d10 Table of Topics

In each episode of the Roll for Topic podcast, we randomly determine a topic of conversation by rolling a d10 and consulting the table below. Once we’ve discussed a topic, it’s removed from the table and replaced by a new topic.

Roll d10 and consult the table below:

  1. How do you create and use monsters when prepping or running a game? (added by Audrey Huggett in episode 13)
  2. How do you use history to inform your quest and gaming? Political orgs, ley lines, historical battles, etc. (added by David Frees in Episode 9)
  3. How do you handle doors in dungeons? (added by Jessica Snyder in episode 6)
  4. How do you give a player who is leaving a game a satisfying send-off? (added in Episode 12)
  5. Do you read the block text in your adventure? Either the written text, or your own prewritten text? (added by Kyle Latino in episode 4)
  6. How do you set the atmosphere at the table (and how do you get away from the default of “adventure slapstick”)? (added by Matt Wilson in episode 3)
  7. When do you roll behind the screen or in front of it?
  8. Theater-of-the-mind vs. maps, minis, and other visual representations: what the pros and cons of each? (added by Jason Matteson in episode 11)
  9. How do you introduce a non-gamer to your game?
  10. What ideas from other mediums
    (novels, boardgames, videogames, etc.) have you brought into your RPGs?

Topic we’ve already covered

Here are the topics we’ve discussed so far:

  • How to run a game in two hours or less (episode 1). Rolled 9.
  • How to handle it when game sessions get derailed (episode 2). Rolled 10.
  • How to use a dungeon master’s screen (episode 3). Rolled 6.
  • Props/handouts and when to use them (epsiode 4). Rolled 5.
  • Bringing elements from other game systems into your game (episode 5.) Rolled 2.
  • Techniques to keep combat moving (episode 7). Rolled 1.
  • How do you deal with severe consequences to player actions (episode 8). Rolled 1.
  • How do you determine the “power level” of your game? Are your players normal people or demi-gods? How do you handle player disagreements about this? (added by Mark French in episode 5). Rolled 2.
  • How do you draw a player back in when they’re bored or distracted? (episode 10). Rolled 4.
  • How do you manage hit points and other fiddly details during combat? (episode 11). Rolled 8.
  • How do you use and introduce randomness into your games? (episode 12). Rolled 4.
  • How much (and what kind of) preparation do you do before running a game? (episode 13). Rolled 1.