Episode 20 – The Shortest Episode: Running Halloween Themed Games

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Episode 20 - The Shortest Episode: Running Halloween Themed Games
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Andy is out sick this week so rather than skipping Chris decided to jump on the mic and blab about whatever struck his fancy for a few minutes, which happened to be running Halloween themed games! It’s only September; however, if you’re planning on doing something for Halloween now is the time to start prepping!

We apologize for the short episode and will be back next time with a proper length one with a guest and everything.

Episode 20 Appendix:

Episode 19 — How to Run a Convention Game (with John Corey)

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Episode 19 — How to Run a Convention Game (with John Corey)
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Gamemastering a roleplaying game at a convention is a much different ball game than running for your home group. Guest GM John Corey returns as we discuss the fine art of running games at conventions!

Episode 19 appendix:

Episode 18 – 7th Sea Campaign Retrospective with Matt Wilson

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Episode 18 - 7th Sea Campaign Retrospective with Matt Wilson
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Matt, one of our first guest GMs, recently wrapped up a two-year campaign of 7th Sea, so we invited him back to reflect on what he’s learned. Also, we touch on the topic of using history to inform gaming.

Episode 18 appendix:

Episode 17 – Reflections on Gencon 2019

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Episode 17 - Reflections on Gencon 2019
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As a change of pace from our usual format, we’re talking about Gencon 2019, from which Andy just returned! Chris and Andy discuss some GMing takeaways from the con.

Episode 17 appendix (mostly games that Andy played at Gencon):

Episode 16 – How to Send Off a Player Who’s Leaving Your Game

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Episode 16 - How to Send Off a Player Who's Leaving Your Game
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What do you do when one of your players has to leave the game for good? Hopefully, you give them a fun in-game send-off. Chris and Andy discuss what makes for a good farewell salute to departing players.

Also: we want to hear your suggestions for topics to cover! Drop us a line if you’ve got a great topic you want to hear us discuss!

Episode 16 appendix:

Episode 15 – Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)

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Episode 15 - Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)
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We’re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted miniatures?

If you have any feedback, praise, or criticism, we want to hear about it! Visit our contact page for how to get your message directly to us.

Episode 15 Appendix:

Episode 14 – How to Create and Use Monsters in a Game (with Kyle Latino)

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Episode 14 - How to Create and Use Monsters in a Game (with Kyle Latino)
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This episode we’re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing monsters from the Monster Manual as needed.

Episode 14 appendix:

Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)

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Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)
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We’re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey’s successful efforts to bring roleplaying events to the library!

Episode 13 appendix (aka show notes):

Episode 12 — How to Handle Randomness in Your Games

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Episode 12 — How to Handle Randomness in Your Games
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How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and occasional terror) that random elements bring to a roleplaying game.

Episode 12 appendix (aka show notes):

  • The D&D Starter Set, featuring the adventure “Lost Mines of Phandelver” which Chris somehow turned into a 12+ month campaign.
  • Blades in the Dark, which seems to come up in every episode.
  • Gamma World, a classic RPG that leans into randomness. Andy mentions the 2010 7th edition, which takes the randomness to a (fun) extreme.
  • Friends at the Table, an actual play podcast that produced the “Fall of Magic” campaign that Chris enjoyed.

Episode 11 — How to Track Combat Details (with Jason Matteson)

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Episode 11 — How to Track Combat Details (with Jason Matteson)
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Jason’s d10

What’s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question!

Episode 11 appendex (aka show notes):