Episode 57 — “Eternal Lies” Campaign Postmortem (with Guest GM Matt Wilson)

Episode 57 — “Eternal Lies” Campaign Postmortem (with Guest GM Matt Wilson)

 
 
00:00 / 47:51
 
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Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of “Eternal Lies”! Matt talks about what worked and what didn’t, how he adjusted the campaign for his table, and what GM tricks he used to make the experience come alive for his players.

Episode 57 appendix:

Episode 56 — How Do You Handle Luck and Divine Intervention? (with guest GM Kyle Latino)

Episode 56 — How Do You Handle Luck and Divine Intervention? (with guest GM Kyle Latino)

 
 
00:00 / 39:27
 
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Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of deus ex machina we can think of.

Episode 56 appendix:

  • Old Roads, Kyle’s map zine currently being funded on Kickstarter!

UPDATED: Episode 53 — Holiday Special: Live Build-a-dungeon!

UPDATED: Episode 53 — Holiday Special: Live Build-a-dungeon!

 
 
00:00 / 1:40:11
 
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Please redownload this! We had an audio glitch with the original and needed to do a quick edit!

Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dungeon in the next episode for a gang of unwitting players. Join us to see what monstrosity of an adventure we come up with!

Episode 52 — What Expectations Do You Place On Your Players When Starting a Campaign?

Episode 52 — What Expectations Do You Place On Your Players When Starting a Campaign?

 
 
00:00 / 48:34
 
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Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy’s “Alien” campaign and D&D Christmas giving, we launch into our official topic: expectations you place (or don’t place) on your players at the start of a new campaign.

d10 Mysterious/Interesting things that happen when a fire is lit

  1. Fire creature emerges
  2. Fire doesn’t put out heat, it puts out cold
  3. Flames are an unusual color
  4. The flame is magic and can never be put out
  5. It spreads unexpectedly
  6. Smoke starts forming words/symbols
  7. This fire is connected to another fire
  8. Attracts attention of something nearby
  9. Light from fire shows another plane of existence
  10. Fire violates a taboo

Episode 51 — How Do You Manage Inventory in Your Games? (with Tim Saucer)

Episode 51 — How Do You Manage Inventory in Your Games? (with Tim Saucer)

 
 
00:00 / 43:35
 
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Special guest GM Tim Saucer joins Andy and Chris to discuss the ins and outs of handling inventory, equipment, and encumbrance in roleplaying games. Plus, the gang puts together a special bonus Thanksgiving-themed random table, in case you need some holiday inspiration!

Episode 49 – Broken Control Panels, Aliens, and Spoopy Sitcom Recaps

Episode 49 – Broken Control Panels, Aliens, and Spoopy Sitcom Recaps

 
 
00:00 / 37:44
 
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All all GMs are wont to do, Chris and Andy continue to break their self-imposed rules and make yet another d6 table on air. This time it’s all about fixing broken control panels on space ships. After that they talk about Andy’s upcoming Aliens inspired game and recap Chris’ halloween one shot.

d6 table for “Something is Wrong with a Control Panel”

  1. Panel is on the outside of the ship
  2. Rival faction controls the panel and offers a Devil’s Bargain to gain access
  3. Aliens/Enemies between you and the panel
  4. AI thinks you are a threat and locks you out
  5. Lacking a crucial tool to fix the panel
  6. Ship full of helpful tech appears

Episode 48 — Scary Warehouses, 90s Sitcoms, and Halloween One-shots

Episode 48 — Scary Warehouses, 90s Sitcoms, and Halloween One-shots

 
 
00:00 / 35:38
 
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Chris and Andy break all the rules in a special episode centered around Halloween gaming. Listen as we create a d6 table you can roll on to see what scary things are happening in this warehouse (you needed one of those, right?), and then move on to discuss a unique Halloween game that Chris is cooking up.