Episode 12 — How to Handle Randomness in Your Games
00:00 / 41:15
How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game.
Episode 12 appendix (aka show notes):
The D&D Starter Set, featuring the adventure “Lost Mines of Phandelver” which Chris somehow turned into a 12+ month campaign.
Episode 8 — How to Handle Consequences for Player Characters (with John Corey)
00:00 / 39:26
What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss!
Episode 8 appendix (aka show notes):
Microscope by Lame Mage Productions, one of John’s go-to RPGs.
Episode 7 — How to Keep Combat Scenes Moving (with Caitlin Sanders)
00:00 / 49:55
It’s every GM’s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.
Episode 6 – Running Roleplaying Games for Different-sized Groups (with Jessica Snyder)
00:00 / 38:50
Have you ever run a game for just two people–or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.
Episode 5 – Bringing Elements from Other Game Systems into Your Game (with Mark French)
00:00 / 53:32
Have you ever imported a rule or system from a different roleplaying game into the one you’re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand.