d10 Table of Topics

In each episode of the Roll for Topic podcast, we randomly determine a topic of conversation by rolling a d10 and consulting the table below. Once we’ve discussed a topic, it’s removed from the table and replaced by a new topic.

Roll d10 and consult the table below:

  1. How to you handle inventory management and encumbrance? (added by Donn Stroud in episode 32)
  2. How do you deal with burnout as a GM?
  3. Do you prefer creating your own setting or using an existing setting, and why?
  4. What are good things to do in a “session 0”?
  5. How do you differentiate NPCs in your games? (added by Jess Snyder in episode 29)
  6. How do you prepare set-piece encounters?
  7. What do you do when you’re just not feeling motivated to run a game?
  8. What’s your ideal amount of prep?
  9. How do you create memorable NPCs?
  10. Pick one from above!

Topic we’ve already covered

Here are the topics we’ve discussed so far:

  • How do you use fear at the table?
  • How do you handle character death?
  • How do you make dungeons more adventurous?
  • How do make in-game travel interesting?
  • How do you run games when your group is just one or two players? (Shel Kahn)
  • How do you handle romance and shopping in your games?
  • When do you look up rules?
  • How do you bring a new game to your existing gaming group? (added by Murph in episode 15). Rolled 8.
  • How do you deal with anxiety as a gamemaster?
  • Do you read the block text in your adventure? Either the written text, or your own prewritten text?
  • How do you introduce a non-gamer to your game?
  • How do you handle doors in dungeons? (added by Jessica Snyder in episode 6)
  • How do you give a player who is leaving a game a satisfying send-off?
  • How do you use history to inform your quest and gaming?
  • How to run a game in two hours or less (episode 1). Rolled 9.
  • How to handle it when game sessions get derailed (episode 2). Rolled 10.
  • How to use a dungeon master’s screen (episode 3). Rolled 6.
  • Props/handouts and when to use them (epsiode 4). Rolled 5.
  • Bringing elements from other game systems into your game (episode 5.) Rolled 2.
  • Techniques to keep combat moving (episode 7). Rolled 1.
  • How do you deal with severe consequences to player actions (episode 8). Rolled 1.
  • How do you determine the “power level” of your game? Are your players normal people or demi-gods? How do you handle player disagreements about this? (added by Mark French in episode 5). Rolled 2.
  • How do you draw a player back in when they’re bored or distracted? (episode 10). Rolled 4.
  • How do you manage hit points and other fiddly details during combat? (episode 11). Rolled 8.
  • How do you use and introduce randomness into your games? (episode 12). Rolled 4.
  • How much (and what kind of) preparation do you do before running a game? (episode 13). Rolled 1.
  • How do you handle monsters in a game? (episode 14). Rolled 1.
  • Theater-of-the-mind vs. maps, minis, and other visual representations: what the pros and cons of each? (added by Jason Matteson in episode 11). Rolled 8
  • What elements from other media (books, movies, video games, etc.) do you bring into your tabletop RPGs? (episode 21)