Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.
Andy and Chris get personal and share all about the campaigns they really want to run, but just can’t quite bring themselves to dive into. It’s a GM therapy session!
Mazes and labyrinths are a fixture of fantasy roleplaying games, but are they actually fun? Chris and Andy talk about what goes into making mazes fun for your players to interact with.
Episode 59 appendix:
Tim Saucer joins Andy and Chris to discuss his recently-completed Waterdeep: Dragon Heist campaign, before diving into this episode’s topic: how do you use PDFs and other digital game resources at your table?
Guest GM Matt Wilson (@hypomodern) joins the show to discuss his recently-finished 18-month campaign of “Eternal Lies”! Matt talks about what worked and what didn’t, how he adjusted the campaign for his table, and what GM tricks he used to make the experience come alive for his players.
Episode 57 appendix:
- Eternal Lies, an epic campaign for Trail of Cthulhu, published by Pelgrane Press.
- Aviatrix’ Eternal Lies campaign, which was inspirational to Matt in running his own version.
- The Alexandrian blog’s “Eternal Lies remix,” where Matt found lots of practical help in tailoring the campaign for his table.
- Masks of Nyarlathotep, a famous published campaign for the Call of Cthulhu RPG.
- The Yellow King RPG, from which Matt adapted the Quickshock rules system for his game.
Guest GM Kyle Latino joins Andy and Chris to discuss luck, fate points, divine intervention, and other ways that games equip players with get-out-of-jail-free cards! We hear from Kyle about his new Kickstarter project, and then chat about every type of deus ex machina we can think of.
Episode 56 appendix:
- Old Roads, Kyle’s map zine currently being funded on Kickstarter!
Every GM knows that scheduling game nights is the hardest part of their job. Andy and Chris chat about how they manage (or fail) to get everybody to the gaming table.
Join us for a special acutal-play episode as GM Chris shepherds a party of guest players through “The Accidental Tomb,” the adventure we brainstormed in episode 53!
Please redownload this! We had an audio glitch with the original and needed to do a quick edit!
Happy holidays! Andy and Chris welcome guests John Corey and Kyle Latino for a special episode in which they brainstorm a dungeon. Chris will DM this very dungeon in the next episode for a gang of unwitting players. Join us to see what monstrosity of an adventure we come up with!
Chris and Andy create a d10 random table of unexpected things that can happen when the players start a fire—and after some discussion of Andy’s “Alien” campaign and D&D Christmas giving, we launch into our official topic: expectations you place (or don’t place) on your players at the start of a new campaign.
d10 Mysterious/Interesting things that happen when a fire is lit
- Fire creature emerges
- Fire doesn’t put out heat, it puts out cold
- Flames are an unusual color
- The flame is magic and can never be put out
- It spreads unexpectedly
- Smoke starts forming words/symbols
- This fire is connected to another fire
- Attracts attention of something nearby
- Light from fire shows another plane of existence
- Fire violates a taboo