game convention! Chris and Andy share some brief reflections on the first Roll for Topic Con, a (very) mini-convention at which games were run, old RPG sourcebooks were traded, and fun was had.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>17:06</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We had ourselves a game convention! Chris and Andy share some brief reflections on the first Roll for Topic Con, a (very) mini-convention at which games were run, old RPG sourcebooks were traded, and fun was had.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 69 &#8212; How Do You Balance Action, Levity, and Drama? (with guest GM Laura)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-69-how-do-you-balance-action-levity-and-drama-with-guest-gm-laura/</link>
	<pubDate>Thu, 05 Aug 2021 12:04:20 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=467</guid>
	<description><![CDATA[Special guest Laura joins us to talk about the challenge of finding the right balance of tone and story at the gaming table. We also hear about Laura&#8217;s experience helping to organize the U-Con convention, and about her recently-finished East Texas University campaign, in which her players dealt with supernatural threats, midterm exams, and mean &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-69-how-do-you-balance-action-levity-and-drama-with-guest-gm-laura/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 69 &#8212; How Do You Balance Action, Levity, and Drama? (with guest GM Laura)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Special guest Laura joins us to talk about the challenge of finding the right balance of tone and story at the gaming table. We also hear about Laura&#8217;s experience helping to organize the U-Con convention, and about her recently-finished East Texas ]]></itunes:subtitle>
	<content:encoded><![CDATA[Special guest Laura joins us to talk about the challenge of finding the right balance of tone and story at the gaming table. We also hear about Laura&#8217;s experience helping to organize the U-Con convention, and about her recently-finished East Texas University campaign, in which her players dealt with supernatural threats, midterm exams, and mean &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-69-how-do-you-balance-action-levity-and-drama-with-guest-gm-laura/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 69 &#8212; How Do You Balance Action, Levity, and Drama? (with guest GM Laura)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/467/episode-69-how-do-you-balance-action-levity-and-drama-with-guest-gm-laura.mp3" length="32795057" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Special guest Laura joins us to talk about the challenge of finding the right balance of tone and story at the gaming table. We also hear about Laura&#8217;s experience helping to organize the U-Con convention, and about her recently-finished East Texas University campaign, in which her players dealt with supernatural threats, midterm exams, and mean &#8230; Continue reading "Episode 69 &#8212; How Do You Balance Action, Levity, and Drama? (with guest GM Laura)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:10</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Special guest Laura joins us to talk about the challenge of finding the right balance of tone and story at the gaming table. We also hear about Laura&#8217;s experience helping to organize the U-Con convention, and about her recently-finished East Texas University campaign, in which her players dealt with supernatural threats, midterm exams, and mean &#8230; Continue reading "Episode 69 &#8212; How Do You Balance Action, Levity, and Drama? (with guest GM Laura)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 68 &#8212; How Do You Run Large Battles?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-68-how-do-you-run-large-battles/</link>
	<pubDate>Thu, 22 Jul 2021 06:00:59 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=460</guid>
	<description><![CDATA[What do large-scale battles look like in the games you run? Chris and Andy discuss the different ways that big battles can play out in a roleplaying game, and talk about the appeal and limitations of large-scale combat.]]></description>
	<itunes:subtitle><![CDATA[What do large-scale battles look like in the games you run? Chris and Andy discuss the different ways that big battles can play out in a roleplaying game, and talk about the appeal and limitations of large-scale combat.]]></itunes:subtitle>
	<content:encoded><![CDATA[What do large-scale battles look like in the games you run? Chris and Andy discuss the different ways that big battles can play out in a roleplaying game, and talk about the appeal and limitations of large-scale combat.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/460/episode-68-how-do-you-run-large-battles.mp3" length="42351183" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do large-scale battles look like in the games you run? Chris and Andy discuss the different ways that big battles can play out in a roleplaying game, and talk about the appeal and limitations of large-scale combat.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:04</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do large-scale battles look like in the games you run? Chris and Andy discuss the different ways that big battles can play out in a roleplaying game, and talk about the appeal and limitations of large-scale combat.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 67 — ‘The Ground Itself’ Actual Play Part 2 (with Amber Seger and Kyle Latino)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-67-the-ground-itself-actual-play-part-2-with-amber-seger-and-kyle-latino/</link>
	<pubDate>Thu, 08 Jul 2021 06:30:40 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=455</guid>
	<description><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for part two of our playthrough of The Ground Itself! Show notes for Episode 67: Amber Seger, graphic designer, illustrator, co-owner of the&#160;Geekspective podcast network, and all sorts of other awesome things Kyle Latino, mad master of RPG maps The Ground Itself, the wonderful RPG &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-67-the-ground-itself-actual-play-part-2-with-amber-seger-and-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 67 — ‘The Ground Itself’ Actual Play Part 2 (with Amber Seger and Kyle Latino)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for part two of our playthrough of The Ground Itself! Show notes for Episode 67: Amber Seger, graphic designer, illustrator, co-owner of the&#160;Geekspective podcast network, an]]></itunes:subtitle>
	<content:encoded><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for part two of our playthrough of The Ground Itself! Show notes for Episode 67: Amber Seger, graphic designer, illustrator, co-owner of the&#160;Geekspective podcast network, and all sorts of other awesome things Kyle Latino, mad master of RPG maps The Ground Itself, the wonderful RPG &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-67-the-ground-itself-actual-play-part-2-with-amber-seger-and-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 67 — ‘The Ground Itself’ Actual Play Part 2 (with Amber Seger and Kyle Latino)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/455/episode-67-the-ground-itself-actual-play-part-2-with-amber-seger-and-kyle-latino.mp3" length="37939513" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for part two of our playthrough of The Ground Itself! Show notes for Episode 67: Amber Seger, graphic designer, illustrator, co-owner of the&#160;Geekspective podcast network, and all sorts of other awesome things Kyle Latino, mad master of RPG maps The Ground Itself, the wonderful RPG &#8230; Continue reading "Episode 67 — ‘The Ground Itself’ Actual Play Part 2 (with Amber Seger and Kyle Latino)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>52:42</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for part two of our playthrough of The Ground Itself! Show notes for Episode 67: Amber Seger, graphic designer, illustrator, co-owner of the&#160;Geekspective podcast network, and all sorts of other awesome things Kyle Latino, mad master of RPG maps The Ground Itself, the wonderful RPG &#8230; Continue reading "Episode 67 — ‘The Ground Itself’ Actual Play Part 2 (with Amber Seger and Kyle Latino)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 66 &#8212; &#8216;The Ground Itself&#8217; Actual Play Part 1 (with Amber Seger and Kyle Latino)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-66-the-ground-itself-actual-play-part-1-with-amber-seger-and-kyle-latino/</link>
	<pubDate>Thu, 24 Jun 2021 06:00:08 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=452</guid>
	<description><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for an epic playthrough of The Ground Itself! Working together, we collaborate to tell the story of one extremely weird castle and the people who live and (maybe) die there. Show notes for Episode 66: Amber Seger, graphic designer, illustrator, co-owner of the Geekspective &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-66-the-ground-itself-actual-play-part-1-with-amber-seger-and-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 66 &#8212; &#8216;The Ground Itself&#8217; Actual Play Part 1 (with Amber Seger and Kyle Latino)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for an epic playthrough of The Ground Itself! Working together, we collaborate to tell the story of one extremely weird castle and the people who live and (maybe) die there. Show]]></itunes:subtitle>
	<content:encoded><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for an epic playthrough of The Ground Itself! Working together, we collaborate to tell the story of one extremely weird castle and the people who live and (maybe) die there. Show notes for Episode 66: Amber Seger, graphic designer, illustrator, co-owner of the Geekspective &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-66-the-ground-itself-actual-play-part-1-with-amber-seger-and-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 66 &#8212; &#8216;The Ground Itself&#8217; Actual Play Part 1 (with Amber Seger and Kyle Latino)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/452/episode-66-the-ground-itself-actual-play-part-1-with-amber-seger-and-kyle-latino.mp3" length="43049378" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for an epic playthrough of The Ground Itself! Working together, we collaborate to tell the story of one extremely weird castle and the people who live and (maybe) die there. Show notes for Episode 66: Amber Seger, graphic designer, illustrator, co-owner of the Geekspective &#8230; Continue reading "Episode 66 &#8212; &#8216;The Ground Itself&#8217; Actual Play Part 1 (with Amber Seger and Kyle Latino)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:47</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for an epic playthrough of The Ground Itself! Working together, we collaborate to tell the story of one extremely weird castle and the people who live and (maybe) die there. Show notes for Episode 66: Amber Seger, graphic designer, illustrator, co-owner of the Geekspective &#8230; Continue reading "Episode 66 &#8212; &#8216;The Ground Itself&#8217; Actual Play Part 1 (with Amber Seger and Kyle Latino)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 65 &#8212; What on Earth is a THAC0?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-65-what-on-earth-is-a-thac0/</link>
	<pubDate>Thu, 10 Jun 2021 12:20:10 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=448</guid>
	<description><![CDATA[After an opening reflection about character creation, Chris and Andy tackle the question that drives us all: what is THAC0, how does it work, and why do so many gamers point to it as a confusing stumbling block?]]></description>
	<itunes:subtitle><![CDATA[After an opening reflection about character creation, Chris and Andy tackle the question that drives us all: what is THAC0, how does it work, and why do so many gamers point to it as a confusing stumbling block?]]></itunes:subtitle>
	<content:encoded><![CDATA[After an opening reflection about character creation, Chris and Andy tackle the question that drives us all: what is THAC0, how does it work, and why do so many gamers point to it as a confusing stumbling block?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/448/episode-65-what-on-earth-is-a-thac0.mp3" length="30196819" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[After an opening reflection about character creation, Chris and Andy tackle the question that drives us all: what is THAC0, how does it work, and why do so many gamers point to it as a confusing stumbling block?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:56</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[After an opening reflection about character creation, Chris and Andy tackle the question that drives us all: what is THAC0, how does it work, and why do so many gamers point to it as a confusing stumbling block?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 64 &#8212; Spaceship Dinosaurs, Mutant Crime-fighters, and More</title>
	<link>https://www.gmdiscussions.com/podcast/episode-64-spaceship-dinosaurs-mutant-crime-fighters-and-more/</link>
	<pubDate>Thu, 27 May 2021 06:00:27 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=443</guid>
	<description><![CDATA[Join Chris, Andy, and guest GM Joel Boonstra as they venture off-script and deep into the heart of 1980s children&#8217;s cartoons! With the help of the Gamma World roleplaying game, they create a team of barge-dwelling crime-fighters certain to dominate Reagan-era toy store shelves and Saturday morning TV.]]></description>
	<itunes:subtitle><![CDATA[Join Chris, Andy, and guest GM Joel Boonstra as they venture off-script and deep into the heart of 1980s children&#8217;s cartoons! With the help of the Gamma World roleplaying game, they create a team of barge-dwelling crime-fighters certain to dominate]]></itunes:subtitle>
	<content:encoded><![CDATA[Join Chris, Andy, and guest GM Joel Boonstra as they venture off-script and deep into the heart of 1980s children&#8217;s cartoons! With the help of the Gamma World roleplaying game, they create a team of barge-dwelling crime-fighters certain to dominate Reagan-era toy store shelves and Saturday morning TV.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/443/episode-64-spaceship-dinosaurs-mutant-crime-fighters-and-more.mp3" length="55623593" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Join Chris, Andy, and guest GM Joel Boonstra as they venture off-script and deep into the heart of 1980s children&#8217;s cartoons! With the help of the Gamma World roleplaying game, they create a team of barge-dwelling crime-fighters certain to dominate Reagan-era toy store shelves and Saturday morning TV.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>57:52</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Join Chris, Andy, and guest GM Joel Boonstra as they venture off-script and deep into the heart of 1980s children&#8217;s cartoons! With the help of the Gamma World roleplaying game, they create a team of barge-dwelling crime-fighters certain to dominate Reagan-era toy store shelves and Saturday morning TV.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 63 &#8212; Sports Are Just Numerology Actual Play</title>
	<link>https://www.gmdiscussions.com/podcast/episode-63-sports-are-just-numerology-actual-play/</link>
	<pubDate>Thu, 13 May 2021 06:00:18 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=437</guid>
	<description><![CDATA[For a change of pace, Chris and Andy take a break from talking about roleplaying games and actually play one! We play a short game of Sports Are Just Numerology, a fun one-page RPG for two players by Ben Roswell. Listen as your co-hosts stumble through the frightening world of sports!]]></description>
	<itunes:subtitle><![CDATA[For a change of pace, Chris and Andy take a break from talking about roleplaying games and actually play one! We play a short game of Sports Are Just Numerology, a fun one-page RPG for two players by Ben Roswell. Listen as your co-hosts stumble through t]]></itunes:subtitle>
	<content:encoded><![CDATA[For a change of pace, Chris and Andy take a break from talking about roleplaying games and actually play one! We play a short game of Sports Are Just Numerology, a fun one-page RPG for two players by Ben Roswell. Listen as your co-hosts stumble through the frightening world of sports!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/437/episode-63-sports-are-just-numerology-actual-play.mp3" length="37408490" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[For a change of pace, Chris and Andy take a break from talking about roleplaying games and actually play one! We play a short game of Sports Are Just Numerology, a fun one-page RPG for two players by Ben Roswell. Listen as your co-hosts stumble through the frightening world of sports!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:58</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[For a change of pace, Chris and Andy take a break from talking about roleplaying games and actually play one! We play a short game of Sports Are Just Numerology, a fun one-page RPG for two players by Ben Roswell. Listen as your co-hosts stumble through the frightening world of sports!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 62 &#8212; How Do You Use and Care For Your Game Books?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-62-how-do-you-use-and-care-for-your-game-books/</link>
	<pubDate>Thu, 29 Apr 2021 12:17:20 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=430</guid>
	<description><![CDATA[How are your physical game books a part of the experience of tabletop gaming? How do you handle, annotate, and use them at the table? Andy and Chris wade into questions about the beloved books that contain the games we play.]]></description>
	<itunes:subtitle><![CDATA[How are your physical game books a part of the experience of tabletop gaming? How do you handle, annotate, and use them at the table? Andy and Chris wade into questions about the beloved books that contain the games we play.]]></itunes:subtitle>
	<content:encoded><![CDATA[How are your physical game books a part of the experience of tabletop gaming? How do you handle, annotate, and use them at the table? Andy and Chris wade into questions about the beloved books that contain the games we play.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/430/episode-62-how-do-you-use-and-care-for-your-game-books.mp3" length="46556781" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How are your physical game books a part of the experience of tabletop gaming? How do you handle, annotate, and use them at the table? Andy and Chris wade into questions about the beloved books that contain the games we play.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>48:30</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[How are your physical game books a part of the experience of tabletop gaming? How do you handle, annotate, and use them at the table? Andy and Chris wade into questions about the beloved books that contain the games we play.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 61 &#8212; How Do You Start a New Campaign? (with guest GM Murph)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-61-how-do-you-start-a-new-campaign-with-guest-gm-murph/</link>
	<pubDate>Thu, 15 Apr 2021 14:17:06 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=425</guid>
	<description><![CDATA[Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.]]></description>
	<itunes:subtitle><![CDATA[Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.]]></itunes:subtitle>
	<content:encoded><![CDATA[Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/425/episode-61-how-do-you-start-a-new-campaign-with-guest-gm-murph.mp3" length="37691559" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>52:21</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 60 – What campaign are you chickening out of running?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-60-what-campaign-are-you-chickening-out-of-running/</link>
	<pubDate>Thu, 01 Apr 2021 06:30:23 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=418</guid>
	<description><![CDATA[Andy and Chris get personal and share all about the campaigns they really want to run, but just can&#8217;t quite bring themselves to dive into. It&#8217;s a GM therapy session! Appendix: Band of Blades Friends at the Table The Quiet Year The Ground Itself The Great Pendragon Campaign Beyond the Mountains of Madness]]></description>
	<itunes:subtitle><![CDATA[Andy and Chris get personal and share all about the campaigns they really want to run, but just can&#8217;t quite bring themselves to dive into. It&#8217;s a GM therapy session! Appendix: Band of Blades Friends at the Table The Quiet Year The Ground Itse]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy and Chris get personal and share all about the campaigns they really want to run, but just can&#8217;t quite bring themselves to dive into. It&#8217;s a GM therapy session! Appendix: Band of Blades Friends at the Table The Quiet Year The Ground Itself The Great Pendragon Campaign Beyond the Mountains of Madness]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/418/episode-60-what-campaign-are-you-chickening-out-of-running.mp3" length="30668591" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy and Chris get personal and share all about the campaigns they really want to run, but just can&#8217;t quite bring themselves to dive into. It&#8217;s a GM therapy session! Appendix: Band of Blades Friends at the Table The Quiet Year The Ground Itself The Great Pendragon Campaign Beyond the Mountains of Madness]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:36</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy and Chris get personal and share all about the campaigns they really want to run, but just can&#8217;t quite bring themselves to dive into. It&#8217;s a GM therapy session! Appendix: Band of Blades Friends at the Table The Quiet Year The Ground Itself The Great Pendragon Campaign Beyond the Mountains of Madness]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 59 &#8212; How Do You Use Mazes in a Roleplaying Game?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-59-how-do-you-use-mazes-in-a-roleplaying-game/</link>
	<pubDate>Thu, 18 Mar 2021 06:00:08 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=412</guid>
	<description><![CDATA[Mazes and labyrinths are a fixture of fantasy roleplaying games, but are they actually fun? Chris and Andy talk about what goes into making mazes fun for your players to interact with. Episode 59 appendix: Candlekeep Mysteries, a new D&#38;D compilation of library-themed adventures that Chris hopes to run soon. The Descent, a 2005 horror &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-59-how-do-you-use-mazes-in-a-roleplaying-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 59 &#8212; How Do You Use Mazes in a Roleplaying Game?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Mazes and labyrinths are a fixture of fantasy roleplaying games, but are they actually fun? Chris and Andy talk about what goes into making mazes fun for your players to interact with. Episode 59 appendix: Candlekeep Mysteries, a new D&#38;D compilation ]]></itunes:subtitle>
	<content:encoded><![CDATA[Mazes and labyrinths are a fixture of fantasy roleplaying games, but are they actually fun? Chris and Andy talk about what goes into making mazes fun for your players to interact with. Episode 59 appendix: Candlekeep Mysteries, a new D&#38;D compilation of library-themed adventures that Chris hopes to run soon. The Descent, a 2005 horror &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-59-how-do-you-use-mazes-in-a-roleplaying-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 59 &#8212; How Do You Use Mazes in a Roleplaying Game?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/412/episode-59-how-do-you-use-mazes-in-a-roleplaying-game.mp3" length="34889450" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Mazes and labyrinths are a fixture of fantasy roleplaying games, but are they actually fun? Chris and Andy talk about what goes into making mazes fun for your players to interact with. Episode 59 appendix: Candlekeep Mysteries, a new D&#38;D compilation of library-themed adventures that Chris hopes to run soon. The Descent, a 2005 horror &#8230; Continue reading "Episode 59 &#8212; How Do You Use Mazes in a Roleplaying Game?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>36:21</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Mazes and labyrinths are a fixture of fantasy roleplaying games, but are they actually fun? Chris and Andy talk about what goes into making mazes fun for your players to interact with. Episode 59 appendix: Candlekeep Mysteries, a new D&#38;D compilation of library-themed adventures that Chris hopes to run soon. The Descent, a 2005 horror &#8230; Continue reading "Episode 59 &#8212; How Do You Use Mazes in a Roleplaying Game?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 58 &#8212; Waterdeep Postmortem, Plus Digital Resources in Games (with Guest GM Tim Saucer)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-58-waterdeep-postmortem-plus-digital-resources-in-games-with-guest-gm-tim-saucer/</link>
	<pubDate>Thu, 04 Mar 2021 12:32:52 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=408</guid>
	<description><![CDATA[Tim Saucer joins Andy and Chris to discuss his recently-completed Waterdeep: Dragon Heist campaign, before diving into this episode&#8217;s topic: how do you use PDFs and other digital game resources at your table?]]></description>
	<itunes:subtitle><![CDATA[Tim Saucer joins Andy and Chris to discuss his recently-completed Waterdeep: Dragon Heist campaign, before diving into this episode&#8217;s topic: how do you use PDFs and other digital game resources at your table?]]></itunes:subtitle>
	<content:encoded><![CDATA[Tim Saucer joins Andy and Chris to discuss his recently-completed Waterdeep: Dragon Heist campaign, before diving into this episode&#8217;s topic: how do you use PDFs and other digital game resources at your table?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/408/episode-58-waterdeep-postmortem-plus-digital-resources-in-games-with-guest-gm-tim-saucer.mp3" length="34394488" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tim Saucer joins Andy and Chris to discuss his recently-completed Waterdeep: Dragon Heist campaign, before diving into this episode&#8217;s topic: how do you use PDFs and other digital game resources at your table?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:46</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Tim Saucer joins Andy and Chris to discuss his recently-completed Waterdeep: Dragon Heist campaign, before diving into this episode&#8217;s topic: how do you use PDFs and other digital game resources at your table?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 57 &#8212; &#8220;Eternal Lies&#8221; Campaign Postmortem (with Guest GM Matt Wilson)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-57-eternal-lies-campaign-postmortem-with-guest-gm-matt-wilson/</link>
	<pubDate>Thu, 18 Feb 2021 06:00:16 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=400</guid>
	<description><![CDATA[Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of &#8220;Eternal Lies&#8221;! Matt talks about what worked and what didn&#8217;t, how he adjusted the campaign for his table, and what GM tricks he used to make the experience come alive for his players. Episode 57 appendix: Eternal Lies, an epic &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-57-eternal-lies-campaign-postmortem-with-guest-gm-matt-wilson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 57 &#8212; &#8220;Eternal Lies&#8221; Campaign Postmortem (with Guest GM Matt Wilson)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of &#8220;Eternal Lies&#8221;! Matt talks about what worked and what didn&#8217;t, how he adjusted the campaign for his table, and what GM tricks he used]]></itunes:subtitle>
	<content:encoded><![CDATA[Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of &#8220;Eternal Lies&#8221;! Matt talks about what worked and what didn&#8217;t, how he adjusted the campaign for his table, and what GM tricks he used to make the experience come alive for his players. Episode 57 appendix: Eternal Lies, an epic &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-57-eternal-lies-campaign-postmortem-with-guest-gm-matt-wilson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 57 &#8212; &#8220;Eternal Lies&#8221; Campaign Postmortem (with Guest GM Matt Wilson)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/400/episode-57-eternal-lies-campaign-postmortem-with-guest-gm-matt-wilson.mp3" length="45942799" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of &#8220;Eternal Lies&#8221;! Matt talks about what worked and what didn&#8217;t, how he adjusted the campaign for his table, and what GM tricks he used to make the experience come alive for his players. Episode 57 appendix: Eternal Lies, an epic &#8230; Continue reading "Episode 57 &#8212; &#8220;Eternal Lies&#8221; Campaign Postmortem (with Guest GM Matt Wilson)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:51</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of &#8220;Eternal Lies&#8221;! Matt talks about what worked and what didn&#8217;t, how he adjusted the campaign for his table, and what GM tricks he used to make the experience come alive for his players. Episode 57 appendix: Eternal Lies, an epic &#8230; Continue reading "Episode 57 &#8212; &#8220;Eternal Lies&#8221; Campaign Postmortem (with Guest GM Matt Wilson)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 56 &#8212; How Do You Handle Luck and Divine Intervention? (with guest GM Kyle Latino)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-56-how-do-you-handle-luck-and-divine-intervention-with-guest-gm-kyle-latino/</link>
	<pubDate>Thu, 04 Feb 2021 06:00:14 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=398</guid>
	<description><![CDATA[Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of deus ex machina we can think of. Episode 56 appendix: Old Roads, Kyle&#8217;s map &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-56-how-do-you-handle-luck-and-divine-intervention-with-guest-gm-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 56 &#8212; How Do You Handle Luck and Divine Intervention? (with guest GM Kyle Latino)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of d]]></itunes:subtitle>
	<content:encoded><![CDATA[Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of deus ex machina we can think of. Episode 56 appendix: Old Roads, Kyle&#8217;s map &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-56-how-do-you-handle-luck-and-divine-intervention-with-guest-gm-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 56 &#8212; How Do You Handle Luck and Divine Intervention? (with guest GM Kyle Latino)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/398/episode-56-how-do-you-handle-luck-and-divine-intervention-with-guest-gm-kyle-latino.mp3" length="37866156" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of deus ex machina we can think of. Episode 56 appendix: Old Roads, Kyle&#8217;s map &#8230; Continue reading "Episode 56 &#8212; How Do You Handle Luck and Divine Intervention? (with guest GM Kyle Latino)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:27</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of deus ex machina we can think of. Episode 56 appendix: Old Roads, Kyle&#8217;s map &#8230; Continue reading "Episode 56 &#8212; How Do You Handle Luck and Divine Intervention? (with guest GM Kyle Latino)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 55 &#8212; How Do You Manage Scheduling For Your Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-55-how-do-you-manage-scheduling-for-your-games/</link>
	<pubDate>Thu, 21 Jan 2021 06:00:51 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=394</guid>
	<description><![CDATA[Every GM knows that scheduling game nights is the hardest part of their job. Andy and Chris chat about how they manage (or fail) to get everybody to the gaming table.]]></description>
	<itunes:subtitle><![CDATA[Every GM knows that scheduling game nights is the hardest part of their job. Andy and Chris chat about how they manage (or fail) to get everybody to the gaming table.]]></itunes:subtitle>
	<content:encoded><![CDATA[Every GM knows that scheduling game nights is the hardest part of their job. Andy and Chris chat about how they manage (or fail) to get everybody to the gaming table.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/394/episode-55-how-do-you-manage-scheduling-for-your-games.mp3" length="43683717" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Every GM knows that scheduling game nights is the hardest part of their job. Andy and Chris chat about how they manage (or fail) to get everybody to the gaming table.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:27</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Every GM knows that scheduling game nights is the hardest part of their job. Andy and Chris chat about how they manage (or fail) to get everybody to the gaming table.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 54 &#8212; Actual Play: &#8220;The Accidental Tomb&#8221;</title>
	<link>https://www.gmdiscussions.com/podcast/episode-54-actual-play-the-accidental-tomb/</link>
	<pubDate>Thu, 07 Jan 2021 06:00:08 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=391</guid>
	<description><![CDATA[Join us for a special acutal-play episode as GM Chris shepherds a party of guest players through &#8220;The Accidental Tomb,&#8221; the adventure we brainstormed in episode 53!]]></description>
	<itunes:subtitle><![CDATA[Join us for a special acutal-play episode as GM Chris shepherds a party of guest players through &#8220;The Accidental Tomb,&#8221; the adventure we brainstormed in episode 53!]]></itunes:subtitle>
	<content:encoded><![CDATA[Join us for a special acutal-play episode as GM Chris shepherds a party of guest players through &#8220;The Accidental Tomb,&#8221; the adventure we brainstormed in episode 53!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/391/episode-54-actual-play-the-accidental-tomb.mp3" length="111912752" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Join us for a special acutal-play episode as GM Chris shepherds a party of guest players through &#8220;The Accidental Tomb,&#8221; the adventure we brainstormed in episode 53!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:32:55</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Join us for a special acutal-play episode as GM Chris shepherds a party of guest players through &#8220;The Accidental Tomb,&#8221; the adventure we brainstormed in episode 53!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>UPDATED: Episode 53 &#8212; Holiday Special: Live Build-a-dungeon!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-53-holiday-special-live-build-a-dungeon/</link>
	<pubDate>Thu, 24 Dec 2020 06:00:49 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=385</guid>
	<description><![CDATA[Please redownload this! We had an audio glitch with the original and needed to do a quick edit! Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dungeon in the next episode for a gang of unwitting &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-53-holiday-special-live-build-a-dungeon/" class="more-link">Continue reading<span class="screen-reader-text"> "UPDATED: Episode 53 &#8212; Holiday Special: Live Build-a-dungeon!"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Please redownload this! We had an audio glitch with the original and needed to do a quick edit! Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dun]]></itunes:subtitle>
	<content:encoded><![CDATA[Please redownload this! We had an audio glitch with the original and needed to do a quick edit! Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dungeon in the next episode for a gang of unwitting &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-53-holiday-special-live-build-a-dungeon/" class="more-link">Continue reading<span class="screen-reader-text"> "UPDATED: Episode 53 &#8212; Holiday Special: Live Build-a-dungeon!"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/385/episode-53-holiday-special-live-build-a-dungeon.mp3" length="91263557" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Please redownload this! We had an audio glitch with the original and needed to do a quick edit! Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dungeon in the next episode for a gang of unwitting &#8230; Continue reading "UPDATED: Episode 53 &#8212; Holiday Special: Live Build-a-dungeon!"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:40:11</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Please redownload this! We had an audio glitch with the original and needed to do a quick edit! Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dungeon in the next episode for a gang of unwitting &#8230; Continue reading "UPDATED: Episode 53 &#8212; Holiday Special: Live Build-a-dungeon!"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 52 &#8212; What Expectations Do You Place On Your Players When Starting a Campaign?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-52-what-expectations-do-you-place-on-your-players-when-starting-a-campaign/</link>
	<pubDate>Thu, 10 Dec 2020 06:00:39 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=381</guid>
	<description><![CDATA[Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy&#8217;s &#8220;Alien&#8221; campaign and D&#38;D Christmas giving, we launch into our official topic: expectations you place (or don&#8217;t place) on your players at the start of a new campaign. d10 Mysterious/Interesting &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-52-what-expectations-do-you-place-on-your-players-when-starting-a-campaign/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 52 &#8212; What Expectations Do You Place On Your Players When Starting a Campaign?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy&#8217;s &#8220;Alien&#8221; campaign and D&#38;D Christmas giving, we launch into our official topic: expectatio]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy&#8217;s &#8220;Alien&#8221; campaign and D&#38;D Christmas giving, we launch into our official topic: expectations you place (or don&#8217;t place) on your players at the start of a new campaign. d10 Mysterious/Interesting &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-52-what-expectations-do-you-place-on-your-players-when-starting-a-campaign/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 52 &#8212; What Expectations Do You Place On Your Players When Starting a Campaign?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/381/episode-52-what-expectations-do-you-place-on-your-players-when-starting-a-campaign.mp3" length="34963435" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy&#8217;s &#8220;Alien&#8221; campaign and D&#38;D Christmas giving, we launch into our official topic: expectations you place (or don&#8217;t place) on your players at the start of a new campaign. d10 Mysterious/Interesting &#8230; Continue reading "Episode 52 &#8212; What Expectations Do You Place On Your Players When Starting a Campaign?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>48:34</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy&#8217;s &#8220;Alien&#8221; campaign and D&#38;D Christmas giving, we launch into our official topic: expectations you place (or don&#8217;t place) on your players at the start of a new campaign. d10 Mysterious/Interesting &#8230; Continue reading "Episode 52 &#8212; What Expectations Do You Place On Your Players When Starting a Campaign?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 51 &#8212; How Do You Manage Inventory in Your Games? (with Tim Saucer)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-51-how-do-you-manage-inventory-in-your-games-with-tim-saucer/</link>
	<pubDate>Thu, 26 Nov 2020 07:00:30 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=376</guid>
	<description><![CDATA[Special guest GM Tim Saucer joins Andy and Chris to discuss the ins and outs of handling inventory, equipment, and encumbrance in roleplaying games. Plus, the gang puts together a special bonus Thanksgiving-themed random table, in case you need some holiday inspiration!]]></description>
	<itunes:subtitle><![CDATA[Special guest GM Tim Saucer joins Andy and Chris to discuss the ins and outs of handling inventory, equipment, and encumbrance in roleplaying games. Plus, the gang puts together a special bonus Thanksgiving-themed random table, in case you need some holi]]></itunes:subtitle>
	<content:encoded><![CDATA[Special guest GM Tim Saucer joins Andy and Chris to discuss the ins and outs of handling inventory, equipment, and encumbrance in roleplaying games. Plus, the gang puts together a special bonus Thanksgiving-themed random table, in case you need some holiday inspiration!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/376/episode-51-how-do-you-manage-inventory-in-your-games-with-tim-saucer.mp3" length="31375151" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Special guest GM Tim Saucer joins Andy and Chris to discuss the ins and outs of handling inventory, equipment, and encumbrance in roleplaying games. Plus, the gang puts together a special bonus Thanksgiving-themed random table, in case you need some holiday inspiration!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>43:35</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Special guest GM Tim Saucer joins Andy and Chris to discuss the ins and outs of handling inventory, equipment, and encumbrance in roleplaying games. Plus, the gang puts together a special bonus Thanksgiving-themed random table, in case you need some holiday inspiration!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 50 &#8212; Season 1 Finale, and Resetting the Table of Topics!</title>
	<link>https://www.gmdiscussions.com/podcast/episode-50-season-1-finale-and-resetting-the-table-of-topics/</link>
	<pubDate>Thu, 12 Nov 2020 06:00:21 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=369</guid>
	<description><![CDATA[Brace yourselves for a big episode! Chris talks about his experience running a Halloween scenario for two very different groups of players. And then, to cap off the first &#8220;season&#8221; of the podcast, Andy and Chris brainstorm a new Table of Topics!]]></description>
	<itunes:subtitle><![CDATA[Brace yourselves for a big episode! Chris talks about his experience running a Halloween scenario for two very different groups of players. And then, to cap off the first &#8220;season&#8221; of the podcast, Andy and Chris brainstorm a new Table of Topic]]></itunes:subtitle>
	<content:encoded><![CDATA[Brace yourselves for a big episode! Chris talks about his experience running a Halloween scenario for two very different groups of players. And then, to cap off the first &#8220;season&#8221; of the podcast, Andy and Chris brainstorm a new Table of Topics!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/369/episode-50-season-1-finale-and-resetting-the-table-of-topics.mp3" length="57599681" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Brace yourselves for a big episode! Chris talks about his experience running a Halloween scenario for two very different groups of players. And then, to cap off the first &#8220;season&#8221; of the podcast, Andy and Chris brainstorm a new Table of Topics!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:00</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Brace yourselves for a big episode! Chris talks about his experience running a Halloween scenario for two very different groups of players. And then, to cap off the first &#8220;season&#8221; of the podcast, Andy and Chris brainstorm a new Table of Topics!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 49 &#8211; Broken Control Panels, Aliens, and Spoopy Sitcom Recaps</title>
	<link>https://www.gmdiscussions.com/podcast/episode-49-broken-control-panels-aliens-and-spoopy-sitcom-recaps/</link>
	<pubDate>Thu, 29 Oct 2020 07:00:45 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=366</guid>
	<description><![CDATA[All all GMs are wont to do, Chris and Andy continue to break their self-imposed rules and make yet another d6 table on air. This time it&#8217;s all about fixing broken control panels on space ships. After that they talk about Andy&#8217;s upcoming Aliens inspired game and recap Chris&#8217; halloween one shot. d6 table for &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-49-broken-control-panels-aliens-and-spoopy-sitcom-recaps/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 49 &#8211; Broken Control Panels, Aliens, and Spoopy Sitcom Recaps"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[All all GMs are wont to do, Chris and Andy continue to break their self-imposed rules and make yet another d6 table on air. This time it&#8217;s all about fixing broken control panels on space ships. After that they talk about Andy&#8217;s upcoming Alien]]></itunes:subtitle>
	<content:encoded><![CDATA[All all GMs are wont to do, Chris and Andy continue to break their self-imposed rules and make yet another d6 table on air. This time it&#8217;s all about fixing broken control panels on space ships. After that they talk about Andy&#8217;s upcoming Aliens inspired game and recap Chris&#8217; halloween one shot. d6 table for &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-49-broken-control-panels-aliens-and-spoopy-sitcom-recaps/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 49 &#8211; Broken Control Panels, Aliens, and Spoopy Sitcom Recaps"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/366/episode-49-broken-control-panels-aliens-and-spoopy-sitcom-recaps.mp3" length="27171840" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[All all GMs are wont to do, Chris and Andy continue to break their self-imposed rules and make yet another d6 table on air. This time it&#8217;s all about fixing broken control panels on space ships. After that they talk about Andy&#8217;s upcoming Aliens inspired game and recap Chris&#8217; halloween one shot. d6 table for &#8230; Continue reading "Episode 49 &#8211; Broken Control Panels, Aliens, and Spoopy Sitcom Recaps"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:44</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[All all GMs are wont to do, Chris and Andy continue to break their self-imposed rules and make yet another d6 table on air. This time it&#8217;s all about fixing broken control panels on space ships. After that they talk about Andy&#8217;s upcoming Aliens inspired game and recap Chris&#8217; halloween one shot. d6 table for &#8230; Continue reading "Episode 49 &#8211; Broken Control Panels, Aliens, and Spoopy Sitcom Recaps"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 48 &#8212; Scary Warehouses, 90s Sitcoms, and Halloween One-shots</title>
	<link>https://www.gmdiscussions.com/podcast/episode-48-scary-warehouses-90s-sitcoms-and-halloween-one-shots/</link>
	<pubDate>Thu, 15 Oct 2020 06:00:16 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=361</guid>
	<description><![CDATA[Chris and Andy break all the rules in a special episode centered around Halloween gaming. Listen as we create a d6 table you can roll on to see what scary things are happening in this warehouse (you needed one of those, right?), and then move on to discuss a unique Halloween game that Chris is &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-48-scary-warehouses-90s-sitcoms-and-halloween-one-shots/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 48 &#8212; Scary Warehouses, 90s Sitcoms, and Halloween One-shots"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy break all the rules in a special episode centered around Halloween gaming. Listen as we create a d6 table you can roll on to see what scary things are happening in this warehouse (you needed one of those, right?), and then move on to discu]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy break all the rules in a special episode centered around Halloween gaming. Listen as we create a d6 table you can roll on to see what scary things are happening in this warehouse (you needed one of those, right?), and then move on to discuss a unique Halloween game that Chris is &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-48-scary-warehouses-90s-sitcoms-and-halloween-one-shots/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 48 &#8212; Scary Warehouses, 90s Sitcoms, and Halloween One-shots"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/361/episode-48-scary-warehouses-90s-sitcoms-and-halloween-one-shots.mp3" length="51303961" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy break all the rules in a special episode centered around Halloween gaming. Listen as we create a d6 table you can roll on to see what scary things are happening in this warehouse (you needed one of those, right?), and then move on to discuss a unique Halloween game that Chris is &#8230; Continue reading "Episode 48 &#8212; Scary Warehouses, 90s Sitcoms, and Halloween One-shots"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:38</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy break all the rules in a special episode centered around Halloween gaming. Listen as we create a d6 table you can roll on to see what scary things are happening in this warehouse (you needed one of those, right?), and then move on to discuss a unique Halloween game that Chris is &#8230; Continue reading "Episode 48 &#8212; Scary Warehouses, 90s Sitcoms, and Halloween One-shots"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 47 &#8211; A Different Kind of Fantasy Gaming</title>
	<link>https://www.gmdiscussions.com/podcast/episode-47-a-different-kind-of-fantasy-gaming/</link>
	<pubDate>Thu, 01 Oct 2020 07:00:09 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=359</guid>
	<description><![CDATA[Listen as Ryan Gough teaches Andy and Chris all about a game played by millions of people that they barely understand. For regular listeners this one is a bit far afield from what we normally do, but we thought it&#8217;d be fun to discuss on air. Hope you enjoy it! Extra special thanks to Ryan &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-47-a-different-kind-of-fantasy-gaming/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 47 &#8211; A Different Kind of Fantasy Gaming"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen as Ryan Gough teaches Andy and Chris all about a game played by millions of people that they barely understand. For regular listeners this one is a bit far afield from what we normally do, but we thought it&#8217;d be fun to discuss on air. Hope y]]></itunes:subtitle>
	<content:encoded><![CDATA[Listen as Ryan Gough teaches Andy and Chris all about a game played by millions of people that they barely understand. For regular listeners this one is a bit far afield from what we normally do, but we thought it&#8217;d be fun to discuss on air. Hope you enjoy it! Extra special thanks to Ryan &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-47-a-different-kind-of-fantasy-gaming/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 47 &#8211; A Different Kind of Fantasy Gaming"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/359/episode-47-a-different-kind-of-fantasy-gaming.mp3" length="33828362" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen as Ryan Gough teaches Andy and Chris all about a game played by millions of people that they barely understand. For regular listeners this one is a bit far afield from what we normally do, but we thought it&#8217;d be fun to discuss on air. Hope you enjoy it! Extra special thanks to Ryan &#8230; Continue reading "Episode 47 &#8211; A Different Kind of Fantasy Gaming"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:59</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Listen as Ryan Gough teaches Andy and Chris all about a game played by millions of people that they barely understand. For regular listeners this one is a bit far afield from what we normally do, but we thought it&#8217;d be fun to discuss on air. Hope you enjoy it! Extra special thanks to Ryan &#8230; Continue reading "Episode 47 &#8211; A Different Kind of Fantasy Gaming"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 46 &#8212; How Do You Design Your Game Sessions So That Players Can Show Off?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-46-how-do-you-design-your-game-sessions-so-that-players-can-show-off/</link>
	<pubDate>Thu, 17 Sep 2020 06:00:33 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=356</guid>
	<description><![CDATA[Do you build encounters and adventures in such a way that players have lots of opportunity to show off their character&#8217;s abilities, powers, and personality? Andy and Chris discuss!]]></description>
	<itunes:subtitle><![CDATA[Do you build encounters and adventures in such a way that players have lots of opportunity to show off their character&#8217;s abilities, powers, and personality? Andy and Chris discuss!]]></itunes:subtitle>
	<content:encoded><![CDATA[Do you build encounters and adventures in such a way that players have lots of opportunity to show off their character&#8217;s abilities, powers, and personality? Andy and Chris discuss!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/356/episode-46-how-do-you-design-your-game-sessions-so-that-players-can-show-off.mp3" length="59143204" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Do you build encounters and adventures in such a way that players have lots of opportunity to show off their character&#8217;s abilities, powers, and personality? Andy and Chris discuss!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:04</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Do you build encounters and adventures in such a way that players have lots of opportunity to show off their character&#8217;s abilities, powers, and personality? Andy and Chris discuss!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 45 &#8212; Tom Knauss, Tehuatl Kickstarter, and the Care and Feeding of Your Game Books</title>
	<link>https://www.gmdiscussions.com/podcast/episode-45-tom-knauss-tehuatl-kickstarter-and-the-care-and-feeding-of-your-game-books/</link>
	<pubDate>Thu, 03 Sep 2020 05:00:39 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=350</guid>
	<description><![CDATA[Tom Knauss of Frog God Games joins us to discuss the new Lost Lands: Tehuatl Kickstarter. We enjoy an in-depth talk about the process of creating a Mesoamerica-themed setting book, then launch into this episode&#8217;s topic: how you care for your physical game books. Note: the sound quality for this episode isn&#8217;t up to our &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-45-tom-knauss-tehuatl-kickstarter-and-the-care-and-feeding-of-your-game-books/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 45 &#8212; Tom Knauss, Tehuatl Kickstarter, and the Care and Feeding of Your Game Books"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Tom Knauss of Frog God Games joins us to discuss the new Lost Lands: Tehuatl Kickstarter. We enjoy an in-depth talk about the process of creating a Mesoamerica-themed setting book, then launch into this episode&#8217;s topic: how you care for your physic]]></itunes:subtitle>
	<content:encoded><![CDATA[Tom Knauss of Frog God Games joins us to discuss the new Lost Lands: Tehuatl Kickstarter. We enjoy an in-depth talk about the process of creating a Mesoamerica-themed setting book, then launch into this episode&#8217;s topic: how you care for your physical game books. Note: the sound quality for this episode isn&#8217;t up to our &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-45-tom-knauss-tehuatl-kickstarter-and-the-care-and-feeding-of-your-game-books/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 45 &#8212; Tom Knauss, Tehuatl Kickstarter, and the Care and Feeding of Your Game Books"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/350/episode-45-tom-knauss-tehuatl-kickstarter-and-the-care-and-feeding-of-your-game-books.mp3" length="31289887" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tom Knauss of Frog God Games joins us to discuss the new Lost Lands: Tehuatl Kickstarter. We enjoy an in-depth talk about the process of creating a Mesoamerica-themed setting book, then launch into this episode&#8217;s topic: how you care for your physical game books. Note: the sound quality for this episode isn&#8217;t up to our &#8230; Continue reading "Episode 45 &#8212; Tom Knauss, Tehuatl Kickstarter, and the Care and Feeding of Your Game Books"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>43:27</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Tom Knauss of Frog God Games joins us to discuss the new Lost Lands: Tehuatl Kickstarter. We enjoy an in-depth talk about the process of creating a Mesoamerica-themed setting book, then launch into this episode&#8217;s topic: how you care for your physical game books. Note: the sound quality for this episode isn&#8217;t up to our &#8230; Continue reading "Episode 45 &#8212; Tom Knauss, Tehuatl Kickstarter, and the Care and Feeding of Your Game Books"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 44 &#8212; How Do You Prepare Set-piece Encounters?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-44-how-do-you-prepare-set-piece-encounters/</link>
	<pubDate>Thu, 20 Aug 2020 15:35:31 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=339</guid>
	<description><![CDATA[This week Christopher Becker came on to talk about running set-piece encounters. Those points in your game where you take some special care to prepare. Do you break out special terrain or miniatures? Do you prepare a big speech for the BBEG to deliver? Do you treat every moment as a set-piece lovingly created for &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-44-how-do-you-prepare-set-piece-encounters/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 44 &#8212; How Do You Prepare Set-piece Encounters?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[This week Christopher Becker came on to talk about running set-piece encounters. Those points in your game where you take some special care to prepare. Do you break out special terrain or miniatures? Do you prepare a big speech for the BBEG to deliver? D]]></itunes:subtitle>
	<content:encoded><![CDATA[This week Christopher Becker came on to talk about running set-piece encounters. Those points in your game where you take some special care to prepare. Do you break out special terrain or miniatures? Do you prepare a big speech for the BBEG to deliver? Do you treat every moment as a set-piece lovingly created for &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-44-how-do-you-prepare-set-piece-encounters/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 44 &#8212; How Do You Prepare Set-piece Encounters?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/339/episode-44-how-do-you-prepare-set-piece-encounters.mp3" length="60454760" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This week Christopher Becker came on to talk about running set-piece encounters. Those points in your game where you take some special care to prepare. Do you break out special terrain or miniatures? Do you prepare a big speech for the BBEG to deliver? Do you treat every moment as a set-piece lovingly created for &#8230; Continue reading "Episode 44 &#8212; How Do You Prepare Set-piece Encounters?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:59</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[This week Christopher Becker came on to talk about running set-piece encounters. Those points in your game where you take some special care to prepare. Do you break out special terrain or miniatures? Do you prepare a big speech for the BBEG to deliver? Do you treat every moment as a set-piece lovingly created for &#8230; Continue reading "Episode 44 &#8212; How Do You Prepare Set-piece Encounters?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 43 &#8212; What Do You Do With the Encounters and Secrets Your Players Don&#8217;t Discover?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-43-what-do-you-do-with-the-encounters-and-secrets-your-players-dont-discover/</link>
	<pubDate>Thu, 06 Aug 2020 13:45:25 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=333</guid>
	<description><![CDATA[Do you share your GMing secrets with players after each adventure? Or do you hang on to them in hopes of re-purposing them? With Chris back at the helm as co-host, we follow this topic into some unexpected places, including the merits of re-running adventures and the importance of information asymmetry in RPGs.]]></description>
	<itunes:subtitle><![CDATA[Do you share your GMing secrets with players after each adventure? Or do you hang on to them in hopes of re-purposing them? With Chris back at the helm as co-host, we follow this topic into some unexpected places, including the merits of re-running adven]]></itunes:subtitle>
	<content:encoded><![CDATA[Do you share your GMing secrets with players after each adventure? Or do you hang on to them in hopes of re-purposing them? With Chris back at the helm as co-host, we follow this topic into some unexpected places, including the merits of re-running adventures and the importance of information asymmetry in RPGs.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/333/episode-43-what-do-you-do-with-the-encounters-and-secrets-your-players-dont-discover.mp3" length="55263080" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Do you share your GMing secrets with players after each adventure? Or do you hang on to them in hopes of re-purposing them? With Chris back at the helm as co-host, we follow this topic into some unexpected places, including the merits of re-running adventures and the importance of information asymmetry in RPGs.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:23</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Do you share your GMing secrets with players after each adventure? Or do you hang on to them in hopes of re-purposing them? With Chris back at the helm as co-host, we follow this topic into some unexpected places, including the merits of re-running adventures and the importance of information asymmetry in RPGs.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 42 &#8212; How Do You Create Memorable NPCs?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-42-how-do-you-create-memorable-npcs/</link>
	<pubDate>Thu, 23 Jul 2020 06:00:56 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=328</guid>
	<description><![CDATA[What&#8217;s the key to making NPCs who are memorable, interesting, and possibly even beloved by the players? Chris, Andy, and John discuss. And as a bonus, Andy breaks out a brand-new GM challenge for his co-hosts. Listen and judge their on-the-spot GMing decisions!]]></description>
	<itunes:subtitle><![CDATA[What&#8217;s the key to making NPCs who are memorable, interesting, and possibly even beloved by the players? Chris, Andy, and John discuss. And as a bonus, Andy breaks out a brand-new GM challenge for his co-hosts. Listen and judge their on-the-spot GMi]]></itunes:subtitle>
	<content:encoded><![CDATA[What&#8217;s the key to making NPCs who are memorable, interesting, and possibly even beloved by the players? Chris, Andy, and John discuss. And as a bonus, Andy breaks out a brand-new GM challenge for his co-hosts. Listen and judge their on-the-spot GMing decisions!]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/328/episode-42-how-do-you-create-memorable-npcs.mp3" length="64141160" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What&#8217;s the key to making NPCs who are memorable, interesting, and possibly even beloved by the players? Chris, Andy, and John discuss. And as a bonus, Andy breaks out a brand-new GM challenge for his co-hosts. Listen and judge their on-the-spot GMing decisions!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:33</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What&#8217;s the key to making NPCs who are memorable, interesting, and possibly even beloved by the players? Chris, Andy, and John discuss. And as a bonus, Andy breaks out a brand-new GM challenge for his co-hosts. Listen and judge their on-the-spot GMing decisions!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 41 &#8212; What Do You Do When You Feel Unenthused About the Game You&#8217;re Running?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-41-what-do-you-do-when-you-feel-unenthused-about-the-game-youre-running/</link>
	<pubDate>Thu, 09 Jul 2020 14:31:22 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=325</guid>
	<description><![CDATA[Special guest (and former host) Chris joins Andy and John to talk about what you can do when you&#8217;re just not feeling very excited about your game.]]></description>
	<itunes:subtitle><![CDATA[Special guest (and former host) Chris joins Andy and John to talk about what you can do when you&#8217;re just not feeling very excited about your game.]]></itunes:subtitle>
	<content:encoded><![CDATA[Special guest (and former host) Chris joins Andy and John to talk about what you can do when you&#8217;re just not feeling very excited about your game.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/325/episode-41-what-do-you-do-when-you-feel-unenthused-about-the-game-youre-running.mp3" length="70036892" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Special guest (and former host) Chris joins Andy and John to talk about what you can do when you&#8217;re just not feeling very excited about your game.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>48:38</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Special guest (and former host) Chris joins Andy and John to talk about what you can do when you&#8217;re just not feeling very excited about your game.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 40 &#8212; How Do You Build or Choose a Setting for Your Game?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-40-how-do-you-build-or-choose-a-setting-for-your-game/</link>
	<pubDate>Thu, 25 Jun 2020 15:14:47 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=319</guid>
	<description><![CDATA[Do you like running games set in established, well-defined settings? Do you prefer coming up with setting details on the fly? Something in between? John and Andy talk through the big topic of finding or building the right setting for your game. Episode 40 appendix (show notes): RPG Alchemy Fate Condensed Dungeon World Swords Without &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-40-how-do-you-build-or-choose-a-setting-for-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 40 &#8212; How Do You Build or Choose a Setting for Your Game?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Do you like running games set in established, well-defined settings? Do you prefer coming up with setting details on the fly? Something in between? John and Andy talk through the big topic of finding or building the right setting for your game. Episode 4]]></itunes:subtitle>
	<content:encoded><![CDATA[Do you like running games set in established, well-defined settings? Do you prefer coming up with setting details on the fly? Something in between? John and Andy talk through the big topic of finding or building the right setting for your game. Episode 40 appendix (show notes): RPG Alchemy Fate Condensed Dungeon World Swords Without &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-40-how-do-you-build-or-choose-a-setting-for-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 40 &#8212; How Do You Build or Choose a Setting for Your Game?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/319/episode-40-how-do-you-build-or-choose-a-setting-for-your-game.mp3" length="70395501" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Do you like running games set in established, well-defined settings? Do you prefer coming up with setting details on the fly? Something in between? John and Andy talk through the big topic of finding or building the right setting for your game. Episode 40 appendix (show notes): RPG Alchemy Fate Condensed Dungeon World Swords Without &#8230; Continue reading "Episode 40 &#8212; How Do You Build or Choose a Setting for Your Game?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>48:53</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Do you like running games set in established, well-defined settings? Do you prefer coming up with setting details on the fly? Something in between? John and Andy talk through the big topic of finding or building the right setting for your game. Episode 40 appendix (show notes): RPG Alchemy Fate Condensed Dungeon World Swords Without &#8230; Continue reading "Episode 40 &#8212; How Do You Build or Choose a Setting for Your Game?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 39 &#8212; How Do You Use Fear in Your Roleplaying Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-39-how-do-you-use-fear-in-your-roleplaying-games/</link>
	<pubDate>Thu, 11 Jun 2020 15:31:01 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=315</guid>
	<description><![CDATA[What does fear look like when it crops up in your games, horror or otherwise? How can you use fear to motivate player characters and make for a fun, tense game? John and Andy discuss.]]></description>
	<itunes:subtitle><![CDATA[What does fear look like when it crops up in your games, horror or otherwise? How can you use fear to motivate player characters and make for a fun, tense game? John and Andy discuss.]]></itunes:subtitle>
	<content:encoded><![CDATA[What does fear look like when it crops up in your games, horror or otherwise? How can you use fear to motivate player characters and make for a fun, tense game? John and Andy discuss.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/315/episode-39-how-do-you-use-fear-in-your-roleplaying-games.mp3" length="56914437" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What does fear look like when it crops up in your games, horror or otherwise? How can you use fear to motivate player characters and make for a fun, tense game? John and Andy discuss.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:31</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What does fear look like when it crops up in your games, horror or otherwise? How can you use fear to motivate player characters and make for a fun, tense game? John and Andy discuss.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 38 &#8212; How Do You Use Maps in Your Game?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-38-how-do-you-use-maps-in-your-game/</link>
	<pubDate>Thu, 28 May 2020 07:00:14 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=310</guid>
	<description><![CDATA[What role do maps play in the games that you run? While Chris is taking a few weeks of parental leave, Andy is joined by guest co-host John Corey to discuss the wonderful topic of maps. Note: the audio quality on this episode is a bit lower than our usual standard, for which we apologize; &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-38-how-do-you-use-maps-in-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 38 &#8212; How Do You Use Maps in Your Game?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What role do maps play in the games that you run? While Chris is taking a few weeks of parental leave, Andy is joined by guest co-host John Corey to discuss the wonderful topic of maps. Note: the audio quality on this episode is a bit lower than our usua]]></itunes:subtitle>
	<content:encoded><![CDATA[What role do maps play in the games that you run? While Chris is taking a few weeks of parental leave, Andy is joined by guest co-host John Corey to discuss the wonderful topic of maps. Note: the audio quality on this episode is a bit lower than our usual standard, for which we apologize; &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-38-how-do-you-use-maps-in-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 38 &#8212; How Do You Use Maps in Your Game?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/310/episode-38-how-do-you-use-maps-in-your-game.mp3" length="67546382" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What role do maps play in the games that you run? While Chris is taking a few weeks of parental leave, Andy is joined by guest co-host John Corey to discuss the wonderful topic of maps. Note: the audio quality on this episode is a bit lower than our usual standard, for which we apologize; &#8230; Continue reading "Episode 38 &#8212; How Do You Use Maps in Your Game?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:54</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What role do maps play in the games that you run? While Chris is taking a few weeks of parental leave, Andy is joined by guest co-host John Corey to discuss the wonderful topic of maps. Note: the audio quality on this episode is a bit lower than our usual standard, for which we apologize; &#8230; Continue reading "Episode 38 &#8212; How Do You Use Maps in Your Game?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 37 &#8212; How Do You Handle Character Death in a Roleplaying Game?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-37-how-do-you-handle-character-death-in-a-roleplaying-game/</link>
	<pubDate>Thu, 14 May 2020 15:15:27 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=305</guid>
	<description><![CDATA[What do you do when a character in your game bites the dust? If character death happens, how do you work it into your campaign, and how do you address the topic with your players? Andy and Chris discuss this notoriously tricky subject.]]></description>
	<itunes:subtitle><![CDATA[What do you do when a character in your game bites the dust? If character death happens, how do you work it into your campaign, and how do you address the topic with your players? Andy and Chris discuss this notoriously tricky subject.]]></itunes:subtitle>
	<content:encoded><![CDATA[What do you do when a character in your game bites the dust? If character death happens, how do you work it into your campaign, and how do you address the topic with your players? Andy and Chris discuss this notoriously tricky subject.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/305/episode-37-how-do-you-handle-character-death-in-a-roleplaying-game.mp3" length="66734806" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do you do when a character in your game bites the dust? If character death happens, how do you work it into your campaign, and how do you address the topic with your players? Andy and Chris discuss this notoriously tricky subject.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:21</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do you do when a character in your game bites the dust? If character death happens, how do you work it into your campaign, and how do you address the topic with your players? Andy and Chris discuss this notoriously tricky subject.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 36 &#8212; How Do You Make Dungeons Feel Adventurous? (with John Corey)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-36-how-do-you-make-dungeons-feel-adventurous-with-john-corey/</link>
	<pubDate>Thu, 30 Apr 2020 16:24:24 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=301</guid>
	<description><![CDATA[Are the dungeons in your game mysterious, exciting experiences, or dull, slow-moving grinds? Andy and Chris are joined by John Corey to discuss ways you can inject a little bit of that &#8220;Indiana Jones&#8221; vibe into your dungeons.]]></description>
	<itunes:subtitle><![CDATA[Are the dungeons in your game mysterious, exciting experiences, or dull, slow-moving grinds? Andy and Chris are joined by John Corey to discuss ways you can inject a little bit of that &#8220;Indiana Jones&#8221; vibe into your dungeons.]]></itunes:subtitle>
	<content:encoded><![CDATA[Are the dungeons in your game mysterious, exciting experiences, or dull, slow-moving grinds? Andy and Chris are joined by John Corey to discuss ways you can inject a little bit of that &#8220;Indiana Jones&#8221; vibe into your dungeons.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/301/episode-36-how-do-you-make-dungeons-feel-adventurous-with-john-corey.mp3" length="27858964" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Are the dungeons in your game mysterious, exciting experiences, or dull, slow-moving grinds? Andy and Chris are joined by John Corey to discuss ways you can inject a little bit of that &#8220;Indiana Jones&#8221; vibe into your dungeons.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:42</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Are the dungeons in your game mysterious, exciting experiences, or dull, slow-moving grinds? Andy and Chris are joined by John Corey to discuss ways you can inject a little bit of that &#8220;Indiana Jones&#8221; vibe into your dungeons.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 35 &#8212; How Do You Make In-game Travel Interesting?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-35-how-do-you-make-in-game-travel-interesting/</link>
	<pubDate>Fri, 17 Apr 2020 00:16:48 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=296</guid>
	<description><![CDATA[Do you wince at the thought of roleplaying through a long journey? You&#8217;re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.]]></description>
	<itunes:subtitle><![CDATA[Do you wince at the thought of roleplaying through a long journey? You&#8217;re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.]]></itunes:subtitle>
	<content:encoded><![CDATA[Do you wince at the thought of roleplaying through a long journey? You&#8217;re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/296/episode-35-how-do-you-make-in-game-travel-interesting.mp3" length="28188107" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Do you wince at the thought of roleplaying through a long journey? You&#8217;re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:09</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Do you wince at the thought of roleplaying through a long journey? You&#8217;re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 34 &#8212; Social Distancing Special: How Do You Run an Online Game?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-34-social-distancing-special-how-do-you-run-an-online-game/</link>
	<pubDate>Thu, 02 Apr 2020 17:32:22 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=291</guid>
	<description><![CDATA[If you&#8217;re a GM stuck at home during this time of social distancing, you&#8217;re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they&#8217;ve convened a special panel discussion with returning guests Kyle and Murph to talk through &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-34-social-distancing-special-how-do-you-run-an-online-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 34 &#8212; Social Distancing Special: How Do You Run an Online Game?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[If you&#8217;re a GM stuck at home during this time of social distancing, you&#8217;re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they&#8217;ve ]]></itunes:subtitle>
	<content:encoded><![CDATA[If you&#8217;re a GM stuck at home during this time of social distancing, you&#8217;re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they&#8217;ve convened a special panel discussion with returning guests Kyle and Murph to talk through &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-34-social-distancing-special-how-do-you-run-an-online-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 34 &#8212; Social Distancing Special: How Do You Run an Online Game?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/291/episode-34-social-distancing-special-how-do-you-run-an-online-game.mp3" length="40316342" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[If you&#8217;re a GM stuck at home during this time of social distancing, you&#8217;re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they&#8217;ve convened a special panel discussion with returning guests Kyle and Murph to talk through &#8230; Continue reading "Episode 34 &#8212; Social Distancing Special: How Do You Run an Online Game?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>48:00</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[If you&#8217;re a GM stuck at home during this time of social distancing, you&#8217;re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they&#8217;ve convened a special panel discussion with returning guests Kyle and Murph to talk through &#8230; Continue reading "Episode 34 &#8212; Social Distancing Special: How Do You Run an Online Game?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 33 &#8211; How do you run games when your group is just one or two players? (with Shel Kahn)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-33-how-do-you-run-games-when-your-group-is-just-one-or-two-players-with-shel-kahn/</link>
	<pubDate>Thu, 19 Mar 2020 12:15:58 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=286</guid>
	<description><![CDATA[We&#8217;ve all been there. It&#8217;s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens? Shel Kahn joined us this week to roll on the &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-33-how-do-you-run-games-when-your-group-is-just-one-or-two-players-with-shel-kahn/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 33 &#8211; How do you run games when your group is just one or two players? (with Shel Kahn)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[We&#8217;ve all been there. It&#8217;s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens? Shel Kahn ]]></itunes:subtitle>
	<content:encoded><![CDATA[We&#8217;ve all been there. It&#8217;s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens? Shel Kahn joined us this week to roll on the &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-33-how-do-you-run-games-when-your-group-is-just-one-or-two-players-with-shel-kahn/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 33 &#8211; How do you run games when your group is just one or two players? (with Shel Kahn)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/286/episode-33-how-do-you-run-games-when-your-group-is-just-one-or-two-players-with-shel-kahn.mp3" length="35205119" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We&#8217;ve all been there. It&#8217;s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens? Shel Kahn joined us this week to roll on the &#8230; Continue reading "Episode 33 &#8211; How do you run games when your group is just one or two players? (with Shel Kahn)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:55</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We&#8217;ve all been there. It&#8217;s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens? Shel Kahn joined us this week to roll on the &#8230; Continue reading "Episode 33 &#8211; How do you run games when your group is just one or two players? (with Shel Kahn)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 32 &#8211; How Do You Handle Romance and Shopping in Your Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-32-how-do-you-handle-romance-and-shopping-in-your-games/</link>
	<pubDate>Thu, 05 Mar 2020 07:00:59 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=280</guid>
	<description><![CDATA[Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other. Appendix: Mothership and Dead Planet Lesser Key to the Celestial Legion &#8211; cowritten with James &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-32-how-do-you-handle-romance-and-shopping-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 32 &#8211; How Do You Handle Romance and Shopping in Your Games?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other. Appendix: Mothership and Dead Plan]]></itunes:subtitle>
	<content:encoded><![CDATA[Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other. Appendix: Mothership and Dead Planet Lesser Key to the Celestial Legion &#8211; cowritten with James &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-32-how-do-you-handle-romance-and-shopping-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 32 &#8211; How Do You Handle Romance and Shopping in Your Games?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/280/episode-32-how-do-you-handle-romance-and-shopping-in-your-games.mp3" length="39344273" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other. Appendix: Mothership and Dead Planet Lesser Key to the Celestial Legion &#8211; cowritten with James &#8230; Continue reading "Episode 32 &#8211; How Do You Handle Romance and Shopping in Your Games?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>46:50</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other. Appendix: Mothership and Dead Planet Lesser Key to the Celestial Legion &#8211; cowritten with James &#8230; Continue reading "Episode 32 &#8211; How Do You Handle Romance and Shopping in Your Games?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 31 &#8212; How Do You Establish Mood and Avoid an &#8220;Adventure Slapstick&#8221; Tone in Your Games?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-31-how-do-you-establish-mood-and-avoid-an-adventure-slapstick-tone-in-your-games/</link>
	<pubDate>Thu, 20 Feb 2020 06:00:48 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=274</guid>
	<description><![CDATA[Joking around with your friends around the game table is great, but sometimes you want to steer away from that default &#8220;adventure slapstick&#8221; vibe. How do you establish the appropriate mood for the game you&#8217;re running? Andy and Chris discuss this, along other diverse topics including Games You Should Play in Art Museums and Chris&#8217; &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-31-how-do-you-establish-mood-and-avoid-an-adventure-slapstick-tone-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 31 &#8212; How Do You Establish Mood and Avoid an &#8220;Adventure Slapstick&#8221; Tone in Your Games?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Joking around with your friends around the game table is great, but sometimes you want to steer away from that default &#8220;adventure slapstick&#8221; vibe. How do you establish the appropriate mood for the game you&#8217;re running? Andy and Chris dis]]></itunes:subtitle>
	<content:encoded><![CDATA[Joking around with your friends around the game table is great, but sometimes you want to steer away from that default &#8220;adventure slapstick&#8221; vibe. How do you establish the appropriate mood for the game you&#8217;re running? Andy and Chris discuss this, along other diverse topics including Games You Should Play in Art Museums and Chris&#8217; &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-31-how-do-you-establish-mood-and-avoid-an-adventure-slapstick-tone-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 31 &#8212; How Do You Establish Mood and Avoid an &#8220;Adventure Slapstick&#8221; Tone in Your Games?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/274/episode-31-how-do-you-establish-mood-and-avoid-an-adventure-slapstick-tone-in-your-games.mp3" length="48203122" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Joking around with your friends around the game table is great, but sometimes you want to steer away from that default &#8220;adventure slapstick&#8221; vibe. How do you establish the appropriate mood for the game you&#8217;re running? Andy and Chris discuss this, along other diverse topics including Games You Should Play in Art Museums and Chris&#8217; &#8230; Continue reading "Episode 31 &#8212; How Do You Establish Mood and Avoid an &#8220;Adventure Slapstick&#8221; Tone in Your Games?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:28</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Joking around with your friends around the game table is great, but sometimes you want to steer away from that default &#8220;adventure slapstick&#8221; vibe. How do you establish the appropriate mood for the game you&#8217;re running? Andy and Chris discuss this, along other diverse topics including Games You Should Play in Art Museums and Chris&#8217; &#8230; Continue reading "Episode 31 &#8212; How Do You Establish Mood and Avoid an &#8220;Adventure Slapstick&#8221; Tone in Your Games?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 30 &#8211; When Do You Look Up Rules?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-30-when-do-you-look-up-rules/</link>
	<pubDate>Thu, 06 Feb 2020 21:20:12 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=270</guid>
	<description><![CDATA[Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill the narrative momentum at the table. So, dear &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-30-when-do-you-look-up-rules/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 30 &#8211; When Do You Look Up Rules?"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill ]]></itunes:subtitle>
	<content:encoded><![CDATA[Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill the narrative momentum at the table. So, dear &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-30-when-do-you-look-up-rules/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 30 &#8211; When Do You Look Up Rules?"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/270/episode-30-when-do-you-look-up-rules.mp3" length="22117773" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill the narrative momentum at the table. So, dear &#8230; Continue reading "Episode 30 &#8211; When Do You Look Up Rules?"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>30:43</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Chris and Andy chit-chat about some recent games they ran. Then we dive into our topic about the most fun part about games: referring to the rules! Rules are arguably what makes a game a game; however, pausing the session to flip through a book can kill the narrative momentum at the table. So, dear &#8230; Continue reading "Episode 30 &#8211; When Do You Look Up Rules?"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 29 &#8212; Do You Run Published Adventures or Create Your Own? (with Jess Snyder)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-29-do-you-run-published-adventures-or-create-your-own-with-jess-snyder/</link>
	<pubDate>Thu, 23 Jan 2020 12:59:27 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=265</guid>
	<description><![CDATA[Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?]]></description>
	<itunes:subtitle><![CDATA[Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?]]></itunes:subtitle>
	<content:encoded><![CDATA[Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/265/episode-29-do-you-run-published-adventures-or-create-your-own-with-jess-snyder.mp3" length="65922920" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>45:47</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Guest GM Jess Snyder joins Andy and Chris to address the timeless question: do you run published adventures or exclusively homemade ones? And how do you address the challenges that arise with each approach?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 28 &#8212; How to Introduce a New Game to Your Gaming Group</title>
	<link>https://www.gmdiscussions.com/podcast/episode-28-how-to-introduce-a-new-game-to-your-gaming-group/</link>
	<pubDate>Thu, 09 Jan 2020 06:00:22 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=259</guid>
	<description><![CDATA[How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.]]></description>
	<itunes:subtitle><![CDATA[How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.]]></itunes:subtitle>
	<content:encoded><![CDATA[How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/259/episode-28-how-to-introduce-a-new-game-to-your-gaming-group.mp3" length="42579172" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:34</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[How do you go about bringing a new RPG to the table? Andy and Chris discuss—and do a little reflecting on the first year of Roll for Topic.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Holiday Special Part 2: Live Play-a-dungeon!</title>
	<link>https://www.gmdiscussions.com/podcast/holiday-special-part-2-live-play-a-dungeon/</link>
	<pubDate>Mon, 23 Dec 2019 19:06:12 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=255</guid>
	<description><![CDATA[Happy holidays everyone! We&#8217;re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you liked this two-part experiment of building and playing a &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/holiday-special-part-2-live-play-a-dungeon/" class="more-link">Continue reading<span class="screen-reader-text"> "Holiday Special Part 2: Live Play-a-dungeon!"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Happy holidays everyone! We&#8217;re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you lik]]></itunes:subtitle>
	<content:encoded><![CDATA[Happy holidays everyone! We&#8217;re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you liked this two-part experiment of building and playing a &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/holiday-special-part-2-live-play-a-dungeon/" class="more-link">Continue reading<span class="screen-reader-text"> "Holiday Special Part 2: Live Play-a-dungeon!"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/255/holiday-special-part-2-live-play-a-dungeon.mp3" length="102895542" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Happy holidays everyone! We&#8217;re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you liked this two-part experiment of building and playing a &#8230; Continue reading "Holiday Special Part 2: Live Play-a-dungeon!"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:02:30</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Happy holidays everyone! We&#8217;re back with an episode in which we play through the dungeon that we made during the last episode. Andy is your esteemed GM for this one and we were pleased to have Aaron, Matt, and Brandon join in as players! If you liked this two-part experiment of building and playing a &#8230; Continue reading "Holiday Special Part 2: Live Play-a-dungeon!"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Holiday Special Part 1: Live Build-a-Dungeon (with guest GM Kyle Latino)</title>
	<link>https://www.gmdiscussions.com/podcast/holiday-special-live-build-a-dungeon-with-guest-gm-kyle-latino/</link>
	<pubDate>Thu, 12 Dec 2019 05:00:43 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=252</guid>
	<description><![CDATA[As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalyptic shopping malls, and something called a &#8220;hyperskeleton&#8221;? Tune in to find &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/holiday-special-live-build-a-dungeon-with-guest-gm-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Holiday Special Part 1: Live Build-a-Dungeon (with guest GM Kyle Latino)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalypt]]></itunes:subtitle>
	<content:encoded><![CDATA[As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalyptic shopping malls, and something called a &#8220;hyperskeleton&#8221;? Tune in to find &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/holiday-special-live-build-a-dungeon-with-guest-gm-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Holiday Special Part 1: Live Build-a-Dungeon (with guest GM Kyle Latino)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/252/holiday-special-live-build-a-dungeon-with-guest-gm-kyle-latino.mp3" length="82397309" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalyptic shopping malls, and something called a &#8220;hyperskeleton&#8221;? Tune in to find &#8230; Continue reading "Holiday Special Part 1: Live Build-a-Dungeon (with guest GM Kyle Latino)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:54:26</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[As a change of pace for the holidays, Andy and Chris team up with previous guest Kyle to design a dungeon one-shot on the fly! Will the end result be a masterpiece of adventure design or a hilarious trainwreck that features psychic whales, post-apocalyptic shopping malls, and something called a &#8220;hyperskeleton&#8221;? Tune in to find &#8230; Continue reading "Holiday Special Part 1: Live Build-a-Dungeon (with guest GM Kyle Latino)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 25 &#8212; How Do You Deal with Anxiety as a GM?</title>
	<link>https://www.gmdiscussions.com/podcast/episode-25-how-do-you-deal-with-anxiety-as-a-gm/</link>
	<pubDate>Thu, 28 Nov 2019 05:00:56 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=246</guid>
	<description><![CDATA[Call it stage fright, nervousness, or GMing anxiety, but all gamemasters must deal with it. What are some ways to minimize it? Andy and Chris discuss. Episode 25 appendix: Hotel Artemis. The Improv for Gamers book. The videogame Ion Fury. Junji Ito&#8217;s horror manga Uzumaki.]]></description>
	<itunes:subtitle><![CDATA[Call it stage fright, nervousness, or GMing anxiety, but all gamemasters must deal with it. What are some ways to minimize it? Andy and Chris discuss. Episode 25 appendix: Hotel Artemis. The Improv for Gamers book. The videogame Ion Fury. Junji Ito&#8217]]></itunes:subtitle>
	<content:encoded><![CDATA[Call it stage fright, nervousness, or GMing anxiety, but all gamemasters must deal with it. What are some ways to minimize it? Andy and Chris discuss. Episode 25 appendix: Hotel Artemis. The Improv for Gamers book. The videogame Ion Fury. Junji Ito&#8217;s horror manga Uzumaki.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/246/episode-25-how-do-you-deal-with-anxiety-as-a-gm.mp3" length="57726322" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Call it stage fright, nervousness, or GMing anxiety, but all gamemasters must deal with it. What are some ways to minimize it? Andy and Chris discuss. Episode 25 appendix: Hotel Artemis. The Improv for Gamers book. The videogame Ion Fury. Junji Ito&#8217;s horror manga Uzumaki.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:05</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Call it stage fright, nervousness, or GMing anxiety, but all gamemasters must deal with it. What are some ways to minimize it? Andy and Chris discuss. Episode 25 appendix: Hotel Artemis. The Improv for Gamers book. The videogame Ion Fury. Junji Ito&#8217;s horror manga Uzumaki.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 24 &#8211; Do You Read the Block Text in Your Adventure? (special guest, Aaron)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-24-do-you-read-the-block-text-in-your-adventure-special-guest-aaron/</link>
	<pubDate>Thu, 14 Nov 2019 15:00:52 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=239</guid>
	<description><![CDATA[We&#8217;re joined by Aaron this week to talk about reading the written block text from adventures. When there&#8217;s block text in the adventure module you&#8217;re running, do you read it out loud? Verbatim, do you paraphrase, do you throw it all away because you know best?! Join us as we talk all about narrating at &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-24-do-you-read-the-block-text-in-your-adventure-special-guest-aaron/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 24 &#8211; Do You Read the Block Text in Your Adventure? (special guest, Aaron)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[We&#8217;re joined by Aaron this week to talk about reading the written block text from adventures. When there&#8217;s block text in the adventure module you&#8217;re running, do you read it out loud? Verbatim, do you paraphrase, do you throw it all away]]></itunes:subtitle>
	<content:encoded><![CDATA[We&#8217;re joined by Aaron this week to talk about reading the written block text from adventures. When there&#8217;s block text in the adventure module you&#8217;re running, do you read it out loud? Verbatim, do you paraphrase, do you throw it all away because you know best?! Join us as we talk all about narrating at &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-24-do-you-read-the-block-text-in-your-adventure-special-guest-aaron/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 24 &#8211; Do You Read the Block Text in Your Adventure? (special guest, Aaron)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/239/episode-24-do-you-read-the-block-text-in-your-adventure-special-guest-aaron.mp3" length="42447435" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We&#8217;re joined by Aaron this week to talk about reading the written block text from adventures. When there&#8217;s block text in the adventure module you&#8217;re running, do you read it out loud? Verbatim, do you paraphrase, do you throw it all away because you know best?! Join us as we talk all about narrating at &#8230; Continue reading "Episode 24 &#8211; Do You Read the Block Text in Your Adventure? (special guest, Aaron)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:13</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We&#8217;re joined by Aaron this week to talk about reading the written block text from adventures. When there&#8217;s block text in the adventure module you&#8217;re running, do you read it out loud? Verbatim, do you paraphrase, do you throw it all away because you know best?! Join us as we talk all about narrating at &#8230; Continue reading "Episode 24 &#8211; Do You Read the Block Text in Your Adventure? (special guest, Aaron)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 23 &#8211; How to Introduce Non-Gamers to Your Game</title>
	<link>https://www.gmdiscussions.com/podcast/episode-23-how-to-introduce-non-gamers-to-your-game/</link>
	<pubDate>Thu, 31 Oct 2019 14:10:02 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=235</guid>
	<description><![CDATA[This week it&#8217;s just Andy and Chris jabbering about how to introduce non-gamers to your game. We talk about such things as: character creation, whether players should have to read the rules cover to cover, and when and how to introduce mechanics into the game. Appendix: The Adventure Zone&#8217;s MaxFunCon East Live show where they &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-23-how-to-introduce-non-gamers-to-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 23 &#8211; How to Introduce Non-Gamers to Your Game"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[This week it&#8217;s just Andy and Chris jabbering about how to introduce non-gamers to your game. We talk about such things as: character creation, whether players should have to read the rules cover to cover, and when and how to introduce mechanics int]]></itunes:subtitle>
	<content:encoded><![CDATA[This week it&#8217;s just Andy and Chris jabbering about how to introduce non-gamers to your game. We talk about such things as: character creation, whether players should have to read the rules cover to cover, and when and how to introduce mechanics into the game. Appendix: The Adventure Zone&#8217;s MaxFunCon East Live show where they &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-23-how-to-introduce-non-gamers-to-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 23 &#8211; How to Introduce Non-Gamers to Your Game"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/235/episode-23-how-to-introduce-non-gamers-to-your-game.mp3" length="25524871" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This week it&#8217;s just Andy and Chris jabbering about how to introduce non-gamers to your game. We talk about such things as: character creation, whether players should have to read the rules cover to cover, and when and how to introduce mechanics into the game. Appendix: The Adventure Zone&#8217;s MaxFunCon East Live show where they &#8230; Continue reading "Episode 23 &#8211; How to Introduce Non-Gamers to Your Game"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:27</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[This week it&#8217;s just Andy and Chris jabbering about how to introduce non-gamers to your game. We talk about such things as: character creation, whether players should have to read the rules cover to cover, and when and how to introduce mechanics into the game. Appendix: The Adventure Zone&#8217;s MaxFunCon East Live show where they &#8230; Continue reading "Episode 23 &#8211; How to Introduce Non-Gamers to Your Game"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 22 &#8212; How to Handle Doors in Dungeons (with guest Al McWilliams)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-22-how-to-handle-doors-in-dungeons-with-guest-al-mcwilliams/</link>
	<pubDate>Thu, 17 Oct 2019 05:00:14 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=232</guid>
	<description><![CDATA[Guest GM Al McWilliams joins Andy and Chris to talk about his Damage Dice Kickstarter, and to talk about the question that&#8217;s on every GM&#8217;s mind: How do you handle doors in dungeons? Episode 22 appendix: The Damage Dice Kickstarter project Gyld, Al&#8217;s company that makes cool gaming stuff Orcpub, a character generator for D&#38;D &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-22-how-to-handle-doors-in-dungeons-with-guest-al-mcwilliams/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 22 &#8212; How to Handle Doors in Dungeons (with guest Al McWilliams)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Guest GM Al McWilliams joins Andy and Chris to talk about his Damage Dice Kickstarter, and to talk about the question that&#8217;s on every GM&#8217;s mind: How do you handle doors in dungeons? Episode 22 appendix: The Damage Dice Kickstarter project Gyl]]></itunes:subtitle>
	<content:encoded><![CDATA[Guest GM Al McWilliams joins Andy and Chris to talk about his Damage Dice Kickstarter, and to talk about the question that&#8217;s on every GM&#8217;s mind: How do you handle doors in dungeons? Episode 22 appendix: The Damage Dice Kickstarter project Gyld, Al&#8217;s company that makes cool gaming stuff Orcpub, a character generator for D&#38;D &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-22-how-to-handle-doors-in-dungeons-with-guest-al-mcwilliams/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 22 &#8212; How to Handle Doors in Dungeons (with guest Al McWilliams)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/232/episode-22-how-to-handle-doors-in-dungeons-with-guest-al-mcwilliams.mp3" length="43902955" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Guest GM Al McWilliams joins Andy and Chris to talk about his Damage Dice Kickstarter, and to talk about the question that&#8217;s on every GM&#8217;s mind: How do you handle doors in dungeons? Episode 22 appendix: The Damage Dice Kickstarter project Gyld, Al&#8217;s company that makes cool gaming stuff Orcpub, a character generator for D&#38;D &#8230; Continue reading "Episode 22 &#8212; How to Handle Doors in Dungeons (with guest Al McWilliams)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:00:59</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Guest GM Al McWilliams joins Andy and Chris to talk about his Damage Dice Kickstarter, and to talk about the question that&#8217;s on every GM&#8217;s mind: How do you handle doors in dungeons? Episode 22 appendix: The Damage Dice Kickstarter project Gyld, Al&#8217;s company that makes cool gaming stuff Orcpub, a character generator for D&#38;D &#8230; Continue reading "Episode 22 &#8212; How to Handle Doors in Dungeons (with guest Al McWilliams)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 21: What Elements from Other Media do You Bring into Your Tabletop Games? (with Audrey Huggett)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-21-what-elements-from-other-media-do-you-bring-into-your-tabletop-games-with-audrey-huggett/</link>
	<pubDate>Thu, 03 Oct 2019 19:18:40 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=226</guid>
	<description><![CDATA[Audrey, who was on the show back in Episode 13, came back on to talk a bit about how the AADL RPG Fest went and then to help us think about what stuff from other media (videogames, movies, books, etc.) we bring into our tabletop games. Unsurprisingly a LOT of stuff came up in this &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-21-what-elements-from-other-media-do-you-bring-into-your-tabletop-games-with-audrey-huggett/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 21: What Elements from Other Media do You Bring into Your Tabletop Games? (with Audrey Huggett)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Audrey, who was on the show back in Episode 13, came back on to talk a bit about how the AADL RPG Fest went and then to help us think about what stuff from other media (videogames, movies, books, etc.) we bring into our tabletop games. Unsurprisingly a L]]></itunes:subtitle>
	<content:encoded><![CDATA[Audrey, who was on the show back in Episode 13, came back on to talk a bit about how the AADL RPG Fest went and then to help us think about what stuff from other media (videogames, movies, books, etc.) we bring into our tabletop games. Unsurprisingly a LOT of stuff came up in this &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-21-what-elements-from-other-media-do-you-bring-into-your-tabletop-games-with-audrey-huggett/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 21: What Elements from Other Media do You Bring into Your Tabletop Games? (with Audrey Huggett)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/226/episode-21-what-elements-from-other-media-do-you-bring-into-your-tabletop-games-with-audrey-huggett.mp3" length="36613538" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Audrey, who was on the show back in Episode 13, came back on to talk a bit about how the AADL RPG Fest went and then to help us think about what stuff from other media (videogames, movies, books, etc.) we bring into our tabletop games. Unsurprisingly a LOT of stuff came up in this &#8230; Continue reading "Episode 21: What Elements from Other Media do You Bring into Your Tabletop Games? (with Audrey Huggett)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>50:51</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Audrey, who was on the show back in Episode 13, came back on to talk a bit about how the AADL RPG Fest went and then to help us think about what stuff from other media (videogames, movies, books, etc.) we bring into our tabletop games. Unsurprisingly a LOT of stuff came up in this &#8230; Continue reading "Episode 21: What Elements from Other Media do You Bring into Your Tabletop Games? (with Audrey Huggett)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 20 &#8211; The Shortest Episode: Running Halloween Themed Games</title>
	<link>https://www.gmdiscussions.com/podcast/episode-20-the-shortest-episode-running-halloween-themed-games/</link>
	<pubDate>Thu, 19 Sep 2019 07:00:57 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=221</guid>
	<description><![CDATA[Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It&#8217;s only September; however, if you&#8217;re planning on doing something for Halloween now is the time to start prepping! &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-20-the-shortest-episode-running-halloween-themed-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 20 &#8211; The Shortest Episode: Running Halloween Themed Games"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It&#8217;s only September; however, if you&#8217;re plann]]></itunes:subtitle>
	<content:encoded><![CDATA[Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It&#8217;s only September; however, if you&#8217;re planning on doing something for Halloween now is the time to start prepping! &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-20-the-shortest-episode-running-halloween-themed-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 20 &#8211; The Shortest Episode: Running Halloween Themed Games"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/221/episode-20-the-shortest-episode-running-halloween-themed-games.mp3" length="5137553" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It&#8217;s only September; however, if you&#8217;re planning on doing something for Halloween now is the time to start prepping! &#8230; Continue reading "Episode 20 &#8211; The Shortest Episode: Running Halloween Themed Games"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>5:21</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It&#8217;s only September; however, if you&#8217;re planning on doing something for Halloween now is the time to start prepping! &#8230; Continue reading "Episode 20 &#8211; The Shortest Episode: Running Halloween Themed Games"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 19 &#8212; How to Run a Convention Game (with John Corey)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-19-how-to-run-a-convention-game-with-john-corey/</link>
	<pubDate>Thu, 05 Sep 2019 05:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=218</guid>
	<description><![CDATA[Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions! Episode 19 appendix: Ann Arbor District Library RPGFest U-Con Numenera Phoenix Dawn Command &#8230;which is different than Phoenix Command Dungeon &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-19-how-to-run-a-convention-game-with-john-corey/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 19 &#8212; How to Run a Convention Game (with John Corey)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions! Episode 19 appendix: Ann Arbor District Library RPGFe]]></itunes:subtitle>
	<content:encoded><![CDATA[Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions! Episode 19 appendix: Ann Arbor District Library RPGFest U-Con Numenera Phoenix Dawn Command &#8230;which is different than Phoenix Command Dungeon &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-19-how-to-run-a-convention-game-with-john-corey/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 19 &#8212; How to Run a Convention Game (with John Corey)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/218/episode-19-how-to-run-a-convention-game-with-john-corey.mp3" length="31707428" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions! Episode 19 appendix: Ann Arbor District Library RPGFest U-Con Numenera Phoenix Dawn Command &#8230;which is different than Phoenix Command Dungeon &#8230; Continue reading "Episode 19 &#8212; How to Run a Convention Game (with John Corey)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>44:02</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions! Episode 19 appendix: Ann Arbor District Library RPGFest U-Con Numenera Phoenix Dawn Command &#8230;which is different than Phoenix Command Dungeon &#8230; Continue reading "Episode 19 &#8212; How to Run a Convention Game (with John Corey)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 18 &#8211; 7th Sea Campaign Retrospective with Matt Wilson</title>
	<link>https://www.gmdiscussions.com/podcast/episode-18-7th-sea-campaign-retrospective-with-matt-wilson/</link>
	<pubDate>Thu, 22 Aug 2019 17:24:13 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=210</guid>
	<description><![CDATA[Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he&#8217;s learned. Also, we touch on the topic of using history to inform gaming. Episode 18 appendix: 7th Sea, second edition. 7th Sea, first edition. Eternal Lies.]]></description>
	<itunes:subtitle><![CDATA[Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he&#8217;s learned. Also, we touch on the topic of using history to inform gaming. Episode 18 appendix: 7th Sea, second editio]]></itunes:subtitle>
	<content:encoded><![CDATA[Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he&#8217;s learned. Also, we touch on the topic of using history to inform gaming. Episode 18 appendix: 7th Sea, second edition. 7th Sea, first edition. Eternal Lies.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/210/episode-18-7th-sea-campaign-retrospective-with-matt-wilson.mp3" length="30250422" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he&#8217;s learned. Also, we touch on the topic of using history to inform gaming. Episode 18 appendix: 7th Sea, second edition. 7th Sea, first edition. Eternal Lies.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:01</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he&#8217;s learned. Also, we touch on the topic of using history to inform gaming. Episode 18 appendix: 7th Sea, second edition. 7th Sea, first edition. Eternal Lies.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 17 &#8211; Reflections on Gencon 2019</title>
	<link>https://www.gmdiscussions.com/podcast/episode-17-reflections-on-gencon-2019/</link>
	<pubDate>Thu, 08 Aug 2019 12:22:52 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=205</guid>
	<description><![CDATA[As a change of pace from our usual format, we&#8217;re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con. Episode 17 appendix (mostly games that Andy played at Gencon): Gencon, of course. The Mothership RPG. Band of Blades. Eclipse Phase. Cthulhutech. Delta Green. @geekteachin, who &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-17-reflections-on-gencon-2019/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 17 &#8211; Reflections on Gencon 2019"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[As a change of pace from our usual format, we&#8217;re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con. Episode 17 appendix (mostly games that Andy played at Gencon): Gencon, of course. T]]></itunes:subtitle>
	<content:encoded><![CDATA[As a change of pace from our usual format, we&#8217;re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con. Episode 17 appendix (mostly games that Andy played at Gencon): Gencon, of course. The Mothership RPG. Band of Blades. Eclipse Phase. Cthulhutech. Delta Green. @geekteachin, who &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-17-reflections-on-gencon-2019/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 17 &#8211; Reflections on Gencon 2019"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/205/episode-17-reflections-on-gencon-2019.mp3" length="17819480" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[As a change of pace from our usual format, we&#8217;re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con. Episode 17 appendix (mostly games that Andy played at Gencon): Gencon, of course. The Mothership RPG. Band of Blades. Eclipse Phase. Cthulhutech. Delta Green. @geekteachin, who &#8230; Continue reading "Episode 17 &#8211; Reflections on Gencon 2019"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>24:45</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[As a change of pace from our usual format, we&#8217;re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con. Episode 17 appendix (mostly games that Andy played at Gencon): Gencon, of course. The Mothership RPG. Band of Blades. Eclipse Phase. Cthulhutech. Delta Green. @geekteachin, who &#8230; Continue reading "Episode 17 &#8211; Reflections on Gencon 2019"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 16 &#8211; How to Send Off a Player Who&#8217;s Leaving Your Game</title>
	<link>https://www.gmdiscussions.com/podcast/episode-16-how-to-send-off-a-player-whos-leaving-your-game/</link>
	<pubDate>Thu, 25 Jul 2019 05:00:06 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=202</guid>
	<description><![CDATA[What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players. Also: we want to hear your suggestions for topics to cover! Drop us a line if you&#8217;ve &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-16-how-to-send-off-a-player-whos-leaving-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 16 &#8211; How to Send Off a Player Who&#8217;s Leaving Your Game"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players. Also: we want to hear your suggestions for topics ]]></itunes:subtitle>
	<content:encoded><![CDATA[What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players. Also: we want to hear your suggestions for topics to cover! Drop us a line if you&#8217;ve &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-16-how-to-send-off-a-player-whos-leaving-your-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 16 &#8211; How to Send Off a Player Who&#8217;s Leaving Your Game"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/202/episode-16-how-to-send-off-a-player-whos-leaving-your-game.mp3" length="27751758" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players. Also: we want to hear your suggestions for topics to cover! Drop us a line if you&#8217;ve &#8230; Continue reading "Episode 16 &#8211; How to Send Off a Player Who&#8217;s Leaving Your Game"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:33</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players. Also: we want to hear your suggestions for topics to cover! Drop us a line if you&#8217;ve &#8230; Continue reading "Episode 16 &#8211; How to Send Off a Player Who&#8217;s Leaving Your Game"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 15 &#8211; Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-15-theater-of-the-mind-vs-maps-minis-and-other-visual-representations-with-murph/</link>
	<pubDate>Thu, 11 Jul 2019 12:01:25 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=190</guid>
	<description><![CDATA[We&#8217;re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures? If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us. &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-15-theater-of-the-mind-vs-maps-minis-and-other-visual-representations-with-murph/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 15 &#8211; Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[We&#8217;re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures? If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact]]></itunes:subtitle>
	<content:encoded><![CDATA[We&#8217;re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures? If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us. &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-15-theater-of-the-mind-vs-maps-minis-and-other-visual-representations-with-murph/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 15 &#8211; Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/190/episode-15-theater-of-the-mind-vs-maps-minis-and-other-visual-representations-with-murph.mp3" length="29828493" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We&#8217;re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures? If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us. &#8230; Continue reading "Episode 15 &#8211; Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:26</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We&#8217;re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures? If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us. &#8230; Continue reading "Episode 15 &#8211; Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 14 &#8211; How to Create and Use Monsters in a Game (with Kyle Latino)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-14-how-do-you-create-and-use-monsters-when-prepping-or-running-a-game-with-kyle-latino/</link>
	<pubDate>Thu, 27 Jun 2019 06:30:07 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=179</guid>
	<description><![CDATA[This episode we&#8217;re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed. Episode 14 appendix: Fantasy Fun Council on itch.io &#8211; Kyle&#8217;s tables and supplements. Powered by the Apocalypse &#8211; the system all D&#38;D DM&#8217;s secretly &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-14-how-do-you-create-and-use-monsters-when-prepping-or-running-a-game-with-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 14 &#8211; How to Create and Use Monsters in a Game (with Kyle Latino)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[This episode we&#8217;re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed. Episode 14 appendix: Fantasy Fun Council on itch.io &#8211]]></itunes:subtitle>
	<content:encoded><![CDATA[This episode we&#8217;re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed. Episode 14 appendix: Fantasy Fun Council on itch.io &#8211; Kyle&#8217;s tables and supplements. Powered by the Apocalypse &#8211; the system all D&#38;D DM&#8217;s secretly &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-14-how-do-you-create-and-use-monsters-when-prepping-or-running-a-game-with-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 14 &#8211; How to Create and Use Monsters in a Game (with Kyle Latino)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/179/episode-14-how-do-you-create-and-use-monsters-when-prepping-or-running-a-game-with-kyle-latino.mp3" length="35393201" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This episode we&#8217;re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed. Episode 14 appendix: Fantasy Fun Council on itch.io &#8211; Kyle&#8217;s tables and supplements. Powered by the Apocalypse &#8211; the system all D&#38;D DM&#8217;s secretly &#8230; Continue reading "Episode 14 &#8211; How to Create and Use Monsters in a Game (with Kyle Latino)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>49:09</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[This episode we&#8217;re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed. Episode 14 appendix: Fantasy Fun Council on itch.io &#8211; Kyle&#8217;s tables and supplements. Powered by the Apocalypse &#8211; the system all D&#38;D DM&#8217;s secretly &#8230; Continue reading "Episode 14 &#8211; How to Create and Use Monsters in a Game (with Kyle Latino)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 13 &#8212; How to Prepare to Run a Roleplaying Game (With Audrey Huggett)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-13-how-to-prepare-to-run-a-roleplaying-game-with-audrey-huggett/</link>
	<pubDate>Thu, 13 Jun 2019 11:32:45 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=169</guid>
	<description><![CDATA[We&#8217;re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey&#8217;s successful efforts to bring roleplaying events to the library! Episode 13 appendix (aka show notes): Murder at Raccoon Ranch, a massive roleplaying/mystery event that Audrey hosted at her library. The In Between: Quest for &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-13-how-to-prepare-to-run-a-roleplaying-game-with-audrey-huggett/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 13 &#8212; How to Prepare to Run a Roleplaying Game (With Audrey Huggett)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[We&#8217;re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey&#8217;s successful efforts to bring roleplaying events to the library! Episode 13 appendix (aka show notes): Murder at Raccoon Ranch, a]]></itunes:subtitle>
	<content:encoded><![CDATA[We&#8217;re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey&#8217;s successful efforts to bring roleplaying events to the library! Episode 13 appendix (aka show notes): Murder at Raccoon Ranch, a massive roleplaying/mystery event that Audrey hosted at her library. The In Between: Quest for &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-13-how-to-prepare-to-run-a-roleplaying-game-with-audrey-huggett/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 13 &#8212; How to Prepare to Run a Roleplaying Game (With Audrey Huggett)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/169/episode-13-how-to-prepare-to-run-a-roleplaying-game-with-audrey-huggett.mp3" length="28622576" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We&#8217;re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey&#8217;s successful efforts to bring roleplaying events to the library! Episode 13 appendix (aka show notes): Murder at Raccoon Ranch, a massive roleplaying/mystery event that Audrey hosted at her library. The In Between: Quest for &#8230; Continue reading "Episode 13 &#8212; How to Prepare to Run a Roleplaying Game (With Audrey Huggett)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:45</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[We&#8217;re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey&#8217;s successful efforts to bring roleplaying events to the library! Episode 13 appendix (aka show notes): Murder at Raccoon Ranch, a massive roleplaying/mystery event that Audrey hosted at her library. The In Between: Quest for &#8230; Continue reading "Episode 13 &#8212; How to Prepare to Run a Roleplaying Game (With Audrey Huggett)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 12 &#8212; How to Handle Randomness in Your Games</title>
	<link>https://www.gmdiscussions.com/podcast/episode-12-how-to-handle-randomness-in-your-games/</link>
	<pubDate>Thu, 30 May 2019 12:51:07 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=163</guid>
	<description><![CDATA[How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game. Episode 12 appendix (aka show notes): The D&#38;D Starter Set, featuring the adventure &#8220;Lost Mines of Phandelver&#8221; which &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-12-how-to-handle-randomness-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 12 &#8212; How to Handle Randomness in Your Games"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game. Episode 12 appendix (aka show notes)]]></itunes:subtitle>
	<content:encoded><![CDATA[How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game. Episode 12 appendix (aka show notes): The D&#38;D Starter Set, featuring the adventure &#8220;Lost Mines of Phandelver&#8221; which &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-12-how-to-handle-randomness-in-your-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 12 &#8212; How to Handle Randomness in Your Games"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/163/episode-12-how-to-handle-randomness-in-your-games.mp3" length="29694014" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game. Episode 12 appendix (aka show notes): The D&#38;D Starter Set, featuring the adventure &#8220;Lost Mines of Phandelver&#8221; which &#8230; Continue reading "Episode 12 &#8212; How to Handle Randomness in Your Games"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:15</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game. Episode 12 appendix (aka show notes): The D&#38;D Starter Set, featuring the adventure &#8220;Lost Mines of Phandelver&#8221; which &#8230; Continue reading "Episode 12 &#8212; How to Handle Randomness in Your Games"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 11 &#8212; How to Track Combat Details (with Jason Matteson)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-11-how-to-track-combat-details-with-jason-matteson/</link>
	<pubDate>Thu, 16 May 2019 12:30:57 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=154</guid>
	<description><![CDATA[What&#8217;s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler&#8217;s Purse, a magic item that Jason created and makes available at the Dungeon Master&#8217;s Guide store (pay-what-you-want). &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-11-how-to-track-combat-details-with-jason-matteson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 11 &#8212; How to Track Combat Details (with Jason Matteson)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What&#8217;s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler&#8217;s Purse, a magic it]]></itunes:subtitle>
	<content:encoded><![CDATA[What&#8217;s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler&#8217;s Purse, a magic item that Jason created and makes available at the Dungeon Master&#8217;s Guide store (pay-what-you-want). &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-11-how-to-track-combat-details-with-jason-matteson/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 11 &#8212; How to Track Combat Details (with Jason Matteson)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/154/episode-11-how-to-track-combat-details-with-jason-matteson.mp3" length="25286948" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What&#8217;s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler&#8217;s Purse, a magic item that Jason created and makes available at the Dungeon Master&#8217;s Guide store (pay-what-you-want). &#8230; Continue reading "Episode 11 &#8212; How to Track Combat Details (with Jason Matteson)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:07</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What&#8217;s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler&#8217;s Purse, a magic item that Jason created and makes available at the Dungeon Master&#8217;s Guide store (pay-what-you-want). &#8230; Continue reading "Episode 11 &#8212; How to Track Combat Details (with Jason Matteson)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 10 &#8212; How to Deal with Bored or Distracted Players (with Greg Teachout)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-10-how-to-deal-with-bored-or-distracted-players-with-greg-teachout/</link>
	<pubDate>Thu, 02 May 2019 12:38:21 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=146</guid>
	<description><![CDATA[What&#8217;s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point. Episode 10 appendix: D&#38;D 2nd and 5th editions. Pale Fire by Vladimir Nabokov. Save the Cat Writes a Novel &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-10-how-to-deal-with-bored-or-distracted-players-with-greg-teachout/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 10 &#8212; How to Deal with Bored or Distracted Players (with Greg Teachout)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What&#8217;s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point. Episode 10 appendix: D&#38;D 2nd and 5th editions. Pale ]]></itunes:subtitle>
	<content:encoded><![CDATA[What&#8217;s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point. Episode 10 appendix: D&#38;D 2nd and 5th editions. Pale Fire by Vladimir Nabokov. Save the Cat Writes a Novel &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-10-how-to-deal-with-bored-or-distracted-players-with-greg-teachout/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 10 &#8212; How to Deal with Bored or Distracted Players (with Greg Teachout)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/146/episode-10-how-to-deal-with-bored-or-distracted-players-with-greg-teachout.mp3" length="38750458" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What&#8217;s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point. Episode 10 appendix: D&#38;D 2nd and 5th editions. Pale Fire by Vladimir Nabokov. Save the Cat Writes a Novel &#8230; Continue reading "Episode 10 &#8212; How to Deal with Bored or Distracted Players (with Greg Teachout)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>53:49</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What&#8217;s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point. Episode 10 appendix: D&#38;D 2nd and 5th editions. Pale Fire by Vladimir Nabokov. Save the Cat Writes a Novel &#8230; Continue reading "Episode 10 &#8212; How to Deal with Bored or Distracted Players (with Greg Teachout)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 9 &#8212; How to Manage the Power Level of an RPG (with David Frees)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-9-how-to-manage-the-power-level-in-an-rpg-with-david-frees/</link>
	<pubDate>Thu, 18 Apr 2019 12:42:50 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=134</guid>
	<description><![CDATA[How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&#38;D Expert Set. The Lore fantasy roleplaying game by GameFace Publishing (Dave&#8217;s game!). Hackmaster 5th edition by Kenzer and Company. Other games &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-9-how-to-manage-the-power-level-in-an-rpg-with-david-frees/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 9 &#8212; How to Manage the Power Level of an RPG (with David Frees)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&#38;D Expert Set. The Lore fantasy roleplaying game by GameFace Publishing (Da]]></itunes:subtitle>
	<content:encoded><![CDATA[How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&#38;D Expert Set. The Lore fantasy roleplaying game by GameFace Publishing (Dave&#8217;s game!). Hackmaster 5th edition by Kenzer and Company. Other games &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-9-how-to-manage-the-power-level-in-an-rpg-with-david-frees/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 9 &#8212; How to Manage the Power Level of an RPG (with David Frees)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/134/episode-9-how-to-manage-the-power-level-in-an-rpg-with-david-frees.mp3" length="34146847" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&#38;D Expert Set. The Lore fantasy roleplaying game by GameFace Publishing (Dave&#8217;s game!). Hackmaster 5th edition by Kenzer and Company. Other games &#8230; Continue reading "Episode 9 &#8212; How to Manage the Power Level of an RPG (with David Frees)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:26</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&#38;D Expert Set. The Lore fantasy roleplaying game by GameFace Publishing (Dave&#8217;s game!). Hackmaster 5th edition by Kenzer and Company. Other games &#8230; Continue reading "Episode 9 &#8212; How to Manage the Power Level of an RPG (with David Frees)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 8 &#8212; How to Handle Consequences for Player Characters (with John Corey)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-8-how-to-handle-consequences-for-player-characters-with-john-corey/</link>
	<pubDate>Thu, 04 Apr 2019 11:57:46 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=124</guid>
	<description><![CDATA[What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss! Episode 8 appendix (aka show notes): Microscope by Lame Mage Productions, one of John&#8217;s go-to &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-8-how-to-handle-consequences-for-player-characters-with-john-corey/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 8 &#8212; How to Handle Consequences for Player Characters (with John Corey)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss! Episode 8 appendix (aka show notes):]]></itunes:subtitle>
	<content:encoded><![CDATA[What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss! Episode 8 appendix (aka show notes): Microscope by Lame Mage Productions, one of John&#8217;s go-to &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-8-how-to-handle-consequences-for-player-characters-with-john-corey/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 8 &#8212; How to Handle Consequences for Player Characters (with John Corey)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/124/episode-8-how-to-handle-consequences-for-player-characters-with-john-corey.mp3" length="28393116" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss! Episode 8 appendix (aka show notes): Microscope by Lame Mage Productions, one of John&#8217;s go-to &#8230; Continue reading "Episode 8 &#8212; How to Handle Consequences for Player Characters (with John Corey)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:26</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss! Episode 8 appendix (aka show notes): Microscope by Lame Mage Productions, one of John&#8217;s go-to &#8230; Continue reading "Episode 8 &#8212; How to Handle Consequences for Player Characters (with John Corey)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 7 &#8212; How to Keep Combat Scenes Moving (with Caitlin Sanders)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-7-how-to-keep-combat-scenes-moving-with-caitlin-sanders/</link>
	<pubDate>Thu, 21 Mar 2019 16:11:16 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=118</guid>
	<description><![CDATA[It&#8217;s every GM&#8217;s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s every GM&#8217;s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experien]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s every GM&#8217;s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/118/episode-7-how-to-keep-combat-scenes-moving-with-caitlin-sanders.mp3" length="35939265" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s every GM&#8217;s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>49:55</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s every GM&#8217;s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 6 &#8211; Running Roleplaying Games for Different-sized Groups (with Jessica Snyder)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-6-running-roleplaying-games-for-different-sized-groups-with-jessica-snyder/</link>
	<pubDate>Thu, 07 Mar 2019 05:00:11 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=107</guid>
	<description><![CDATA[Have you ever run a game for just two people&#8211;or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.]]></description>
	<itunes:subtitle><![CDATA[Have you ever run a game for just two people&#8211;or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.]]></itunes:subtitle>
	<content:encoded><![CDATA[Have you ever run a game for just two people&#8211;or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/107/episode-6-running-roleplaying-games-for-different-sized-groups-with-jessica-snyder.mp3" length="37284466" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Have you ever run a game for just two people&#8211;or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:50</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Have you ever run a game for just two people&#8211;or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 5 &#8211; Bringing Elements from Other Game Systems into Your  Game (with Mark French)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-5-bringing-elements-from-other-game-systems-into-your-game-with-mark-french/</link>
	<pubDate>Thu, 21 Feb 2019 05:00:59 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=95</guid>
	<description><![CDATA[Have you ever imported a rule or system from a different roleplaying game into the one you&#8217;re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand. Episode 5 appendix: The infamous GURPS-eating rabbit. GURPS Special Ops, the game sourcebook &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-5-bringing-elements-from-other-game-systems-into-your-game-with-mark-french/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 5 &#8211; Bringing Elements from Other Game Systems into Your  Game (with Mark French)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Have you ever imported a rule or system from a different roleplaying game into the one you&#8217;re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand. E]]></itunes:subtitle>
	<content:encoded><![CDATA[Have you ever imported a rule or system from a different roleplaying game into the one you&#8217;re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand. Episode 5 appendix: The infamous GURPS-eating rabbit. GURPS Special Ops, the game sourcebook &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-5-bringing-elements-from-other-game-systems-into-your-game-with-mark-french/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 5 &#8211; Bringing Elements from Other Game Systems into Your  Game (with Mark French)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/95/episode-5-bringing-elements-from-other-game-systems-into-your-game-with-mark-french.mp3" length="51391842" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Have you ever imported a rule or system from a different roleplaying game into the one you&#8217;re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand. Episode 5 appendix: The infamous GURPS-eating rabbit. GURPS Special Ops, the game sourcebook &#8230; Continue reading "Episode 5 &#8211; Bringing Elements from Other Game Systems into Your  Game (with Mark French)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>53:32</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Have you ever imported a rule or system from a different roleplaying game into the one you&#8217;re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand. Episode 5 appendix: The infamous GURPS-eating rabbit. GURPS Special Ops, the game sourcebook &#8230; Continue reading "Episode 5 &#8211; Bringing Elements from Other Game Systems into Your  Game (with Mark French)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 4 &#8211; Props and Handouts and When to Use Them (with Kyle Latino)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-4-props-and-handouts-and-when-to-use-them-with-kyle-latino/</link>
	<pubDate>Thu, 07 Feb 2019 07:10:16 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=60</guid>
	<description><![CDATA[What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix: The Dragon Ball Z roleplaying game, which served as Kyle&#8217;s entry into the roleplaying hobby. The Savage Beard of She &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-4-props-and-handouts-and-when-to-use-them-with-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 4 &#8211; Props and Handouts and When to Use Them (with Kyle Latino)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix: The Dragon Ball Z roleplaying game, which served as K]]></itunes:subtitle>
	<content:encoded><![CDATA[What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix: The Dragon Ball Z roleplaying game, which served as Kyle&#8217;s entry into the roleplaying hobby. The Savage Beard of She &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-4-props-and-handouts-and-when-to-use-them-with-kyle-latino/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 4 &#8211; Props and Handouts and When to Use Them (with Kyle Latino)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/60/episode-4-props-and-handouts-and-when-to-use-them-with-kyle-latino.mp3" length="42171172" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix: The Dragon Ball Z roleplaying game, which served as Kyle&#8217;s entry into the roleplaying hobby. The Savage Beard of She &#8230; Continue reading "Episode 4 &#8211; Props and Handouts and When to Use Them (with Kyle Latino)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>43:56</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix: The Dragon Ball Z roleplaying game, which served as Kyle&#8217;s entry into the roleplaying hobby. The Savage Beard of She &#8230; Continue reading "Episode 4 &#8211; Props and Handouts and When to Use Them (with Kyle Latino)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 3 &#8211; How to Use a Dungeon Master&#8217;s Screen (with guest Matt Wilson)</title>
	<link>https://www.gmdiscussions.com/podcast/episode-3/</link>
	<pubDate>Thu, 24 Jan 2019 20:45:30 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=23</guid>
	<description><![CDATA[What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don&#8217;t) use dungeon master&#8217;s screens. Episode 3 appendix (AKA things that got mentioned): Eternal Lies, a Trail of Cthulhu campaign that Matt is preparing to &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-3/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 3 &#8211; How to Use a Dungeon Master&#8217;s Screen (with guest Matt Wilson)"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don&#8217;t) use dungeon master&#8217;s screens. Episode 3 appendix (AKA things that got mentioned): Et]]></itunes:subtitle>
	<content:encoded><![CDATA[What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don&#8217;t) use dungeon master&#8217;s screens. Episode 3 appendix (AKA things that got mentioned): Eternal Lies, a Trail of Cthulhu campaign that Matt is preparing to &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-3/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 3 &#8211; How to Use a Dungeon Master&#8217;s Screen (with guest Matt Wilson)"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/23/episode-3.mp3" length="39645019" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don&#8217;t) use dungeon master&#8217;s screens. Episode 3 appendix (AKA things that got mentioned): Eternal Lies, a Trail of Cthulhu campaign that Matt is preparing to &#8230; Continue reading "Episode 3 &#8211; How to Use a Dungeon Master&#8217;s Screen (with guest Matt Wilson)"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:18</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don&#8217;t) use dungeon master&#8217;s screens. Episode 3 appendix (AKA things that got mentioned): Eternal Lies, a Trail of Cthulhu campaign that Matt is preparing to &#8230; Continue reading "Episode 3 &#8211; How to Use a Dungeon Master&#8217;s Screen (with guest Matt Wilson)"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 2: When Roleplaying Games Derail</title>
	<link>https://www.gmdiscussions.com/podcast/episode-2/</link>
	<pubDate>Thu, 10 Jan 2019 20:44:38 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=20</guid>
	<description><![CDATA[What&#8217;s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Episode 2: How to stop derails from happening? [opening music] Chris: Hello and welcome to _Roll for Topic_ an RPG podcast. This &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-2/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 2: When Roleplaying Games Derail"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[What&#8217;s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Episode 2: How to stop derails from happening? [ope]]></itunes:subtitle>
	<content:encoded><![CDATA[What&#8217;s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Episode 2: How to stop derails from happening? [opening music] Chris: Hello and welcome to _Roll for Topic_ an RPG podcast. This &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-2/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 2: When Roleplaying Games Derail"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/20/episode-2.mp3" length="28656453" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What&#8217;s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Episode 2: How to stop derails from happening? [opening music] Chris: Hello and welcome to _Roll for Topic_ an RPG podcast. This &#8230; Continue reading "Episode 2: When Roleplaying Games Derail"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:51</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[What&#8217;s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Episode 2: How to stop derails from happening? [opening music] Chris: Hello and welcome to _Roll for Topic_ an RPG podcast. This &#8230; Continue reading "Episode 2: When Roleplaying Games Derail"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 1: How to GM a Game in 2 Hours or Less</title>
	<link>https://www.gmdiscussions.com/podcast/episode-1/</link>
	<pubDate>Thu, 27 Dec 2018 20:36:03 +0000</pubDate>
	<dc:creator><![CDATA[Roll For Topic]]></dc:creator>
	<guid isPermaLink="false">http://gmdiscussions.com/?post_type=podcast&#038;p=9</guid>
	<description><![CDATA[Is it possible to run a satisfying game session in just one or two hours? In this inaugural episode, Andy and Chris share their experiences running game sessions with very tight time constraints. Transcript below provided by Barbara Tozier! Episode 1: How to run a game in two hours or less [opening music] Chris: Hello, &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-1/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 1: How to GM a Game in 2 Hours or Less"</span></a></p>]]></description>
	<itunes:subtitle><![CDATA[Is it possible to run a satisfying game session in just one or two hours? In this inaugural episode, Andy and Chris share their experiences running game sessions with very tight time constraints. Transcript below provided by Barbara Tozier! Episode 1: Ho]]></itunes:subtitle>
	<content:encoded><![CDATA[Is it possible to run a satisfying game session in just one or two hours? In this inaugural episode, Andy and Chris share their experiences running game sessions with very tight time constraints. Transcript below provided by Barbara Tozier! Episode 1: How to run a game in two hours or less [opening music] Chris: Hello, &#8230; <p class="link-more"><a href="https://www.gmdiscussions.com/podcast/episode-1/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 1: How to GM a Game in 2 Hours or Less"</span></a></p>]]></content:encoded>
	<enclosure url="https://www.gmdiscussions.com/podcast-download/9/episode-1.mp3" length="31295030" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Is it possible to run a satisfying game session in just one or two hours? In this inaugural episode, Andy and Chris share their experiences running game sessions with very tight time constraints. Transcript below provided by Barbara Tozier! Episode 1: How to run a game in two hours or less [opening music] Chris: Hello, &#8230; Continue reading "Episode 1: How to GM a Game in 2 Hours or Less"]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:36</itunes:duration>
	<itunes:author><![CDATA[Roll For Topic]]></itunes:author>	<googleplay:description><![CDATA[Is it possible to run a satisfying game session in just one or two hours? In this inaugural episode, Andy and Chris share their experiences running game sessions with very tight time constraints. Transcript below provided by Barbara Tozier! Episode 1: How to run a game in two hours or less [opening music] Chris: Hello, &#8230; Continue reading "Episode 1: How to GM a Game in 2 Hours or Less"]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>
	</channel>
</rss>
