Episode 70 — Convention Reflections!

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Episode 70 — Convention Reflections!
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We had ourselves a game convention! Chris and Andy share some brief reflections on the first Roll for Topic Con, a (very) mini-convention at which games were run, old RPG sourcebooks were traded, and fun was had.

Episode 69 — How Do You Balance Action, Levity, and Drama? (with guest GM Laura)

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Episode 69 — How Do You Balance Action, Levity, and Drama? (with guest GM Laura)
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Special guest Laura joins us to talk about the challenge of finding the right balance of tone and story at the gaming table. We also hear about Laura’s experience helping to organize the U-Con convention, and about her recently-finished East Texas University campaign, in which her players dealt with supernatural threats, midterm exams, and mean girls over the course of four in-game years.

Episode notes:

Episode 68 — How Do You Run Large Battles?

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Episode 68 — How Do You Run Large Battles?
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What do large-scale battles look like in the games you run? Chris and Andy discuss the different ways that big battles can play out in a roleplaying game, and talk about the appeal and limitations of large-scale combat.

Episode 67 — ‘The Ground Itself’ Actual Play Part 2 (with Amber Seger and Kyle Latino)

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Episode 67 — ‘The Ground Itself’ Actual Play Part 2 (with Amber Seger and Kyle Latino)
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Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for part two of our playthrough of The Ground Itself!

Show notes for Episode 67:

Episode 66 — ‘The Ground Itself’ Actual Play Part 1 (with Amber Seger and Kyle Latino)

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Episode 66 — 'The Ground Itself' Actual Play Part 1 (with Amber Seger and Kyle Latino)
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Amber Seger (@rocketorca) and Kyle Latino (@kylelatino) join Chris and Andy for an epic playthrough of The Ground Itself! Working together, we collaborate to tell the story of one extremely weird castle and the people who live and (maybe) die there.

Show notes for Episode 66:

Episode 65 — What on Earth is a THAC0?

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Episode 65 — What on Earth is a THAC0?
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After an opening reflection about character creation, Chris and Andy tackle the question that drives us all: what is THAC0, how does it work, and why do so many gamers point to it as a confusing stumbling block?

Episode 64 — Spaceship Dinosaurs, Mutant Crime-fighters, and More

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Episode 64 — Spaceship Dinosaurs, Mutant Crime-fighters, and More
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Join Chris, Andy, and guest GM Joel Boonstra as they venture off-script and deep into the heart of 1980s children’s cartoons! With the help of the Gamma World roleplaying game, they create a team of barge-dwelling crime-fighters certain to dominate Reagan-era toy store shelves and Saturday morning TV.

Episode 63 — Sports Are Just Numerology Actual Play

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Episode 63 — Sports Are Just Numerology Actual Play
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For a change of pace, Chris and Andy take a break from talking about roleplaying games and actually play one! We play a short game of Sports Are Just Numerology, a fun one-page RPG for two players by Ben Roswell. Listen as your co-hosts stumble through the frightening world of sports!

Episode 62 — How Do You Use and Care For Your Game Books?

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Episode 62 — How Do You Use and Care For Your Game Books?
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How are your physical game books a part of the experience of tabletop gaming? How do you handle, annotate, and use them at the table? Andy and Chris wade into questions about the beloved books that contain the games we play.

Episode 61 — How Do You Start a New Campaign? (with guest GM Murph)

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Episode 61 — How Do You Start a New Campaign? (with guest GM Murph)
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Once you have an idea for a new campaign, how do you make it happen at the table? Guest GM Murph joins Andy and Chris to discuss different ways to approach the first days of a new roleplaying game.