In each episode of the Roll for Topic podcast, we randomly determine a topic of conversation by rolling a d10 and consulting the table below. Once we’ve discussed a topic, it’s removed from the table and replaced by a new topic.
Roll d10 and consult the table below:
- Techniques to keep combat moving.
- Bringing in elements from other game systems into your own game.
- Running games for different sized groups.
- How do you draw a player back in when they’re bored or distracted?
- Do you read the block text in your adventure? Either the written text, or your own prewritten text? (added by Kyle Latino in episode 4)
- How do you set the atmosphere at the table (and how do you get away from the default of “adventure slapstick”)? (added by Matt Wilson in episode 3)
- When do you roll behind the screen or in front of it?
- How do you manage enemy and NPC hit points?
- How do you introduce a non-gamer to your game?
- What ideas from other mediums
(novels, boardgames, videogames, etc.) have you brought into your RPGs?
Topic we’ve already covered
Here are the topics we’ve discussed so far: