
What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.
What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.
Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer’s dungeon.
What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.
Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!
Can Chris and Andy design a shop for a roleplaying game that’s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure. Episode 87 appendix (aka show notes): The Deep House, a horror movie that takes place entirely …
Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: “Create a festival” (a topic added by Tim Saucer)! Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival …
What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn’t stop themselves from investigating.
Big news in this episode! Roll for Topic isn’t on its own anymore–we’re now part of a brand-new podcast network. After discussing this news (and nerding out about Michael Moorcock’s Elric novels), Chris and Andy puts their GM brains together to come up with an idea for an underwater adventure that sounds not just workable, …
Continue reading “Episode 84 — Underwater Adventures (That Are Actually Fun)”
Andy and Chris ambush Peter Dillman, creator of the Dillman’s Dungeon: A Gamer’s Retreat Kickstarter campaign, and force him to design an ambush scenario for a fantasy roleplaying game. Along the way we learn all about Peter’s amazing vision for an “Air D&D” venue to host gaming getaways. Show notes: The Dillman’s Dungeon Kickstarter campaign. …
Continue reading “Episode 83 — AMBUSH! (with Peter Dillman)”
Ever given the player characters a magic item that seems to have no practical use… only to have the players figure out a good use for it anyway? Andy and Chris brainstorm up several such “useless” magic items you could drop into your campaign.