In each episode of the Roll for Topic podcast, we randomly determine a topic of conversation by rolling a d10 and consulting the table below. Once we’ve discussed a topic, it’s removed from the table and replaced by a new topic.
Roll d10 and consult the table below:
- How much (and what kind of) preparation do you do before running a game? (added by John Corey in episode 8)
- How do you determine the “power level” of your game? Are your players normal people or demi-gods? How do you handle player disagreements about this? (added by Mark French in episode 5)
- How do you handle doors in dungeons? (added by Jessica Snyder in episode 6)
- How do you draw a player back in when they’re bored or distracted?
- Do you read the block text in your adventure? Either the written text, or your own prewritten text? (added by Kyle Latino in episode 4)
- How do you set the atmosphere at the table (and how do you get away from the default of “adventure slapstick”)? (added by Matt Wilson in episode 3)
- When do you roll behind the screen or in front of it?
- How do you manage enemy and NPC hit points?
- How do you introduce a non-gamer to your game?
- What ideas from other mediums
(novels, boardgames, videogames, etc.) have you brought into your RPGs?
Topic we’ve already covered
Here are the topics we’ve discussed so far:
- How to run a game in two hours or less (episode 1). Rolled 9.
- How to handle it when game sessions get derailed (episode 2). Rolled 10.
- How to use a dungeon master’s screen (episode 3). Rolled 6.
- Props/handouts and when to use them (epsiode 4). Rolled 5.
- Bringing elements from other game systems into your game (episode 5.) Rolled 2.
- Techniques to keep combat moving (episode 7). Rolled 1.
- How do you deal with severe consequences to player actions (episode 8). Rolled 1.