How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.
Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!
Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?
What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy’s “Masks of Nyarlathotep” campaign and talk about what makes “Masks” unique in a hobby full of great campaigns.
In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy’s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, and many other RPG genres.
Andy and Chris fail to roll on the table for a topic, but of course have plenty to talk about. Listen as they talk about wrangling audio equipment for a live taping, Brindlewood Bay thoughts, Alien worries, and playing the same games over and over again.
Andy’s back from a cross-country road trip, and he’s eager to talk about all weird and wonderful claims to fame that small, rural towns celebrate. In this episode, Chris and Andy talk about how to make the small towns in your fantasy setting quirky and memorable places to travel through. But first they take time to talk about high-concept and gimmicky sci-fi, and how that might be implemented in a tabletop RPG.
Andy and Chris are thieves! Everyone likes reading books and watching movies, but have you ever lifted a scene or character from them for your campaign?
We cover a lot of ground in this episode! We talk about health and injury rules, the quirky LitRPG genre, and rethinking alien species in tabletops RPGs. And of course we move onto our main topic: what has the last few years taught us about what makes for a great virtual RPG?
What’s the longest RPG campaign you’ve ever run? Six months? A year? Two? We’re pretty sure you can’t beat our guest for this episode, who’s been running a weekly D&D campaign for nearly three decades straight. Join us as we learn about Bryn’s truly epic D&D campaign and try to identify the secret of his GMing success.