Episode 99 – Create a Cult that Your Party Would Want to Join

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Episode 99 - Create a Cult that Your Party Would Want to Join
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What makes a “good” cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they’d be happy to answer any questions you might have!

Episode 98 — Tracking Time and Tension

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Episode 98 — Tracking Time and Tension
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Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.

Episode 96 – Roll For Topic Con 2022 Recap -Stars and Wishes

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Episode 96 - Roll For Topic Con 2022 Recap -Stars and Wishes
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Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the “Stars and Wishes” framework and then immediately deviate into a less structured conversation.

Episode 95 — Preparing a Convention One-shot

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Episode 95 — Preparing a Convention One-shot
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Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!

Episode 94 — Design a Deadly 10-foot Room

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Episode 94 — Design a Deadly 10-foot Room
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Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the “GM brain” curse of constantly thinking about gaming when you should be admiring the great outdoors.

Episode 93 – Conversation On the Road

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Episode 93 - Conversation On the Road
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Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.

Episode 92 – Design an adventure for a mouse

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Episode 92 - Design an adventure for a mouse
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Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!

Episode 91 — Design a Door that Both Terrifies and Intrigues Your Players

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Episode 91 — Design a Door that Both Terrifies and Intrigues Your Players
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What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.

Episode 90 – Design a sequence of devious dungeon traps

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Episode 90 - Design a sequence of devious dungeon traps
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Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer’s dungeon.