In each episode of the Roll for Topic podcast, we randomly determine a topic of conversation by rolling a d10 and consulting the table below. Once we’ve discussed a topic, it’s removed from the table and replaced by a new topic.
Roll d10 and consult the table below:
- How do you create and use monsters when prepping or running a game? (added by Audrey Huggett in episode 13)
- How do you use history to inform your quest and gaming? Political orgs, ley lines, historical battles, etc. (added by David Frees in Episode 9)
- How do you handle doors in dungeons? (added by Jessica Snyder in episode 6)
- How do you give a player who is leaving a game a satisfying send-off? (added in Episode 12)
- Do you read the block text in your adventure? Either the written text, or your own prewritten text? (added by Kyle Latino in episode 4)
- How do you set the atmosphere at the table (and how do you get away from the default of “adventure slapstick”)? (added by Matt Wilson in episode 3)
- When do you roll behind the screen or in front of it?
- Theater-of-the-mind vs. maps, minis, and other visual representations: what the pros and cons of each? (added by Jason Matteson in episode 11)
- How do you introduce a non-gamer to your game?
- What ideas from other mediums
(novels, boardgames, videogames, etc.) have you brought into your RPGs?
Topic we’ve already covered
Here are the topics we’ve discussed so far:
- How to run a game in two hours or less (episode 1). Rolled 9.
- How to handle it when game sessions get derailed (episode 2). Rolled 10.
- How to use a dungeon master’s screen (episode 3). Rolled 6.
- Props/handouts and when to use them (epsiode 4). Rolled 5.
- Bringing elements from other game systems into your game (episode 5.) Rolled 2.
- Techniques to keep combat moving (episode 7). Rolled 1.
- How do you deal with severe consequences to player actions (episode 8). Rolled 1.
- How do you determine the “power level” of your game? Are your players normal people or demi-gods? How do you handle player disagreements about this? (added by Mark French in episode 5). Rolled 2.
- How do you draw a player back in when they’re bored or distracted? (episode 10). Rolled 4.
- How do you manage hit points and other fiddly details during combat? (episode 11). Rolled 8.
- How do you use and introduce randomness into your games? (episode 12). Rolled 4.
- How much (and what kind of) preparation do you do before running a game? (episode 13). Rolled 1.