Episode 16 – How to Send Off a Player Who’s Leaving Your Game
00:00 / 38:33
What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players.
Also: we want to hear your suggestions for topics to cover! Drop us a line if you’ve got a great topic you want to hear us discuss!
Episode 12 — How to Handle Randomness in Your Games
00:00 / 41:15
How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game.
Episode 12 appendix (aka show notes):
The D&D Starter Set, featuring the adventure “Lost Mines of Phandelver” which Chris somehow turned into a 12+ month campaign.
Episode 8 — How to Handle Consequences for Player Characters (with John Corey)
00:00 / 39:26
What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss!
Episode 8 appendix (aka show notes):
Microscope by Lame Mage Productions, one of John’s go-to RPGs.
Episode 7 — How to Keep Combat Scenes Moving (with Caitlin Sanders)
00:00 / 49:55
It’s every GM’s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.