
Chris and Andy are busy planning RfT Con, but that doesn’t mean they aren’t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they’re gearing up to run this autumn/winter.
Chris and Andy are busy planning RfT Con, but that doesn’t mean they aren’t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they’re gearing up to run this autumn/winter.
We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting’s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he’s run, but not before we chat Ars Magica and share our favorite Chicagoland game stores.
Show notes
Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.
Toby’s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!
Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.
Chris shares the experience of watching his young daughter and her friends play D&D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&D adventure? And in what is becoming our regular book discussion segment, Chris and Andy discuss the gaming appeal of Stephen King’s The Gunslinger.
Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.
Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.
Would you ever call for a “re-do” of a scene or encounter that didn’t go as planned? In what situations might that make sense? And are there better ways to “roll with” an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy’s million-dollar idea for a mystery RPG.
Does it matter in your D&D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don’t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games’ The Skeletons.