Episode 40 — How Do You Build or Choose a Setting for Your Game?

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Episode 40 — How Do You Build or Choose a Setting for Your Game?
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Do you like running games set in established, well-defined settings? Do you prefer coming up with setting details on the fly? Something in between? John and Andy talk through the big topic of finding or building the right setting for your game.

Episode 40 appendix (show notes):

Episode 39 — How Do You Use Fear in Your Roleplaying Games?

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Episode 39 — How Do You Use Fear in Your Roleplaying Games?
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What does fear look like when it crops up in your games, horror or otherwise? How can you use fear to motivate player characters and make for a fun, tense game? John and Andy discuss.

Episode 38 — How Do You Use Maps in Your Game?

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Episode 38 — How Do You Use Maps in Your Game?
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What role do maps play in the games that you run? While Chris is taking a few weeks of parental leave, Andy is joined by guest co-host John Corey to discuss the wonderful topic of maps.

Note: the audio quality on this episode is a bit lower than our usual standard, for which we apologize; we’ll do better for the next episode. There’s a noticeable echo effect. If it helps, imagine that we’re recording the podcast from deep within a gloomy dungeon!

Episode 37 — How Do You Handle Character Death in a Roleplaying Game?

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Episode 37 — How Do You Handle Character Death in a Roleplaying Game?
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What do you do when a character in your game bites the dust? If character death happens, how do you work it into your campaign, and how do you address the topic with your players? Andy and Chris discuss this notoriously tricky subject.

Episode 36 — How Do You Make Dungeons Feel Adventurous? (with John Corey)

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Episode 36 — How Do You Make Dungeons Feel Adventurous? (with John Corey)
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Are the dungeons in your game mysterious, exciting experiences, or dull, slow-moving grinds? Andy and Chris are joined by John Corey to discuss ways you can inject a little bit of that “Indiana Jones” vibe into your dungeons.

Episode 35 — How Do You Make In-game Travel Interesting?

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Episode 35 — How Do You Make In-game Travel Interesting?
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Do you wince at the thought of roleplaying through a long journey? You’re not alone. Chris and Andy chat about what makes the difference between a travel sequence that is tedious, and one that adds something compelling to your campaign.

Episode 34 — Social Distancing Special: How Do You Run an Online Game?

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Episode 34 — Social Distancing Special: How Do You Run an Online Game?
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If you’re a GM stuck at home during this time of social distancing, you’re almost certainly giving some thought to running your favorite RPG online. What should you know going in? Andy and Chris are wondering the same thing, so they’ve convened a special panel discussion with returning guests Kyle and Murph to talk through a wide assortment of issues related to running good games online.

Episode 33 – How do you run games when your group is just one or two players? (with Shel Kahn)

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Episode 33 - How do you run games when your group is just one or two players? (with Shel Kahn)
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We’ve all been there. It’s game night and over the course of the day everyone is cancelling until you only have 1 or 2 players. Do you cancel? Do you play a board game instead?! Or do you embrace the smallness and see what happens?

Shel Kahn joined us this week to roll on the table and talk about running games for small groups! This was a fun conversation and we hope it brings you some inspiration during these times of social distancing:

Episode 32 – How Do You Handle Romance and Shopping in Your Games?

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Episode 32 - How Do You Handle Romance and Shopping in Your Games?
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Donn Stroud joins us to talk about two things that are a major part of life that sometimes get missed in tabletop games: romance and shopping! Unsurprisingly, we had more to say about one of these things than the other.

Appendix:

Episode 31 — How Do You Establish Mood and Avoid an “Adventure Slapstick” Tone in Your Games?

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Episode 31 — How Do You Establish Mood and Avoid an "Adventure Slapstick" Tone in Your Games?
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Joking around with your friends around the game table is great, but sometimes you want to steer away from that default “adventure slapstick” vibe. How do you establish the appropriate mood for the game you’re running? Andy and Chris discuss this, along other diverse topics including Games You Should Play in Art Museums and Chris’ dream of running a Final Fantasy tabletop game.