Andy and Chris talk about The Walking Dead and videogames before diving into their topic: what questions do long-term campaigns raise that RPG rulebooks do not address?
With Chris temporarily away, Andy is joined by guest co-hosts John and Tim for something we’ve never done before: opening a mystery box of gaming goodness live on the air. Tim unboxes a Christmas surprise package from Palladium Books, after which we revisit one old topic and then ponder a brand new one.
Andy and Chris take a different approach to gaming in this episode as they discuss the idea of “interesting failures”–art and experiences that don’t succeed, but that nonetheless deliver something worthwhile. After discussing Alien Resurrection, Andy’s favorite example of an interesting disaster, they move on to talk about what “interesting failure” looks like in a TTRPG campaign, and why it’s not such a bad thing at all.
Medical debt in Michigan fundraiser! help us eliminate 1 million dollars of medical debt!
Andy and Chris talk about Halloween, how to make a party harder for your players, and then about how to maintain momentum when you have long gaps between game sessions.
What do you do when your players make in-game choices you weren’t expecting? Should you try to shift them back onto your planned course, or appreciate the challenge they’re throwing your way? Chris listens as Andy describes a recent adventure that went awry (albeit in a fun way) and they discuss what could have been done differently.
- The Monstrous Kickstarter by Cloud Curio games
How much rules mastery do you ask of your players? Chris and Andy discuss the unique challenge that roleplaying games present, with their often-massive rules tomes and the complicated relationship between rules and roleplaying that takes place at the game table.
Our first live episode in front of a studio (con) audience! Andy runs us through his annual Roll For Topic Swap Table Quiz. Take the quiz while listening and see you how do!
Your players probably interact with you, the GM, in character from time to time. But do they roleplay with their fellow players? What does that look like at the table?
What makes for a good flawed player character? Chris and Andy explore what it means to be an interesting flawed or anti-hero. But before they do that, they check in on Andy’s “Masks of Nyarlathotep” campaign and talk about what makes “Masks” unique in a hobby full of great campaigns.
In a break from the usual format, Andy and Chris talk through the process of choosing the right game to run for a convention one-shot. Together, they go through the half-dozen games on Andy’s list of possibilities until they narrow down the one that will work best. On the way, they talk about spies, mechs, and many other RPG genres.