Andy and Chris are joined by James Pozenel of Horse Shark Games to talk about the best way to handle hacking scenes in your TTRPGs (as well as others scenes in which one PC is the star of the show). James is uniquely suited to dispense advice on this, since he’s working on a very cool game called Netcrawl that’s due to come out in 2024. It features a LOT of hacking.
Before we talk about hacking mainframes, we discuss some of his other projects for Dungeon Crawl Classics and Mutant Crawl Classics. There’s a lot of them and they all sound rad: