Andy and Chris brainstorm a deadly, yet survivable, 10x10x10 room. But not before recent family vacations prompt more musings about the mysterious Natural World outside our basements, and the “GM brain” curse of constantly thinking about gaming when you should be admiring the great outdoors.
Join Andy (holed up in an airBnB somewhere in the hinterlands of Colorado) and Chris (holed up in his office) as they chit-chat about their recent travels and how they cannot stop thinking about running games.
Andy and Chris try very hard not to step on Brian Jacques toes while designing an adventure for a mouse!
What kind of door would simultaneously beg players to open it, yet fill them with dread at the prospect of doing? Chris and Andy devise a creepy-yet-compelling door sure to cause your players to argue about whether and how to open it.
Oh no! Andy and Chris walk fail their investigation check and walk right into a trap! As penance they have to design a series of traps for a technomancer’s dungeon.
What would you say is the coolest boat there is? Andy, Chris, and guest GM Nate put their minds together to try and create a really cool boat you can drop into your tabletop RPG.
Listen as Andy and Chris continually fail to not reference videogames as they design an arena boss rush! This question was sent into us by Ryan out in Korea. Thanks, Ryan!
Can Chris and Andy design a shop for a roleplaying game that’s actually interesting to visit? Listen as they brainstorm a quirky shop that provides not only items for your players to purchase, but opportunities for investigation and adventure.
Episode 87 appendix (aka show notes):
- The Deep House, a horror movie that takes place entirely underwater
- Dillman’s Dungeon, the “Air D&D” venue that recently funded on Kickstarter
- An example of the “Youtubers exploring scary locations” niche
Test your might and win the prize of listening to this episode where Chris and Andy take on the design challenge of: “Create a festival” (a topic added by Tim Saucer)!
Chris reminisces way too much his stint in Indiana and Andy relives some memories of horrible footwear. Then they imagine a totally normal festival with absolutely no creepy stuff set in 80s/90s small town America.
What space object or event would be so insanely interesting that even the most dedicated PCs will divert course to go check it out? Chris and Andy brainstorm three space anomalies that even the least curious characters couldn’t stop themselves from investigating.