Episode 11 — How to Track Combat Details (with Jason Matteson)

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Episode 11 — How to Track Combat Details (with Jason Matteson)
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What’s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to discuss this practical question! Episode 11 appendex (aka show notes): Habler’s Purse, a magic item that Jason created and makes available at the Dungeon Master’s Guide store (pay-what-you-want). …

Episode 10 — How to Deal with Bored or Distracted Players (with Greg Teachout)

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Episode 10 — How to Deal with Bored or Distracted Players (with Greg Teachout)
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What’s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challenge that every GM will face at some point. Episode 10 appendix: D&D 2nd and 5th editions. Pale Fire by Vladimir Nabokov. Save the Cat Writes a Novel …

Episode 9 — How to Manage the Power Level of an RPG (with David Frees)

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Episode 9 — How to Manage the Power Level of an RPG (with David Frees)
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How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 appendix (aka show notes): The D&D Expert Set. The Lore fantasy roleplaying game by GameFace Publishing (Dave’s game!). Hackmaster 5th edition by Kenzer and Company. Other games …

Episode 8 — How to Handle Consequences for Player Characters (with John Corey)

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Episode 8 — How to Handle Consequences for Player Characters (with John Corey)
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What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and Chris to discuss! Episode 8 appendix (aka show notes): Microscope by Lame Mage Productions, one of John’s go-to …

Episode 7 — How to Keep Combat Scenes Moving (with Caitlin Sanders)

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Episode 7 — How to Keep Combat Scenes Moving (with Caitlin Sanders)
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It’s every GM’s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin Sanders to share their thoughts and experiences.

Episode 6 – Running Roleplaying Games for Different-sized Groups (with Jessica Snyder)

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Episode 6 - Running Roleplaying Games for Different-sized Groups (with Jessica Snyder)
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Have you ever run a game for just two people–or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of running games for groups of varying sizes.

Episode 5 – Bringing Elements from Other Game Systems into Your Game (with Mark French)

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Episode 5 - Bringing Elements from Other Game Systems into Your Game (with Mark French)
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Have you ever imported a rule or system from a different roleplaying game into the one you’re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model recoilless rifles, and also the topic at hand. Episode 5 appendix: The infamous GURPS-eating rabbit. GURPS Special Ops, the game sourcebook …

Episode 4 – Props and Handouts and When to Use Them (with Kyle Latino)

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Episode 4 - Props and Handouts and When to Use Them (with Kyle Latino)
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What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix: The Dragon Ball Z roleplaying game, which served as Kyle’s entry into the roleplaying hobby. The Savage Beard of She …

Episode 3 – How to Use a Dungeon Master’s Screen (with guest Matt Wilson)

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Episode 3 - How to Use a Dungeon Master's Screen (with guest Matt Wilson)
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What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don’t) use dungeon master’s screens. Episode 3 appendix (AKA things that got mentioned): Eternal Lies, a Trail of Cthulhu campaign that Matt is preparing to …

Episode 2: When Roleplaying Games Derail

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Episode 2: When Roleplaying Games Derail
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What’s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Episode 2: How to stop derails from happening? [opening music] Chris: Hello and welcome to _Roll for Topic_ an RPG podcast. This …