Episode 199 - Charismatic Villains and Tough Moral Decisions
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Chris is second-guessing a tough choice he made in a recent game. What makes for a good, genuine tough moral choice in an RPG? Is it something the GM can (or should) deliberately create and build toward? This, plus discussion about which D&D class best describes Lyndon B. Johnson.
What’s actually useful for a GM to know about a city or other adventuring location? Chris and Andy discuss how to take the “Wizard City” theme of this year’s RfT Con and turn it into a gameable place. Plus, more on GMing with kids.
Chris has a lot of store credit to spend on TTRPG goodies. What will Andy pressure him into picking up? Around this important question, Chris and Andy fit a discussion of the importance of books as physical artifacts, the allure of those early iconic RPGs, and more.
With a new Elric RPG announced, Chris and Andy discuss what their dream Eternal Champion game might look like. Plus, Chris discovers Christopher Priest’s The Prestige and Andy glumly reports about the (non)state of his Band of Blades game.
Andy talks about an upcoming game he’s kicking off. It’ll be the 3rd time he’s tried it! They gush about forged in the dark, talk about the value of running campaigns, and discuss building dungeons with random tables.
Episode 191 - Bringing Real-life Locations to the Game Table
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Chris explored a cave recently! That brings Andy and Chris to discuss the challenge of injecting the thrill of real-world locations into their in-game versions. Can a fantasy game about fighting goblins in caves convey some of that real-world excitement?
Chris has been busy building props for a school play, and wonders how some of that energy might be expressed at the game table! Also, Andy and Chris discuss the joys of history and the ways they do and don’t make history and culture an important part of player characters.