What makes a “good” cult in a game? They also have a few pamphlets for you to read—and if you join them in their study they’d be happy to answer any questions you might have!
Chris and Andy brainstorm a tactile system for marking the passage of time or health in an RPG! But not before Chris a ridiculous action movie, and Andy pitches a ridiculous mashup of a certain intergalactic hunter and a certain murder-mystery RPG.
Andy and Chris, with clear eyes and full hearts, chat about their experiences at Roll For Topic Con 2022. They start by using the “Stars and Wishes” framework and then immediately deviate into a less structured conversation.
Beset with pre-convention GMing anxiety, Andy and Chris describe their game prep challenges and brainstorm solutions to some of the questions and problems they face. After passing through the depths of GM despair, will they recapture their enthusiasm for convention GMing by the end of this episode? Spoiler: YES!
Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the “GM brain” curse of constantly thinking about gaming when you should be admiring the great outdoors.
Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.
Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!
What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.
Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer’s dungeon.