d10 Table of Design Challenges

  1. Make an incomprehensible political system, a la Gulliver’s Travels Lilliput & Blefuscu (added by Brandon)
  2. Design a pirate king’s hidden lair or fort.
  3. Design a morally ambiguous adventure with a witch as antagonist (added by guest Alban)
  4. Design an adventure for a snake.
  5. Design an adventure built around a time loop.
  6. Create the concepts for three unusual spellcasting classes.
  7. Create an Invisible City (like Calvino).
  8. Design a scenario in which you use an actual performance (singing, reading a prepared short story, etc.) to propel the story forward (added by guest Nate B)
  9. Design an adventure or challenge to bring a dead PC back to life.
  10. Design an encumbrance system that even encumbrance haters will want to use (added by listener Wulf Mungus)

Previous Challenges

  • Propose a clever use for cellphones at the game table.
  • Create a cult that your party would want to join.
  • Design a tactile mechanic for tracking either danger or time. Think along the lines of a Jenga tower, or candles burning out.
  • Design a 1-page RPG (added by Tim Saucer).
  • Make the most dangerous yet survivable 10x10x10 room.
  • Design an adventure for a mouse.
  • Design a door that both begs to be opened and terrifies the players.
  • Design a sequence of devious dungeon traps.
  • Make the coolest boat.
  • Design an arena boss rush. BBEG after BBEG, each more deadly than the last. (added by listener, Ryan In Korea)
  • Make an interesting shop (added by Peter Dillman).
  • Create a festival (added by Tim Saucer)
  • Invent a love triangle that can be dropped into any town
  • Design an ambush
  • Useless magical items that might actually have uses.
  • Pitch an underwater adventure that sounds workable
  • Create three space anomalies that beg to be investigated